EVIL Doesn’t Want You to Be All That You Can Be! “Despiser” reviewed! (Visual Vengeance / Blu-ray)

The “Despiser” Collector Edition Blu-ray Is a Must Own!

Gordon Hauge is an inspirating artist with little motivation.  Having just lost his contract work, being evicted from his home, and his wife leaving him, Gordon is left with virtually nothing, even no purpose.  While speeding home late a night, Gordon swerves to avoid pedestrians in the road and crashes his car, waking up in a nightmare-scape purgatory reigned by a malevolent monster known only as The Despiser.  The Despiser’s ragmen minions, governed by The Shadow Men, wreak havoc on the land by stealing nuclear warheads with the objective to rip a dimensional, absconding hole in their world that’ll lead into Gordon’s.  The Despiser’s only obstacle is a ragtag group of pious, historical fighters stuck too in purgatory after sacrificing their lives for a greater good and now are missioned to release everyone from The Despiser’s malicious hold over the Ragmen souls, as well as escape limbo themselves.  When The Despiser threatens his wife, Gordon joins the fight against evil and takes the battle head on.

Unlike anything you’ve ever seen before in the movie category, “Despiser” is the dark fantasy, action-thriller from 2003.  “Beyond the Rising Moon” and “Invader” Philip J. Cook’s own written-and-directed sci-fi odysseys distill the genre game by challenging the visual inside a unique story on a low-budget.  “Despiser” is no different digging into the horror building blocks of a soul-swallowing netherworld with a goliath creature having dominion.  Testing the waters with computer generated scenes still in their infancy and shot on the stringent, temperamental, and ever quality fluctuating video tape, the pre-millennium feature was shot in Cooke’s own home and makeshift production studio in Virginia of 1998, running against the wind and against the odds of coming out top with a promising product that audiences will like.  Cooke’s Eagle Film’s serves as the production company that naturally puts the filmmaker in the producer’s chair. 

In the role of the disoriented artist down on his luck Gordon Hague is Mark Redfield (“Dark and Stormy Night,” “Chainsaw Sally,” and the producer of the Redfield Arts Audio Podcast “The Midnight Matinee”).  Brassy and cocky, Gordon Hague feels very much like a classic character browbeaten into being cheap ground coffee, diluted by his own lack of ambition with a flavorless future.  That is until Gordon dies unexpectedly and becomes the prophesized champion of gung-ho, gun-toting good doers at the edge of oblivion and obliteration.  Guided by Carl Nimbus, an early 1900s cavalry soldier played rather convincingly cool by Doug Brown, the group is contrived with different era, different walks-of-life, and different skillset individuals fighting the good fight against a soul-damning manipulator, whom in itself is alien to the purgatory topography of fire, brimstone, lave, and apparently littered with nuclear missiles.  Fumie Tomasawa (Frank Smith), Charlie Roadtrap (Tara Bilkins), and Jake Tulley (Michael Weitz) form what’s left of the crusading squad, and each have their own personalities, backgrounds, and views toward eliminating the threat of otherworldly damnation. On the opposite side of the spectrum are the Shadow Men, the Despiser’s right hands overseeing the mindless henchmen known as the Ragmen. Shadow Men inhabit corporeal bodies and are a wild bunch of frenzy determination. In the story, there are only two individualized Shadow Man but one of those goonish souls sees three embodiments in a variety of acting styles by Dan Poole, Richard Dorton, and Mark Hyde with Jeff Rathner giving us first taste for the Shadow Men’s near indestructibility. Gage Sheridan, Mike Diesel, Chris Hahn, and Brian Neary fill in the supporting cast.

Early PlayStation graphics interlaced and spliced with live action shots of a doom and gloom purgatorial world is great way to surmise “Despiser.”  Just on the precipice of fine tuning the gaming-changing visual effects at the turn of the century, movie worlds go from tangible mattes, practical backgrounds, and hand-painted compositions to simply a green or, in “Despiser’s” case, a blue backdrop screen that allows actors to do their thespian work without anything around them to interact with or bounce off a certain emotion or reaction and visual effects artists will add-in and blend worlds, creatures, and effects in post-production.  Cook, along with Cory Collins, chiefly constructed an anhedonia embodied layer in between the plane of existence and the eternal beyond without losing a step with a seamless live actor application.  The whole film feels like the introduction prologue short in the first “Resident Evil” game, a mix exchanging edit of virtual and physical, but Cook doesn’t just switch frames between the two formats to tell the story, the imaginative animator and filmmaker adds life into his virtual landscape without being terribly clunky or be an ostentatious show his stitchwork.  Naturally with early VFX graphics, not every computer modeling element is forgiving and much of that expression lies with the antagonist, the Despiser himself.  The water-dwelling, dungeon being with limited movements and remains mostly in the shadows and for good reason with a scale that likely couldn’t be conceived or achieved in a technology that hasn’t yet be refined for the desired quality and public acceptance, and while the limited scope of the Despiser is bothersome, especially having to sit through it’s same motions over and over, Cook’s engaging story eases the pain tremendously with a suicide mission enlisted with likeable characters you really don’t want to see perish in purgatory. 

Evil Dam Trolls, holy light ammunitions, and nuclear missiles are only the tip of the iceberg in the new Visual Vengeance Blu-ray release of “Despiser.”  The Wild Eye Releasing subsidiary label prologues with the usual A/V disclaiming but the director-supervised transfer from the standard definition master of the original tape element holds up remarkably well on an AVC encoded, 1080p, BD50.  Perhaps a little radiantly effervescence, the frothy-rimmed and delicate in detail final product enhances the presentational submerged in sardonic storyline.  Besides, much of the early computer-generated imagery is smooth anyway and, in contrast, the palpable pieces often standout with deeper, textured nuances.  Bood spurts and muzzle flashes are, too, fashioned neatly into the frames.  Presented in a pillarbox full screen 1.33:1 aspect ratio, Cook balances the coloring and lighting inside the CGI world to roughly match the out-of-the-CGI-box steely tones of blue, green, and silver tints under softer shadows.   The lossless LPCM stereo mix offers up a pretty true to self fidelity that could, one day, receive an extensive channel and refining upgrade.  Machine gun fire, and there’s a ton of it, spatters off with an ingrained rat-a-tat force that’s more polished than your typical indie production whose discharges sound more like cap guns.  Dialogue plays to the makeshift setting strengths, providing echoes where needed in more cavernous locales to the muffled notes of long-range speak.  Optional English subtitles are available.  With a Visual Vengeance release you know you’re getting topnotch exclusive special features and packaging as well as archival goodies encoded onto the larger capacity disc, including two commentary tracks with director Philip J. Cook and actors Gage Sheridan and Mark Redfield on one and cult movie enthusiasts Sam Panico and Bill Van Ryn on the other, a making of “Despiser” featurette with Cook and Mark Hyde that goes deep within the nuts and bolts of it all, a handful of deleted scenes with title cards, a running blooper reel, outtakes, a storyboard to animation, the original lava-road DVD animated intro menu, a behind-the-scenes and art gallery, “Despiser” trailers, the Visual Vengeance advert trailer, and Cook’s “Outerworld” and “Invader” film trailers just beyond the fluid, cardboard cutout animated menu. But wait, that’s not all! Andrei Bouzikov’s illustrated compositional machine guns, mushroom clouds, and the four-armed Despiser, nearing Ghana-poster level but keeps in line with the filmic material, is a sight to behold on the cardboard O-slipcover. Inside, on the primary cover of the clear Blu-ray Amaray case, you get even more new art from Stefan “STEMO” Motmans that’s less tapestry art and more iconic as it is epic. The reverse side holds “Despiser'” original poster arrangement that’s simple yet effective. The disc is whimsically labeled with encircling blue, purple, green, and red evil trolls while the opposite, insert side has a folded mini poster of Bouzikov’s art, a colorful, dual-sided synopsis and Blu-ray acknowledgement sheet, and no release would be complete without the retro VHS sticker sheet. The 16th Visual Vengeance release is region free, unrated, and has a runtime of 105 minutes.

Last Rites: The soul wants what the soul wants and that is “Despiser” on a Visual Vengeance, collector’s edition Blu-ray. An out of pocket, retro-modeled, and portentous hell on Earth from beyond the stars movie too good to skip the bad parts.

The “Despiser” Collector Edition Blu-ray Is a Must Own!

Isolated Between Mountains, EVIL Rises Out of the Refuge. “Lycan Colony” reviewed! (Visual Vengeance / Blu-ray)

“Lycan Colony” available on Blui-ray Collector’s Edition!

A big city surgeon on the mend of an alcohol problem and two siblings searching for their father who disappeared in the mountains hunting a mysterious big game find themselves in a small town inhabited by an ancient werewolf tribe.  Mostly seeking a peaceful way of life, many of the werewolves have tamed their inner beast to live normally isolated from their human neighbors to avoid bad blood and fear-driven conflict, but a rogue faction of werewolves has tasted human flesh, transfixing them with an insatiable need to hunt and feed on human outsiders who have uncovered the small town’s truth.  On the verge of the Equinox where every lycanthrope resident will transform into the primal versions of the beast, a select few have been able to conquer not losing their humanity as they team up with trapped, arsenal-ready humans and the eldest werewolf who is half witch to squash the evil werewolf population for good. 

In the rural areas of New Hampshire 2006, Rob Roy tries his creative hand at making a movie, writing a script ingrained with his personal affinity for fantasy and werewolves, with the action-packed, shot-on-MiniDV camcorder thriller “Lycan Colony.”  Roy’s first attempt is ambitious to say in the least with a vim and vigor narrative with a visual and practical effects heavy ornament that Roy single-handily constructs all himself learning all the tricks to the trade as he goes.  What ultimately results is initially a colossal flop of technical mishandlings, bad acting, and rushed final products, but in recent years nearly two-decades later, “Lycan Colony” has been revived with a second chance by fans of the so bad, it’s good sect who, like the evil werewolves in the film, have tasted blood and want more.  Rob Roy self produces the film under his Wits’-End Entertainment company.

In producing a movie yourself, with your time, money, equipment, and the little know-how of the process, Rob Roy casts mostly family, friends, and newcomers in his New England werewolf film.  Both of the director’s sons make it into the picture with the older Ryan playing the mistakenly werewolf bitten teenage son of Dr. Dan (Bill Sykes), the surgeon, and Roy’s youngest, Jacob, as a presumed pup running for his life from hunter Sgt. Roger Allen (Paul Henry) as we see in the preface opening.  Though an important piece to some aspects of the story, such as Stewart’s creaturized adolescent transfiguration to help Dr. Dan and wife Sandy (Kadrolsha Ona Carole, “Attack of the Killer Chickens: The Movie”) understand and cope with their now lycanthropic son, Roy’s boys are not the centralized characters as the narrative awkwardly pivots from building up Dr. Dan’s choppy family dynamics and his alcoholic mishap substory to more nondescript kickass and chew bubblegum action of good versus evil as the missing Sgt. Roger Allen’s offspring, the commando-suited daughter Russ (Gretchen Weisiger) and the bad werewolf killed yet risen to the ranks of being a good lycanthrope Doug (Bill Finley), team up with the eldest wolf-witch  and spiritual liberated Athena (Kristi Lynn, “Hypnagogic”) and David (Sean Burgoyne) who can control his beast side with hero pose mediation and tribal chants.  As you can tell, it all becomes disturbingly clear as mud on what exactly we’re bearing witness to, but the “Lycan Colony” burghers flesh out with Sophia Wong, Steve Pascucci, and Libby Collins.

There’s nothing inherently wrong with Rob Roy’s good wolf pitted against bad wolf with man trapped in the middle story.  Throw in some subtle themes of alcoholism juxtaposition where the mountain water tames the beast with hints of silver nitrate and Dr. Dan’s post-career predicament that sends him to AA meetings and also themes of puberty or some kind of other rite of hormonal passage and “Lycan Colony” can work as an action-fantasy with a strong horror element.  The problem lies in the ambitious undertaking for a first-time filmmaker with more gung-ho carpe diem than actual experience and Roy will be the first one to tell you, as heard in bonus content interviews, his goal is to go big and not limit himself with a tightknit narrative with little-to-no special effects.  To the detriment of “Lycan Colony” however, that mentality of thinking took a three-month shooting-script down to a mere three weeks, rushing the final product to the point of using a blue screen for the nearly the entire third act in a real shoddy piece of VFX compositing.  Transpiring on screen resembles similar to the early days of 2D fighting video games with its mix of antiquated motion capturing technology, practical effects, and digital matte but while those traits appear raw, lifelike, and add that certain je ne sais quoi that makes it so attractive, for “Lycan Colony,” the effect miscarries for its time in what is a laughable imbrication.  For some, “Lycan Colony’s” campy crust will be a holy grail to obtain; one could compare Roy’s film to Dave Wascavage’s “Suburban Sasquatch,” another Visual Vengeance, early 2000s, revived flick that had similar rough-cut visuals.  For others, like me, what comedy rises to surface is digestible, the rest of the movie might make you sheepishly queasy. 

For the first time on Blu-ray, “Lycan Colony” has become a part of the Wild Eye Releasing’s Visual Vengeance tribe.  The AVC encoded, 1080i upscaled, BD50 is presented in a full frame 1.33:1 aspect ratio, sourced from an original tape shot on a Panasonic DVX100 MiniDV at 24fps.  Safe to say nothing will outshine celluloid, millimeter film or even today’s digital cameras as that period of time where videotape made a stand offered a rival format with cheaper costs and comparable picture quality; yet videotape, as with “Lycan Colony,” squeezes the resolution combined with matted visual effects, making inaccurately distanced composite look even more compressed.  Details suffer through the compression of MiniDV’s interference noise, undersaturation, and vertical tape impression lines seared into a few frames.  The undersaturation lies the biggest concern leaving behind darker tones that keep the image popping with color, rendering the entire scheme more overcast even when not exposed to rough gel lens which is used quite often in various Crayola hues.  The English lossy Dolby Digital stereo 2.0 has enough strength to get around and get through with a tenuous dialogue track complicated by the not truest of fidelities on likely the onboard camera mic and by the boxy echoes of a blue screen stage, likely Roy’s garage.  Stock file notes give the full body suited lycanthropes enough growling canine bite and the gunshots are awarded cacophonous explosivity, solidifying a decent range of sound, but there are missed or asynchronized effects against the action with brief seconds of delayed catchup or just plain omission.  Boxy areas eradicate the depth, especially in the whole third act when the last battle is held in the woods but is mainly a blue screened forest, so the compounding loss of milieu affects atmospheric track greatly.  Visual Vengeance’s track record on delivering new special features has not gone unnoticed and the trend continues with “Lycan Colony” with a new interview with director Rob Roy.  Also included are two commentary tracks:  one with director Rob Roy and a second with B&S About Movies’s Sam Panico and Drive-in Asylum’s Bill Van Ryn.  A second version of the film is a full Rifftrax version, a blooper reel, the “Lycan Colony” music video, original trailer, and the Visual Vengeance trailer round out the release’s ancillaries.  The colorful Stephen Gammell-esque, presumably pastel, front cover illustration greatly over exceeds expectations but is nonetheless phenomenal full-moon imagery on the cardboard slipcover and also dichotomizes the style on the translucent Amaray Blu-ray case’s cover art depicting a scene from the film of a hungry wolf behind the alcohol-decked bar.  And also true to Visual Vengeance, the release is jammed-packed with inner goodies, such as a New Hampshire Forest Scent air freshener, retro VHS Sticker sleeve, a 3-page pamphlet with essay from Sam Panico with color picture, and a folded mini-poster of the Blu-ray cover art.  Not also to neglect to mention is the reversible cover art with the original one sheet art.  The Visual Vengeance release comes region free, unrated, and has a runtime of 90-minutes. I’m extremely happy for the appreciation and newfound love director and enjoyer all-things-werewolf-fantasy Rob Roy is receiving for his resuscitated escapism but, for me, “Lycan Colony’s” jerry-built and doesn’t come anywhere close relieving the so good, it’s bad itch in Roy’s filmmaking first pass done on the cuff. 

“Lycan Colony” available on Blui-ray Collector’s Edition!