Gulf War decorated soldier Frank Zimosa uses his particular set of skills as a professional contracted hitman. Frank’s current assign takes him oversees to a luxurious hotel to eliminate a couple of marks, a man and a woman, who are itemized as atrocious serial killers who’ve murdered over 150 people and Frank’s employer seeks to provide the same gruesome retribution in a certain kind of way – remove the brain the skull and the guts from the body. The relatively simple task for Frank turns into a fight for his life and his very soul as he finds himself trapped inside the hotel, owned by a secret organization swarming with putrefying acolytes of an ancient, fire breathing demon known as The Plague Spreader. Frank was ordered to kill to satisfy her pain and suffering hunger pangs, but his tenacious refusal awakens the demon who now hunts him, craving his pain, his suffering, his eternal soul for her own sated gratification and disrupts the organization’s creed to keep her dormant for the sake of humanity.
More, more, more! My internal fireworks outpouring and wanting more from a fire and brimstone gore forged finale from the action-packed first person view feature length horror film, “Hotel Inferno,” could not quell the embodied explosiveness wanting more from writer-director Giulio De Santi! Hailing from Italy, “Hotel Inferno” pulls little-to-no punches when dishing out uber-violence and non-stop carnage that invigorates the sensory and corporeal experience in the first installment of what’s called the Epic Splatter Saga that will total over six films. Two have already been produced with the third in production! De Santi, who is no stranger to the fervid gore film, teams his visual effects knowledge with long time, special effects collaborator, David Borg Lopez (“The Mildew from Plant Xonader”), and makes something shockingly beautiful that’s only been wrongfully teased in predecessors.
What’s also unique about “Hotel Inferno,” other than its first person perspective, is nearly the entire dialogue is layered with a voice over track. Unique as well as cleverly cool, we’ll touch on why later, faces with distinctive dialogue pinpoint main characters, but their faces are either shrouded by some sort of horror-esque mask, turned away toward another direction, or fed through a communication conduit, such as a portable television-radio device. Same goes with lead character Frank Zimosa whose vision never goes eye line with a mirror, never gaining a glimpse see his frantic mug, though Zimosa sounds like a chisel chin, hard-nose, angry-looking ass kicker, especially when voiced vehemently by Rayner Bourton. Playing the arch nemesis that’s quickly established and continuously prominent through duration is not the all-powerful Plague Spreader, but, in fact, the faceless Jorge Mistrandia. Donning the voice is English born actor Micahel Howe (“Solo”) who has one of the more sinister intonations amongst the few; an attribute that can be cool, calm, and inviting and can suddenly transform into a treacherous, malevolent, and vile performance that amplifies the intensity tenfold. Bourton and Howe are essentially the sole two main characters inside a melee of supernatural goons and goblins, amongst them in the cast is the introduction of Jessica Carroll who went on to do more voice work in video games and actors from De Santi’s inner film circle with Christian Riva and Wilmar Zimosa, who without a doubt was the moniker inspiration for Frank.
What sets “Hotel Inferno” apart from other splatter films? The first person shooter style, or FPS, video game structure is it! In literally the first of it’s cinematic kind, “Hotel Inferno” looks, sounds, and feels like a FPS from start to finish, a blended progeny from the ultra-violent horror survival games like DOOM or BLOOD; honestly, everything about De Santi’s film feels like a BLOOD rendition minus the shirtless, axe-wielding zombies and the robe hooded, tommy gun shooting cultists, though the rotting henchmen due speak in a high pitch dialect. Think about it. In BLOOD, a game built on a foundation of iconic horror, the anti-hero, Caleb, is a gunslinger against a unholy cult he once was a part of and then becomes his opposition. Same goes with “Hotel Inferno’s” own anti-hero Frank Zimosa, a hitman hired by an organization who then deceives him for nefarious reasons and then Frank has to blast his way out to save his soul. The story goes right for the throat, throwing Frank almost immediately into peril, and from room to room, layout to layout, the anti-hero has to slice through henchmen and ghastly demons in a very HOUSE OF THE DEAD kind of face-off, weaponizing everything against foes with armaments in the anterior of a cultish backdrop. Super. Fucking. Cool.
MVDVisual distributes Giulio De Santi’s “Hotel Inferno” onto DVD from the Wild Eye Releasing’s Raw and Extreme label. Presented in a widescreen, 16:9 aspect ratio, the Necrostorm produced “Hotel Inferno” engages the viewer into battle, but also invokes slight vertigo and turbid at times, especially the cave-like dungeon that’s almost absolute pitch-black. Again, atmospheric video games are much of the same regard for instant jump-scares and De Santi pulls that off here by not illuminating much of the scenes. The English language Dolby Digital 2.0 stereo audio track is in an opposing stratum to how the film plays out; doesn’t quite sync with the action as the audio track is an obvious track laid on top to emphasis how much “Hotel Inferno” is like a FPS storyline. There’s an array of depth and range from each tier Frank has to painfully endure and willfully live through. English and Italian subtitles are available. Bonus material includes a secret bonus film entitled “Hallucinations,” a rough cut SOV, direct-to-video supernatural gore feature from twin brothers John Polonia (“Feeders”) and Mark Polonia (“Sharkenstein”) and Todd Michael Smith (“Splatter Farm”). Giulio De Santi’s “Hotel Inferno” is only part one of the highly anticipated Epic Splatter Saga, with part 2 and 3 very high on my to-do list The blood splatter is in a doom of mayhem, will quench gore hounds from any walks of life, and reap the collective FPS gamer from their stationary consoles and blow their mind with the most seriously berserk action-horror of this decade. Crudux cruo!