
Keeping to himself and listening to music on a subway car, just like everyone else, a man exits the train car at his stop and learns his ex-girlfriend is pregnant with their child when she unexpectedly calls him. Undecided how to feel about the news of being a father, he walks up a flight of stairs to exit the subway station only to find himself trapped in a zigzag hallway that loops the same series of advertisement images, directional signs, and a businessman walking intently down the seemingly sterile and ordinary, tiled corridor. After reading the hallway’s information sign, noting specifically to not ignore any anomalies and providing the direction to take when an anomaly is discovered, the lost man realizes he’s trapped inside some sort of twisted game and must determine if 8 hallways are either anomalous or not to be free and exit. If he misses an irregularity, he must start from zero again and not every anomaly is as harmless as a sign out of place. The anomalies can psychological, monstrous, terrifying, and deadly.

Based off the Japanese horror and psychological video game of the same title, “Exit 8,” the film, also originates out of Japan. Kotake Create is the indie video game developer behind the “Exit 8” concept and its sequel “The Platform” from 2023 and 2024. The 2026 film is the sophomore directed film by Genki Kawamura who co-wrote the filmic adaptation “Sai: Juchang ban” co-writer and director Kentaro Hirase. Both the video game and movie indulge into the theme of the Noble Eightfold Path, a teaching core of Buddhism that serves a guide from suffering to enlightenment through eight corrected attitudes, such as mindfulness, intention, and effort. A conglomeration of producers, including Yoshihiro Furusawa, Minami Ichikawa, Taichi Itō, Yuto Sakata, Taichi Ueda, Kenji Yamada, Akito Yamaoto, and director Kawarmura, bring the film to fruition under the Toho Film Corporation and AOI Pro. Inc. and in association with Story Inc.

“Exit 8” has a limited cast of key characters, mostly trapped inside the sterile, tiled subway walls, playing real and unreal characters depending on the perspective in turn. Mostly, the center focus is around a male character only known as The Lost Man, a young man who shrugs off responsibility to his fellow man as well as being undecisive when it comes down to important decisions; we see examples of this on the subway train of a businessman yellow at a mother who’s infant is crying and when his girlfriend phones him to inform him of her pregnancy in which she poises a pivotal question he can’t either fathom, process, or ultimate just decide upon. “Letters from Iwo Jima” actor Kazunari Ninomiya plays the nameless Lost Man to character arc his way from skirting responsibility to fill him with purpose and round the character out as a person of great attention, detail, and decision. The only downside to the Lost Man is with how he’s written on the initial experiences of the hallway loop in what’s an obvious disturbance in reality he quietly absorbs without freaking out, even to the point he’s able to quickly red and process the rules of the scenario and understand their purpose. This, in itself, is an anomaly of human processing and rationality as the average person would be overwhelmed by surreal receptiveness and break down before they could build themselves up. Ninomiya performance lifts the Lost Man with a more positive performance that sets the emotional rollercoaster back on track and when the audiences to get that break of the character’s mental state, its crippling effect translates and is greatly empathetic. In the loop, the Lost Man meets the Walking Man (Yamato Kochi) who cycles passes through the anomalous-or-not corridor at an expressionless pace, but we also get his backstory too as he was once real and trapped just like our protagonist. Another character the Lost Man meets is The Boy (Naru Asanuma), another victim playing the game, and has an eye for detail despite his quiet demeanor. The Boy also represents the Lost Man’s future being the protector and parent to the boy as they try to escape together through the harsher anomalies. “Exit 8” rounds out the cast with more minor parts from Kotone Hanase, Hirota Ôtsuka, Tara Nakashima, and Nana Komatsu.

An uncanny and ambiguous horror, providing no explanation for why the man is trapped inside a loop, “Exit 8” serves to be a metaphor for life’s hard decisions, ones that affect fate in the futre. Paying attention to the small things have the same direct result as paying attention to the much larger, obvious ones despite the being blatant and the threatening anomalies, no matter big or small, can have disastrous consequences. Kentaro Hirase is an obvious fan of the game by rendering a faithful adaptation of Kotake Create’s creation that walks, talks, and acts just like the mystery horror and existential crises symbolizer. There’s even a first-person perspective at the beginning of the film that provides more homage to Create’s first-person game. After that, the switch to omnipresent third person has its own distinct brand of tension and it also achieves grabbing the fearfully fret expressions on the actors faces, that’s if they’re human or otherwise it’s creepier and menacing in the surround sterile environment that can be subtle or flooded with odd occurrences only to go back to normal in a matter of a few steps and one left turn away Aside from vague purpose of the 8 level loop, there are more creepypasta anomalies that don’t make a lot of sense on its face but share an underlying connection to those cut off from the rest of normalcy in what’s can be considered a subconscious ensnarement of personal strife that has put them in a precarious position with unexplainable and terrifying results. The acting carries with a repetitiveness about that that is not tired or mundane as the Walking Man walks the same corridor, at the same time, and in the same manner at least ten times in the duration, an exemplary one-note performance by Yamato Kochi to never break the automaton gait and persona no matter how involved the Lost Man gestures or speaks to him.

Visions Home Video’s “Exit 8” Blu-ray is a great addition to anyone’s collection of Japanese modern cinema or overall film library. With a 1080p high-definition resolution, the AVC encoded BD50, presented in a widescreen 1.85:1 aspect ratio, has natural, run through digital brilliance meaning the walls are sterile white, the color saturation has an innate organic measure through primary grading, and skin tones render like they would off camera but all with the clean look of digital. There is some noticeable aliasing on the tile that lose some of the definition and blurs as objects move through the scene, effecting in at least a couple of scenes the texturing. The Japanese DTS-HD 5.1 Master Audio has a kick with a sound design that plays with the perspective of the Lost Man’s environment, providing excellent directional and immersive audio space from the diegetic and non-diegetic muffled and non-muffled sounds from first person perspective with earbuds in to the intensity depth of walking from background to foreground. Dialogue has strong presence and is clear. Subtitles are well paced and contain no noticeable grammatical mistakes in the UK English translation. There may be some key vocabulary differences as anomalies is perhaps more British than the word used in Japan. The English subs come in two options: SDH and audio descriptive. The special features include a behind-the-scenes of “Exit 8,” an On the Carpet at Cannes Film Festival featurette, an On the Carpet Busan Film Festival featurette, the UK trailer and the Japanese trailer.. The stark physical presence of “Exit 8” is eye-catching with a mostly golden O-ring, cardboard slipcover with an illustrated figure eight, tiled like the subway corridor with illustrated story characters standing on it. Sheathed is the clear Scanova case with the same primary image from the slipcover on the sleeve but drops the sheeny gold coloring for more canary yellow. The reverse side of the sleeve has a creepy image of the Walking Man. A double-sided, folded mini-poster and art cards of the corridor wall signs are inside the clear case with more yellow themed display pressed on the disc. The UK 15 certified film lists two different explanations between the slipcover and the clear snaplock case. The slipcover has strong horror while the clear case has infrequent strong language. The region B locked region has a runtime of 95 minutes.
Last Rites: Personal growth is hard. It’s even more difficult when a subway tunnel becomes the ultimate mind-messing and deadly trap to steer you in the right direction. “Exit 8” is a guileful guide of molding moral behavior done with a twisted circumference. This video game adaptation is one of the better ones in a long time!



















