A nasty viral plague eats and decays victims from the inside out, blood oozes from every poor in the skin and boils fester, and can be transmitted through the saliva and blood. The hot zone spreads fast among the nation’s crumbling society, but one isolated clinic, the also epicenter of the disease, experiments with a cure, testing the trials on the infected. Young, wife Linda, a nurse at the clinic, goes suddenly missing and her husband gears up to search for her at the clinic to only find out that his wife has fell into the grasps of a maniacal scientist exploiting the cure as a baleful booster to create the already plagued-ridden with another side effect – extreme violence. The playing level turns increasingly difficult with maximum carnage when finding himself trapped deep inside the callous clinic straight from hell and must use any melee weapon to his advantage in each ghastly stage if he wants to save his wife from the deranged creatures and the complete governmental noxious gas eradication of the disease in the next 24 hours.
For those of us who’ve fired up a DELL computer with Radeon gaming hardware installed, sat large noise-reduction earphones over our ears, and ran a CD-ROM through the disc drive to start up a MS-DOS video game, a bit of nostalgia will revert the senses back to a more primordial time of a young gaming culture and evoke the obsessive behaviors of our adolescent selves. A game that will inherently put you into the player’s shoes with a weapon at hand and many antagonists to cut down at the whim of a mouse click as the priding first person shooter. That’s what one German filmmaker, Andreas Luetzelschwab, who goes by the credit Andreas Tom, titled his script now film project, “FPS: First Person Shooter,” that harks back to the good, yet not so old days of 8-bit blood, command cheat codes, and with a hero bestowing a snarky, snide tongue. The 2014 action-horror recalls the disk operating system gaming graphics of the early 1990s that’s been long lost and seemingly forever forgotten for nearly 20 years.
Now, since Andreas Tom’s “First Person Shooter” puts the viewer in place as the player, a BDSM gimp dressed hero ready to face the mutated virus head on. No real character takes the stage with only the voice of the iconic voice actor, Stephan Weyte, resurrecting his distinctive and black vocal quips for the player hammering away at the ghoulish zombies. Weyte’s a famous name in the world of first person shooter games being the voice of the antihero Caleb in the excessively violent and demonic “Blood” and “Blood II: The Chosen” horror inspired FPS PC games from the late 90s. Weyte’s deep, sometimes raspy, tone suits the film’s temperament much the same of those gloriously carnage cult classic PC games and he’s essentially doing all the dialogue for the film, with the exception of some in and out characters. The genetic makeup of the remaining cast are relatives of Andreas Tom, including co-producer Atlanta Lützelschwab as the attic’s nurse zombie complete with barbed wire around the eyes, Hans Lützelschwab as a boss-level surgeon zombie, and assistant director Achim Lützelschwab as the cook who whips vats of stew made of human chunks. Obviously, these are German actors being voiced with an overlay language from English speaking actors, such as Stephen Weyte, and so other vocal and action performances come from Tobias Winkler as a tall clown zombie, Sebastian Kettner, Ines Klein, Rick Whelan, Rob Banks, Jürgen Sütterlin, and Sascha Strack.
This past August, another first person shooter was reviewed, Giulio De Santi’s “Hotel Inferno,” which delivered an energetic and chaotic run amuck bloodbath that really sold the experience of playing a FPS and though “First Person Shooter” was released after, the film still provides the same kind of gun-toting, ass-kicking euphoria while on a smaller scale and focusing more on making that connection to the audience that you’re the gamer playing the game. For example, the movie begins with the DOS game’s screen of a static menu and once all your difficult settings are set and in place and the press start button is pressed, a virtual newscaster delivers the backstory of the viral outbreak and dons a principal figure, in the form of a 8-bit man, going to the clinic to search for his missing wife. The, the video game seamlessly transitions into live action, but the attributes of the game are still abound with a life bar, the gaining of objects, autosave, and disappearing bodies (that are a symptom of the virus). At the surface level comparison of “First Person Shooter” and “Hotel Inferno,” both films are akin to characterization, but differ in executions with “Hotel Inferno” just outright more violent without referring to itself outside the context of just another movie whereas the focus here is centered on video game idiosyncrasies inside that very context. The patients in developing scenes out of the virtual combat simulation ethos exhibits remarkable talent to fathom-to-fruition all the nuances like weapon caching, ominous camera angles and interpersonal communications to push the story along menacingly, and splicing the recording of level playing video with the composition of a pair of gesturing and weaponized hands to simulate that type of game play. For a loyal gamer, “First Person Shooter” bares the berserk survival horror instincts while for the loyal cinema goer, the ostentatious design is unique and graphic, even for the casual horror fan.
For the first time on US DVD home video, “First Person Shooter” is distributed by Wild Eye under the Raw & Extreme banner, the same as “Hotel Inferno,” with a widescreen, 16:9 aspect ratio, presentation that’s clean and composed of a double recording, along with an 8-bit Wolfenstein or Doom gameplay edited in for some extracurricular slaughter activity. The colors reduced some, I’d say by 20-30%, to exact a bit of bleakness atmospherics and some details are smoothed over due exact a true video game effect, like in muzzle flashes. The English language stereo dialogue track is an obvious dub on the German made film and another good dead giveaway is that all actors have their mouths covered by surgical masks, gas masks, hockey masks, etc., but Stephen Weyte’s crystal clear derogatory comments show no sign of being muddled. The ambient track’s a little soft at times, especially with the gatling gun, that should be ripping bullets and fling casings with puncturing hundreds of holes into zombie girth. Bonus features include behind-the-scenes outtakes, a walkthrough examination of the set, composing the looming score, and trailers. Wild Eye’s illustrated DVD front cover also pays homage to Duke Nukem with a tall standing and beefy dark hero blasting holes through zombies at his feet. “First Person Shooter” markets goods sold as advertised of intense game play without the need for a single controller and without omitting one single ounce of blood to shed in this mercurial fascination of when gory cinema magic meets gory computer gaming.
Category Archives: Video Games
”The only way out is in.” The Evil Within 2 announced.
Well E3 has definitely started off great. I was already excited after watching the awesome Xbox conference, that I thought to myself how can this get any better? Well Bethesda came out and made my night even better with the announcement to ”The Evil Within 2.”
”The Evil Within 2” takes place 3 years after the first game. Players reprise the role of Detective Sebastian Castellanos as he must go back into STEM to rescue his daughter, who he thought had died years ago.
”The Evil Within 2” will be released on Octobar 13th, 2017 for Xbox One, Playstation 4, and PC.
Evil Review: Little Nightmares
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Developer: Trasier Studios
Publisher: Bandai Namco Entertainment
Platforms: Xbox One, Playstation 4, PC
Imagine taking Tim Burton and the video game Limbo and just mashing them together. You got yourself a little gem called ”Little Nightmares”. I remember back in 2014 seeing gameplay videos of ”Little Nightmares” and never heard anything after that. The project was originally called ”Hunger” and it was quiet for few years until late 2016, when Bandai Namco announced they were the publishers. After following the game a little bit more I started to get really interested in it. So interested that I even bought the collectors edition on the day it came out. After finishing my first playthrough, I’d like to go into how this little horror game became one of my favorite games of the year.
In ”Little Nightmares” you play as a nine-year-old girl named Six, who must journey through a dark and mysterious prison known as the ”Maw”. Armed with just a lighter, Six will have to solve puzzles and use her wits to avoid traps and monsters during her escape.
The one thing that I’m sure caught peoples eyes, especially mine is the games visuals. The level backgrounds and character designs are dark and gloomy and look amazing. The entire game looks like it came straight out of a Tim Burton stop-motion movie. The games soundtrack mixed with the graphics makes this one of the most atmospheric games that I have ever played. Hell even if all the puzzle solving and platforming was removed I still would’ve enjoyed it. Just walking through each level admiring the scenery.
like most horror games today. Most of the gameplay is you hiding and running from enemies. Each level has specific enemies that you will have to hide, run, or sneak past in order to beat the level. Other than that there is also puzzle solving and platforming. I kind of wish there were harder puzzles, pretty much every puzzle you’re faced with is incredibly easy and you can get through the game pretty fast if you just blow through all of them. The game isn’t long at all, on your first playthrough it’ll take you an easy 2 hours, but when you play again and just speed through it, I’m sure you can finish it within an hour or even less.
Now of course not every game is perfect and unfortunately ”Little Nightmares” suffers from a slightly annoying flaw. The controls are a bit finicky and some times they’re not all that responsive. Several times I will be walking over pipes or bridges and Six will just randomly fall off or I’ll try to pick up a key item and Six will just stand there. If you play on PC the controls will be pretty annoying and I highly recommend using a gamepad, since that’s what the game seems to be optimized for. But again this was a slight inconvenience and in no way ruined the game for me.
”Little Nightmares” is a fantastic game and I am so happy I decided to buy it day one. I enjoyed it from beginning to end. Along with ”Resident Evil 7”, ”Little Nightmares” is going to be right up there with being one of my favorite horror games off all time. It offers an experience that is unique and different from other games and that it should be cherished for it. If you have $20 to spend then I highly recommend you buy this game, it is a must own. I hope in the future, Trasier Studios comes out with a sequel or at least a spiritual successor.
My final score for ”Little Nightmares” is a 9/10
Welcome to the Family. Resident Evil 7: Biohazard Review
I want you all to try to go back to 1996. You just got your Playstation and you picked up the newest game called Resident Evil. You know nothing about it and when you start playing you have a wave of emotions hit you. You feel fear, excitement, and anxiety; but yet you keep playing. You were just introduced to the world of Survival Horror. Now it’s 2017 and we are now into seventh main installment of the Resident Evil franchise and sort of a moment of truth for Capcom. Last few years have been rough for Resident Evil so lets see how the latest installment stands.
Resident Evil 7: Biohazard is a survival horror video game developed and published by Capcom. It is the seventh main installment in the Resident Evil series and was released on the Playstation 4, Xbox One, and PC.
The game takes place in the fictional town of Dulvey, Louisiana. You play as Ethan Winters who goes searching for his wife 3 years after her disappearance. The only information you have of her location is at the Baker estate, this is where your nightmare begins.
There is no denying that the RE engine is amazing. Resident Evil 7 passes with flying colors when it comes to visuals, the game is absolutely gorgeous. Realistic graphics with so much attention to detail really makes the atmosphere. Paired up with its excellent sound design which really puts you on edge, hearing random foot steps and loud bangs some where in the house can quickly make you stop what you’re doing and check behind you. Unlike older Resident Evil games, there really isn’t much background music. The only time i’ll hear music is either in the save rooms or during cut scenes, which is fine. No music really does build the tension and makes you listen to your environment.
The most controversial aspect of the game is its change to game play. Resident Evil 7 now puts the player in first person view, which this isn’t the first time they’ve experimented with this. Resident Evil: Survivor being the first one that was in first person, so I was quite interested when they said they were trying it again. As a big Resident Evil fan I can tell the skeptical fans that the first person view works. Resident Evil now feels even more immersive with it. The game still has its slow and sluggish movement, puzzle solving, save rooms , and combat just like the previous titles and the first person view fits perfectly. I haven’t played the game in VR because I’m broke but I have heard that game is even better with it, so now I guess I’ll have start saving up for one.
I feel I have to talk more about combat since I still see people complain how the game is like other non combat horror games, like Amnesia or Outlast. The combat feels just like an older Resident Evil, except Resident Evil 5 and 6. Thank god Capcom abandon the combat from the previous two and went right back to how Resident Evil 1 through 3 combat worked. Ammo and healing items are extremely scarce and you must manage your inventory to survive in certain situations. Enemies will move unpredictably and you must control your shots and keep your distance if you want to take down your foe. When it comes to difficulty, the game on normal is pretty easy, some parts can be a little challenging but if you’re careful and know where to go, then the game is a breeze.
Now Resident Evil 7 isn’t a long game. It took me about 7 to 8 hours to beat on normal difficulty my first time. It can easily be finished faster when you know where to go and what to do, There have been people who finished it in under 2 hours. But if you’re like me and like to explore then it will take you a while to finish. The story is where this game made me fall in love with it. This is by far my favorite Resident Evil story. The team they have behind this game is solid, the director behind the Revelation games is directing it and the writer behind the F.E.A.R 2 expansions made this a memorable experience and I hope Capcom keeps this team for future installments. Everything about the story is great, every character was interesting, and every location was awesome. The story to Resident Evil 7 is definitely more competent compared to the previous games.
As much as I love Resident Evil 7, I do have some minor gripes with the game. First one isn’t a big deal but I was a bit disappointed. Resident Evil has a tradition, when a player presses start on the main menu, they will hear a loud, deep voice reading the title of the game. Example:
Like I said this isn’t a big deal or a turn off for me but I was a bit bummed they broke tradition. Another gripe I had was the lack of variety with enemies. Before you always fought zombies, mutant dogs, and big hulking monsters. But now the only enemy you fight besides the Baker family are the ”Molded” which look very similar to Resident Evil 4 ”Regeneradors”. Yes these enemies are creepy and hard to take down but after a while you just get tired of fighting them and want something else. Hopefully in Resident Evil 8 we get a bigger cast of monsters.
In conclusion, Resident Evil 7: Biohazard is a great game. I’m so happy that Capcom put the brakes on the franchise and went back to how it originally was. Unlike other companies that have completely abandon their horror franchises. I’m glad that I stuck with Capcom all these years and going through many disappointments to finally see my favorite horror series come back on top. Resident Evil veterans would love this and for new people I highly recommend it. It is a great starting point for newcomers to get invested into world of survival horror.
My final score for Resident Evil 7: Biohazard is a 9/10
The terror continues. Resident Evil 7: Beginning Hour demo (Post final update review)
December is finally here and that means one thing. Well yes you could say the holidays but for me, it means we are a month away from Resident Evil 7! In recent years I never thought I would be excited for another Resident Evil game, seeing how downhill the series went and the disappointment I had with Capcom. Now that the demo is complete and Capcom is getting their game ready for release, let’s look at what this small teaser has to offer.
The demo starts off the same. You wake up in the same room with a fireplace, piano and TV set, as well as the same objective; escaping from the house. The new addition in the final update is the locked door on the right is now unlocked and leads you into a creepy hallway. Already this is where I sort of felt like I was playing an old Resident Evil game. Walking into another part of this creepy house where I am greeted with a hallway or room that feels different from the previous one. Different wall colors, sounds and all around the feeling of something bad is going to happen.
The First room on the right is a bathroom where for some reason is a blood filled bathtub with a bike in it. Cool. Anyway, between the bathtub and the toilet is a pipe missing a valve. Next to the pipe is a blood filled toilet which we need to flush to get what’s inside (spoiler alert: It’s a gun). So thus begins my journey of finding this valve and collecting my weapon. Continuing down this hallway and collecting several handgun bullets and other items we come to an iron gated door that leads to the house’s basement.
Before entering the basement, I could hear something lurking inside the room and that feeling of dread came right over me. After opening the door and taking a few steps in, this room is just not sitting right with me. Bodies dangling from the ceiling, weird noises, the valve I’ve been looking for is right across from me and oh look; Black slime that we have seen before is dripping from the vent. This isn’t good. Just like the older games, I was preparing myself for what I am going to trigger by picking this valve up.
Picking up the valve I walk to the door and see that good old Jack Baker has blocked me in with god knows what. The model of Jack is really well done and his facial expressions are amazing. He almost frightened me when he showed himself on the other side, laughing at me. Once Jack takes his leave and our first encounter with a monster begins, I manage to break out of the basement and back track my way to the bathroom to retrieve my weapon. After finally getting a gun I must go back to the basement and face the monster again.
After going back into the basement and collecting a final item, I must fight the monster. The monster looks very similar to the regenerador in Resident Evil 4, but this is actually a new enemy called ”molders”. The design of the monster is nice and looks like something you really don’t want to run into. Fighting it can be pretty hard. It’s attack is pretty fast and being in a small room doesn’t help since it can grab you pretty easily. Along with the fast and creepy music playing during the fight it can really get your heart racing.
Now we come to the end of the demo. After getting your items and fighting the molder you must get to the attic window and escape. There are two new endings in this update, which I will not spoil. Both endings are based on how you play the demo, one ending is the ”True” ending and the other is the ”infected” ending. Each ending left me with more questions and wanting to continue on. Capcom did really well with this demo and did more than enough to show me that they care for this franchise. If you have a Playstation 4 please download this demo and give it a try, whether you’re new or a veteran. For Xbox One and PC players, don’t worry the demo is coming December 9th. Capcom I am ready to return to the world of survival horror.