Resident Evil 7 trailer breakdown and theories.

Last night Capcom surprised us with the new Resident Evil 7 reveal trailer. After watching it 100 times, I feel the urge to analyze the video and see if there are any clues relating to the past games.

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So first lets start with this image.  This to me is a throwback to the first game, when it showed the ”Raccoon Times” news paper with a headline about strange murders taking place around Arklay. Now it seems the residents of this new location cannot explain what kind of creatures they are seeing and they refer to them as ”ghosts”. Many people are complaining that maybe the new enemies will be paranormal. I for one do not believe that and still believe that the new enemies are the outcome of a biological weapon.

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This shot I found interesting. To me it looks like someone holding a rifle with a flashlight and wearing tactical gear. Could this be Umbrella security trying to protect a testing site? Maybe a BSAA operative or it could be Hunk? I would be very excited if it is Hunk, a guy can dream.

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Now could this be one of our protagonists? Many people are thinking this is Rebecca Chambers, which could be true since she is supposedly returning in the new Resident Evil: Vendetta movie. I have money on either being Rebecca or Moira Burton.

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This I believe is more of symbolizing what has happened. A virus or whatever it is spreading over this couples photo, with the glass being smashed over the husbands face. Maybe the husband is behind what is happening in this house? From the demo one of the characters says something about their son ”Lucas” being a ”bad seed”. maybe this couple’s son had ties to Umbrella and therefore had his hands on some very nasty biological shit and came back home to spread it. Who knows, but this shot is interesting.

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Here is the part in the trailer I’m sure had Resident Evil fans going crazy. This is obviously Oswell E. Spencer, founder of the Umbrella Corporation. I mean who else could this be? An old, balding guy in a wheel chair inside in the famous Spencer mansion. Does this mean Spencer is back even though Wesker killed him in Resident Evil 5? I don’t think so, I think this might be a flash back or who knows maybe he did survive and he himself is infected with a new virus.

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This isn’t from the trailer but I had to throw in. This is a screenshot I took while playing through the demo. While in the attic of the house I found this old photograph of what appears to be an Umbrella Corporation helicopter. Before picking up the photo there was a phone beside it ringing. I answered it and heard a mysterious female character telling me that ”Memories hold the truth. Do not let appearances mislead you”. I have an interesting theory about that and have written it below. Please skip ahead to the next picture if you do not want spoilers.

I am entering SPOILER territory now. So if you have NOT played Resident Evil Revelations 2, please skip down to the next picture. In Resident Evil Revelations 2, Albert Wesker’s sister was introduced as the main antagonist. She, like her brother dealt with viruses and all sorts of biological weaponry. She was obsessed with living forever and wanted to find a suitable person to transfer her mind into. Nearing the end of the game Alex was in the process of moving her mind into Natalia, a little girl who Alex picked as her new ”vessel”. During that process Alex then kills herself, to be free from her aging body. The very end of Revelations 2 it is shown that Natalia is slowly turning into Alex, showing that Alex’s experiment was a success. So could it be that Natalia’s mind has now completely transformed into Alex Wesker and she is behind this new viral outbreak? From what we are told on the phone, it does make sense but we’ll have to wait and see.

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Another screenshot from the demo that I wanted to add. I took this one to show that no, we are not dealing with ghosts. This is one of the enemies that shows up in the cinematic cut scene at the end of the demo, judging from her face it looks like she has some vein inflammation (possibly from an infection?) and her eyes being blacked out. Who knows what the hell is going on, I know there are plenty of theories being thrown around and I honestly can not wait for this game. I am going to see if there are anymore secrets hidden in this demo.

 

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”Fear comes home again” Resident Evil 7 reveal trailer.

Well the Sony E3 conference just ended and all I have to say is wow. Just wow. Yes you read the title right, Resident Evil 7 was revealed with a very interesting trailer. When the trailer started I had absolutely no idea what it was about, then when it picked up and threw that awesome Resident Evil logo on the screen I couldn’t help but to jump and cheer.

Resident Evil 7 is the seventh installment in the main Resident Evil franchise. It is of course being developed by Capcom and will be released on PS4, XBOX ONE, and PC on January 24, 2017. This trailer is very interesting and I have to admit that I probably watched it about 50 times. I’ve noticed many people complaining about how different it looks from the others and I have to agree that it does, but so did Resident evil 4. Which ended up being one of the best in the series, so I would say that everyone should relax and wait until we get more information about the game. But as for me, I am incredibly excited and I salute you Capcom for going back to horror.

”Fear the Unknown.” Call of Cthulhu E3 Trailer.

With E3 starting this week, developers and publishers have been giving us glimpses at their new games. One of them happens to be a cool looking new horror game based on one of Lovecraft’s most famous stories.

Call of Cthulhu is an upcoming Horror/RPG based on H.P. Lovecraft’s ”Call of Cthulhu”. Players take the role of an investigator who must uncover the truth behind a mysterious town called ”Dark Water”. This is not a sequel to the 2005 game ”Call of Cthulhu: Dark Corners of the Earth” but rather a reboot of the game series. The game is being developed by Cyanide Studios.

I’m sure we will be seeing more information on this game this week, since E3 starts this Sunday. I am so excited to see what horror games will be announced, there have been some heavy rumors about a new Resident Evil and a sequel to The Evil Within being revealed. Looks like horror might make a return to mainstream gaming once more.

Mountain Hag Gets Evil! “Girl in Woods” review!

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Vividly haunted by the nightmares of her childhood, Grace Walker struggles with recouping from the brutal suicidal death of her father that has plagued her into adulthood.  Her boyfriend Jim plans a romantic getaway for just the two them in the remote region of the Smokey Mountains.  After a horrific accident fatally strikes down Jim, Grace is alone and lost in the thicket without her coping medication and without a basic knowledge of survival skills.  Battling with starvation, unequipped with survival supplies, and besieged with a mental breakdown, Grace combats against her inner and outer demons in order to stay alive.
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Eight years have passed since writer-director Jeremy Benson’s last film, the carnal exploitive “Live Animals,” and the filmmaker comes back strong with the upcoming deeply psychological horror “Girl in Woods.”  While the title seems unoriginally simple, the character Grace is anything but simple; however, primitive is a more suitable description of both title and character in the end.  Benson sets up the character by writing Grace as a woodsy no-nothing on the brink of insanity.  As Grace hikes behind Jim, whose carrying a rifle, she’s complaining about the possible dangers of bears and snakes while attempting to use her pink incased cellphone in a kill signal area to gossip about Jim’s engagement proposal the night before.  Immediately, Benson places an unstable, and the creature of comfort, Grace into panic and peril, the starting line of her laundry list of troubles.  From then on, the director relentlessly pounds Grace with hallucinations set within the Tennessee backwoods, torturing her from the mind with mental deterioration stemmed by hunger and onset psychosis to her body with physical pain from a deep gash wound in her hand.
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And who is this actress to which Benson mercilessly puts through the meat grinder?  Veteran actress Juliet Reeves (“Automaton Transfusion”) fills Grace’s disturbed shoes with a formidable solo performance for much of the duration.  The then 36 year old actress was pregnant with her second child during various filming shoots.  The father of the child is with none other than her co-star, now husband, Jeremy London (“Alien Opponent”) who portrays Jim.  Reeves is able to maintain a convincing lunatic lost in the woods despite the non-liner storyline where dream sequences and, supposedly, flashbacks intercut to build upon Grace’s tragic and unfortunate background.  Reeves commits herself to the stages of psychosis, slowly transforming from a manageable, calm medicated state to severely severing all ties from external reality.  Even when performing with her angel and devil conscious in the form of herself, Reeves doesn’t flinch, fashioning a frightening internal dynamic that’s damn realistic.
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“Girl in Woods” ultimately becomes a collaboration between the subgenres of psychological horror and man versus nature.  Benson’s story explores the possibilities of what might happen if a mental case like Grace is put into a dire predicament and the non-linear narrative simultaneously attempts to display how Grace is destined to be molded.  Interestingly enough as a tidbit of analytical comparisons, “Girl in Woods” marginally parallels with a few popular scenes from the 1987 John McTiernan film “Predator.”  When Mac, played by Bill Duke, chases down the extraterrestrial game hunter, he notes to Carl Weather’s Dillion, whispering, “I see you” toward the cloaked alien, which feels similar to when Grace spots the forest “demon” and chases after it, yelling, “I saw you” over and over.  Other scenes sport the same similar inkling from Grace whittling makeshift weapons to going full blown guerilla attack commando on the “demon,” who oddly enough also makes similar vocal  gutturals like the Predator.
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As far as production value is concerned, “Girl in Woods” has an ambitious approach with a infinitely engulfing forest that lurks like an antagonistic villain and an in-your-face motif of self-inflicted suicides that’s extremely graphic and hard to absorb with the brain-splattering, wrist-slashing overdose potency.  The CGI is kept at a minimum, but have one hell of a nasty bite that spurs the heart to a sudden pounding.  The practical effects reign supreme over CGI and within the confines of a warped mind, the possibilities are endless and Benson exploits the potentials.  Overall, fine performances by the rest of the cast:  Jeremy London, John Still (“Live Animals”), Lee Perkins (Slime City Massacre), and the stunning Charisma Carpenter (“Angel” television series) as Grace’s mother.

Produced by GIW in association with Yield Entertainment and distributed by Candy Factory Films, “Girl in Woods” is an upcoming film you don’t want to skip over.  Jeremy Benson has the talented eye of capture beauty within the horror and has the talented pen to wield craziness on paper.  I’m not at liberty to critique the audio and video quality as I was provided an online screener, but “Girl in Woods” is being released on iTunes, VOD, DirectTV, Cable, Dish, Amazon Instant, Google Play, and Vudu so there are plenty of formats to choose from on June 3rd.

Evil is a Long Trip Home. “Earthrise” review!

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Earth has become an uninhabitable wasteland. The human race have resettled and colonized on the red planet of Mars. Years have past and the younger generation has never had the experience of living on Earth. Every year, a select few, those who pass multitudes of tests and reach the age of 30 years, will join the Revive Program and will travel through space on a seven day journey to Earth in order to aid in the planet’s rehabilitation of their once ancestry home. The journey between Mars and Earth is this story, a story of psychological perplexity between three travelers who get to go home for the first time.
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“Earthrise” is the creation of writer-director-producer Glenn Payne, tackling the production limits of a space film in an independent market. Payne and his production team effectively generate the illusion of being a single speck in a vast universe without getting overly galactic (i.e. “Moon”) and widely interstellar (i.e. “Interstellar”). Yes, “Earthrise” embodies a minuscule budget that’s certainly evident, but the ambitiousness to recreate the innards of a spaceship without being too blatantly cheap gives creativity credit to the crew. The brief transitional moments outside the ship are about as good as money can afford, but still don’t quite cut the mustard with some big Hollywood blockbusters or even larger independent films.
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Along with much of the crew, Payne’s experience mainly stems from a variety of short films with “Earthrise” being his latest full length feature out of a total of four. The three actors who portray the focus-centered characters also mostly come from a short film background. Meaghin Burke (“Trick or Treat” short), Casey Dillard (“Blackout” short), and Meaghin’s husband, Greg Earnest (also from “Trick or Treat”), portray the three protagonist Dawn, Vivian, and Marshall, voyaging to Earth. Within a non-linear story, their tensions cut through finely as an unexplained terror has overtaken, not only their flight to Earth, but their minds that visualize apparitions of people and creatures that shouldn’t be there. Giant spiders, man-eating alligators, alarming amounts of blood – just some of the psychological tensions testing the characters. Is it a form of space dementia? Or the inability to grasp leaving your home, your family, to live on another planet and not having the ability to contact anyone from home for a year, per the Revive Program’s policy? Or is it something else? “Earthrise” domes the answer fairly well until the end.
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The sequence of events surround a near catastrophe involving a sudden meteor collision. One side of the collision tells the story prior to their insanely dangerous visions, building upon their backgrounds and delivering their soon obtained new found hope, while the other side explores their descent into madness and, eventually, the two stories meet in the middle with the major calamity. Contrasting the two sides defines, in a good light, director Glenn Payne’s editing style while still able to clearly convey the crews plight. Mise-en-scene clues were used to differentiate the catalyst, such as Marshall’s head wound or Vivian’s limp, but these details were minor enough to not pose an extravagance in order to make clear the outer edges of the story.
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The 2014 sci-fi thriller is presented by Indie Rights Movies and MVD in a widescreen 2.35:1 aspect ratio. The details are richly sharp, drenched in a metal tone to create a ship’s inner hull racing through space atmosphere. The dual channel Dolby Digital mix is clear and balanced and purposefully isolating to get inside the loneliness of the great big infinite. Accompanying the 100 minute runtime, a couple extras include the film’s trailer and a commentary. Sci-fi on a budget, “Earthrise” is enjoyably subtle, sleekly structured, and soaked with heart and soul. Many will not be attracted to “Earthrise” and it’s slow-to-build momentum, leaving only true film aficionados and appreciators to find Payne’s work entertaining.