EVIL Needs a Living, Breathing Vessel to be Destroyed! “The Mortuary Assistant” reviewed! (Acorn Media International / Blu-ray)

Recovering drug addict Rebecca Owens finishes her training as a mortuary assistant with praise from her tutor, the owner of the River Fields Mortuary.  On her first solo assignment, a late-night double embalming, Rebecca finds it unusual she must embalm as well as incinerate the corpses.  The bizarre aspects of the night don’t stop there as the corpses seemingly move in what seems to be very real and frightening hallucinations after she wakes up in her apartment bed.  Her employer, Raymond, owner of the River Fields Mortuary, ensures her what she’s experienced and the visions are very real as a demon possesses the mortuary, easily inhabiting the lifeless bodies but trying to permanently attach itself to one of the livings.  Having been targeted himself, Raymond’s been able to avoid possession by way of ritual but can’t fully banish the demon without Rebecca’s assistant with a reagent formula he must obtain from living people caught in the middle.  As Rebecca returns to the mortuary to try to unlatch herself from the demon’s grasp, she must attempt to capture the demon in a corpse by using her own ritualized-infused blood and then incinerate the corpse to ashes, but the demon won’t go down without a fight. 

Based on the 2022 popular horror role-playing game of the same title that was developed by Brian Clarke of DarkStone Digital and published by DreadXP, the video game department of the horror network and news outlet Dread Central, “The Mortuary Assistant” 2026 film adaptation brings virtual mortician madness to the big screen with all its demonic appurtenances with Clark penning the script alongside co-writer Tracee Beeb and “Slapface” director, Jeremiah Kipp, calling the shots.  The Dread presented movie is released under Dread’s parent company, Epic Pictures Group, since they already own the rights to the video game and attempt to bring the creepy mortuary atmospherics and terrifying twitching corpses from the first-person perspective game to a third person perspective film narrative.  Creative Capital and regular Dread co-production collaborator, Traverse Media, serve as production studios with Patrick Ewald, Jake Heineke, and Cole Payne in the producer role.

The video game characters, Rebecca and Raymond, and you can also through in the demon too, transition to the film with Willa Holland (“Straw Dogs,” “Legion”) as the green Rebecca Owens alone on her first shift, getting her hands dirty with the insides of corpses and dodging demonic aggressions with half-baked rituals and spells by her mortician employer/demon fighter Raymond, played by Paul Sparks (“Headspace”).  Sparks carries himself plainly through what should be a more interesting, puzzling peculiar as a deadpan mortician business owner with a rich background in demonology and a two-bit exorcist.  Instead, rooting for spark in Sparks’ performance can extinguishable hope for Willa Holland who has to carry much of the fanaticism and strength, as well as fear, as a woman battling demons metaphorically and literally, or perhaps literally battling her demons in an off-the-wagon experience that it becomes metaphorical in her own warped mind.  Either way, the game and it’s characters translate to screen one way or another, supported by pawn characters the demon exploits to gain advantage over Rebecca, such as her grandmother (Shelly Gibson) and her drug addict anonymous sponsor (Keena Ferguson Fraiser), to take powerful, matriarchal and influential people in her life, ones who guide a vulnerable woman, and distort them into traps and hellish visions to break down the young mortician’s self-assurance and ability to tell what’s real or not.   “The Mortuary Assistant” rounds out the cast with John Adams, Emily Bennett, Elisa Marti, Mark Steger, Sydney Haner, Brian Clarke, Gabrielle Mathews, Adam Woolley, and Michael W. Crowley.

Having never played the video game, which is widely available on multiple consoles and platforms, such as PlayStation 4 and 5, XBOX One and Series X/S, Windows PC, and Nintendo Switch, the movie has all the hallmarks of what makes people’s fears tick: that innate fear of mortality of your corpse lying motionless on a cold, sterile table, environmental atmospherics of a stormy, dark night, demonic mischief that puppeteers and malevolently toys, paganistic folklore and ritual, the lack of hope, religion, and God, dark shadows and slithers of steely lighting, and an overall sense of cynical dread.  Yet, somehow, “The Mortuary Assistant,” the movie, feels terribly clunky after a satisfying disturbing creepy setup that includes the ghastliness of mortician embalming process.  The story’s second half, and more definitively in its third act, loses traction and falls to pieces in it’s trying to explain too much with too little information of the game’s evolving plotline.  The game works well because of it’s lingering through the narrative, letting fear settle in before unleashing bit-by-bit it’s unearthing of secrets.  The film adaptation rushes through climatic guts to make possible the many several hours’ worth of game endings to be comprehendible in under an hour and half.   Aside from the cliff fall finale, the atmospherics are palpable and the blood and gore, mostly perforating of corpses with a cannula and some of their exposed viscera, has sticky-icky and fleshy texture. 

The Shudder Original presentation comes to UK Blu-ray from Acorn Media International.  The AVC encoded, 1080p hi-def resolution, BD25 is on the smaller side of disc capacity for decoding and with an array of textures – from clammy skin of a corpse to the burnt amber of blood – “The Mortuary Assistant” Blu-ray teeters the meticulous detai line as if it wants to show you all the glossy and gooey innards but can’t quite flesh them out.  No issues with decoding albeit some negative spaces do seem lightly washed and not fully inky to create the possibility of the unknown within the blackness.  The Blu-ray has a 2.35:1 aspect ratio presentation to take the smaller confines of a quaint mortuary and have them seem more imposing and closeups a made to be like the surface of alien planets when covering cold corpses, really blowing up the image in greater, better detail.  The English DTS-HD 5.1 Master Audio provides crystal clear composition of layers with unobstructed and robust dialogue that can reproduce the resonating monotone of Paul Sparks, an eclectic layering of sounds between the storming elements of non-diegetic weather to the transfixing squishiness and cannula friction of the embalming process that can get under your skin, pun intended.  The soundtrack by Jeffrey Alan Jones, who did ADR mixing on “Obsession” as well as compose scores for many indie horrors over the last two decades, is a bit lackluster and doesn’t become its own distinctive character within its pedestrian horror tones.  English SDH and French subtitles are available for selection.  Special features only include a behind-the-scenes featurette on the static menu that goes briefly into the game and the making of the film.  The physical Blu-ray Amaray comes standard with monochrome sleeve art that’s blue and black and barely definable.  There are no other tangible elements in the exterior and interior of the release.  The UK certified 18 release has strong injury detail and has a runtime of 91 minutes in its region B playback only.

Last Rites: “The Mortuary Assistant” is one of those videogame adaptations that probably should have stayed as a videogame. Plenty of atmospheric tropes to make it haunting and spooky, but too many core story elements and not enough cohesive tape to make “The Mortuary Assistant” work.

As Videogame Adaptations Go, This Ones the EVILEST! “Exit 8” reviewed! (Blu-ray / Visions Home Video)

Keeping to himself and listening to music on a subway car, just like everyone else, a man exits the train car at his stop and learns his ex-girlfriend is pregnant with their child when she unexpectedly calls him.  Undecided how to feel about the news of being a father, he walks up a flight of stairs to exit the subway station only to find himself trapped in a zigzag hallway that loops the same series of advertisement images, directional signs, and a businessman walking intently down the seemingly sterile and ordinary, tiled corridor.  After reading the hallway’s information sign, noting specifically to not ignore any anomalies and providing the direction to take when an anomaly is discovered, the lost man realizes he’s trapped inside some sort of twisted game and must determine if 8 hallways are either anomalous or not to be free and exit.  If he misses an irregularity, he must start from zero again and not every anomaly is as harmless as a sign out of place.  The anomalies can psychological, monstrous, terrifying, and deadly.

Based off the Japanese horror and psychological video game of the same title, “Exit 8,” the film, also originates out of Japan.  Kotake Create is the indie video game developer behind the “Exit 8” concept and its sequel “The Platform” from 2023 and 2024.  The 2026 film is the sophomore directed film by Genki Kawamura who co-wrote the filmic adaptation “Sai:  Juchang ban” co-writer and director Kentaro Hirase.  Both the video game and movie indulge into the theme of the Noble Eightfold Path, a teaching core of Buddhism that serves a guide from suffering to enlightenment through eight corrected attitudes, such as mindfulness, intention, and effort.  A conglomeration of producers, including Yoshihiro Furusawa, Minami Ichikawa, Taichi Itō, Yuto Sakata, Taichi Ueda, Kenji Yamada, Akito Yamaoto, and director Kawarmura, bring the film to fruition under the Toho Film Corporation and AOI Pro. Inc. and in association with Story Inc. 

“Exit 8” has a limited cast of key characters, mostly trapped inside the sterile, tiled subway walls, playing real and unreal characters depending on the perspective in turn.  Mostly, the center focus is around a male character only known as The Lost Man, a young man who shrugs off responsibility to his fellow man as well as being undecisive when it comes down to important decisions; we see examples of this on the subway train of a businessman yellow at a mother who’s infant is crying and when his girlfriend phones him to inform him of her pregnancy in which she poises a pivotal question he can’t either fathom, process, or ultimate just decide upon.  “Letters from Iwo Jima” actor Kazunari Ninomiya plays the nameless Lost Man to character arc his way from skirting responsibility to fill him with purpose and round the character out as a person of great attention, detail, and decision.  The only downside to the Lost Man is with how he’s written on the initial experiences of the hallway loop in what’s an obvious disturbance in reality he quietly absorbs without freaking out, even to the point he’s able to quickly red and process the rules of the scenario and understand their purpose.  This, in itself, is an anomaly of human processing and rationality as the average person would be overwhelmed by surreal receptiveness and break down before they could build themselves up.  Ninomiya performance lifts the Lost Man with a more positive performance that sets the emotional rollercoaster back on track and when the audiences to get that break of the character’s mental state, its crippling effect translates and is greatly empathetic.  In the loop, the Lost Man meets the Walking Man (Yamato Kochi) who cycles passes through the anomalous-or-not corridor at an expressionless pace, but we also get his backstory too as he was once real and trapped just like our protagonist.  Another character the Lost Man meets is The Boy (Naru Asanuma), another victim playing the game, and has an eye for detail despite his quiet demeanor.  The Boy also represents the Lost Man’s future being the protector and parent to the boy as they try to escape together through the harsher anomalies.  “Exit 8” rounds out the cast with more minor parts from Kotone Hanase, Hirota Ôtsuka, Tara Nakashima, and Nana Komatsu. 

An uncanny and ambiguous horror, providing no explanation for why the man is trapped inside a loop, “Exit 8” serves to be a metaphor for life’s hard decisions, ones that affect fate in the futre.  Paying attention to the small things have the same direct result as paying attention to the much larger, obvious ones despite the being blatant and the threatening anomalies, no matter big or small, can have disastrous consequences.   Kentaro Hirase is an obvious fan of the game by rendering a faithful adaptation of Kotake Create’s creation that walks, talks, and acts just like the mystery horror and existential crises symbolizer.  There’s even a first-person perspective at the beginning of the film that provides more homage to Create’s first-person game.  After that, the switch to omnipresent third person has its own distinct brand of tension and it also achieves grabbing the fearfully fret expressions on the actors faces, that’s if they’re human or otherwise it’s creepier and menacing in the surround sterile environment that can be subtle or flooded with odd occurrences only to go back to normal in a matter of a few steps and one left turn away  Aside from vague purpose of the 8 level loop, there are more creepypasta anomalies that don’t make a lot of sense on its face but share an underlying connection to those cut off from the rest of normalcy in what’s can be considered a subconscious ensnarement of personal strife that has put them in a precarious position with unexplainable and terrifying results.  The acting carries with a repetitiveness about that that is not tired or mundane as the Walking Man walks the same corridor, at the same time, and in the same manner at least ten times in the duration, an exemplary one-note performance by Yamato Kochi to never break the automaton gait and persona no matter how involved the Lost Man gestures or speaks to him.

Visions Home Video’s “Exit 8” Blu-ray is a great addition to anyone’s collection of Japanese modern cinema or overall film library.  With a 1080p high-definition resolution, the AVC encoded BD50, presented in a widescreen 1.85:1 aspect ratio, has natural, run through digital brilliance meaning the walls are sterile white, the color saturation has an innate organic measure through primary grading, and skin tones render like they would off camera but all with the clean look of digital.  There is some noticeable aliasing on the tile that lose some of the definition and blurs as objects move through the scene, effecting in at least a couple of scenes the texturing.  The Japanese DTS-HD 5.1 Master Audio has a kick with a sound design that plays with the perspective of the Lost Man’s environment, providing excellent directional and immersive audio space from the diegetic and non-diegetic muffled and non-muffled sounds from first person perspective with earbuds in to the intensity depth of walking from background to foreground.  Dialogue has strong presence and is clear.  Subtitles are well paced and contain no noticeable grammatical mistakes in the UK English translation.  There may be some key vocabulary differences as anomalies is perhaps more British than the word used in Japan. The English subs come in two options:  SDH and audio descriptive.  The special features include a behind-the-scenes of “Exit 8,” an On the Carpet at Cannes Film Festival featurette, an On the Carpet Busan Film Festival featurette, the UK trailer and the Japanese trailer..  The stark physical presence of “Exit 8” is eye-catching with a mostly golden O-ring, cardboard slipcover with an illustrated figure eight, tiled like the subway corridor with illustrated story characters standing on it.  Sheathed is the clear Scanova case with the same primary image from the slipcover on the sleeve but drops the sheeny gold coloring for more canary yellow.  The reverse side of the sleeve has a creepy image of the Walking Man.    A double-sided, folded mini-poster and art cards of the corridor wall signs are inside the clear case with more yellow themed display pressed on the disc.  The UK 15 certified film lists two different explanations between the slipcover and the clear snaplock case.  The slipcover has strong horror while the clear case has infrequent strong language.  The region B locked region has a runtime of 95 minutes. 

Last Rites: Personal growth is hard. It’s even more difficult when a subway tunnel becomes the ultimate mind-messing and deadly trap to steer you in the right direction. “Exit 8” is a guileful guide of molding moral behavior done with a twisted circumference. This video game adaptation is one of the better ones in a long time!

The Mountains Are Alive With the Sound of EVIL! “Cold Prey” trilogy reviewed! (Second Sight Films / 3-Disc Limited Edition Blu-ray)

“Cold Prey” limited edition trilogy set! Get it while it lasts!

Five snowboarding friends travel to a remote mountain to shred the best scenic power Norway has to offer.  When one of them hurts their leg, the group hunkers down in an abandoned hotel for the night, a hotel with a horrible history of a child and his parents who went mysteriously missing decades earlier.  As the night carries on, a mountain man living underneath the main floor hunts them down.  A lone survivor of the night is taken to a closing down hospital with a skeleton crew.  The mountain man had followed her, prolonging her ordeal of terror, and continues his murderous killing spree through a new batch of medical staff and police officers.  Decades earlier, the mountain man’s abused backstory sets a coming-of-age path of homicidal tendencies as he lives in the woods 12 years later after departing his parents and the hotel.  A group of hikers wander into his woods where he can’t differentiate man from animal game and begins his thirst for the kill that would claim the lives of many years to come.

What I’ve just given is the three basic plotlines for all three of the Cold Prey films, a trio of Norwegian-made slashers with a murderous mountain man at the center of it all.  Including a sequel and a prequal, the films were all produced in a relatively short amount of time of four years between 2006 and 2010.  For the original film, Thomas Moldestad (“The Conference”) wrote the script based off a story he wrote alongside Martin Sundland (“The Wave”) and Roar Uthaug, the latter directed the film and would later go on to direct the 2018 reboot of “Tomb Raider” with Alicia Vikander in the Lara Croft role.  The sequel, “Cold Prey 2,” directly follows the first film but helmed by a different director in Mats Stenberg with Moldestad returning to pen the project.  The prequel innately disconnects the continuous nature of Cold Prey I and II for more history on the homicidal mountaineer with Sundland taking a backseat story idea role to Peder Fuglerud and Lars Gudmestad with Mikkel Braenne Sandernose bringing up the rear in the director’s chair.  The real-world location used in all three shoots was the Jotunheimen mountains and the studios connected to each project are Helgeland Film, SF Norge A/S, Norsk Filmstudio, Film i Väst, Storyline Studios and with the Norsk Filmstudio subsidiary, Fantefilm, involved in all three as the movie’s presenting studio. 

Ingrid Bolsø Berdal (“Chernobyl Diaries”), Thomas Alf Larsen (“Troll Hunter”), Viktoria Winge (“Inside the Whore”), Rolf Kristian Larsen, and Endre Martin Midtstigen play the five friends venturing to the mountains to shred some nice powder but wind up finding themselves stranded with a madman in their company.  That madman is played by Rune Melby, not to be confused with Sweden’s national hockey team player of the same name, to impose his large stature and husky look to be a formidable, silent antagonist that doesn’t need vocals to be threatening.  Surface level inspect of “Cold Prey” has it pegged as another typical slasher but this slasher rolls back the tropes, desaturating the themes and motifs to a reasonable amount and in a more realistic approach rather than having established personas, such as the nerd, jock, slut, etc., having gratuitous sex scene moments, and reduce the bonehead moves that ultimately result in their demise.  The sequel houses a new cast apart from Ingrid Bolsø Berdal making her return as a survivor recovering in a soon-to-be-closed hospital following the events of the first film.  She’s joined by Martha Snorresdotter Rovik, Fridtjov Såheim, and Johanna Mørck as the skeleton crew hospital staff, Kim Arne Hagen as Camilla’s boyfriend and utility emergency service person, Mats Eldøen, Per Schaanning, Andreas Cappelen, and Mads Sjøgård Pettersen as the limited bandwidth local law enforcement, Vetle Qvenild Werring as a boy patient, and Robert Follin replaces Rune Melby as the killer.  A larger cast equates to a larger body in this direct story follow-up and really capitalizes on the killer’s brute force and unstoppable grit that sets up a delusion of him against the world as a misanthropic maniac with some underlying superhuman force, like we see with Michael Myers. Berdal takes on the true survivor and heroine role helping those unaccustomed to the fight and even takes the fight to her tormentor, solidifying more of the final girl trope.  The rest are stuck in the middle as potential kill fodder and support to provide emotional capital as lives hang in the balance in their various relationships, which reminds me one relationship that’s hint at but never explored is the seemingly undercover or seedlings of affection between two medical staff that is quickly squashed by the rise of a killer in their midst.  The scene interaction would have stirred up controversy wither another involved character but never had a change to be problematic.  The prequel doesn’t involve any returning characters and really invests into the mountain man’s background more.  Played by a different actor in Endre Hellestveit and having an appearance more akin to the WWF Undertaker instead of a pelt and parka-cladded mountain man, each filmic version has varying style that almost feels heavily contrasted to the previous one and that can be jarring to that connective tissue for some.  A new band of friends become the hunted prey as they stumble into the mountain man’s forest home under the rough tutelage of illegal game hunter Jon (Nils Johnson) whose brother, police officer Einar (Terje Ranes), pieces the puzzle together the disappearance of the backpackers and Jon’s involvement in something more than poaching.  The backpackers play more into conventions without many complexities in their depth chart with Ida Maria Bakkerud, Julie Rusti, Kim Falck, Pål Stokka, Arthur Berning, and Sturla Rui are put into the mountain man’s crosshairs.  

As you’ve might have noticed, the prequel doesn’t receive high marks but it’s an entertaining bloodbath nonetheless, overshadow by the predeceasing counterparts because of the developing characters and the more interesting story that plays to a similar tune of the first two “Halloweens” and even more so with the continuation storyline between the first and second film with the latter set inside a sparsely populated hospital that definitely gives off “Halloween II” vibes.  That’s not to say the “Cold Prey” films are a carbon copy of notable classics and their sequels as “Cold Prey” brings a Norwegian staple into play with the summitting Jotunheimen mountains and their existence within that snowy terrain and mountain air, building a story around a mountain code that’s often spoken of, a code about safety that goes in deadly contrast toward the inexperience and nativity of youth believing they’re invincible to their surroundings when in reality mother nature, a natural evil within the mountain man living off the land, leaves more than a dent into their humility.  “Cold Prey” will often feel unoriginal with a severe lack of gore as that has almost become intrinsic to contemporary slashers but it’s refreshing to see a step back in the violence, though it’s nonetheless harsher.  Audiences will not be treated to impact violence that creates squeamish reactions and ghastly shock.  Instead, implied violence is the name of the game that results in the same blood-spattered crime scene look without the initializing, violent show of the blade sliding into the sternum.  These stylistic choices, executed perfectly by DoPs Daniel Voldheim (“Cold Prey”) and Anders Flatland (“Cold Prey 2”) in their camera work and expertly cut by Jon Endre  Mørk, are sold convincingly to ensure death is impenetrable when the pickaxe strikes while still flaunting a good amount of practical effects in makeup wounds, prosthetic props, and gallons of fake blood.  “Cold Prey III” dabbles in the same inferences and off-screne violence but shows a lot more too as we see a machine pierce and then slice away the insides of man and that knife going right int between the rib cage of a poor young woman, keeping up with the times of a modern slasher.  

The three film, Blu-ray set comes from Second Sight Films.  The UK label rolls out the red carpet with their high-definition release that’s an AVC encoded BD50, presenting each film with 1080p resolution and in a compressed widescreen aspect ratio of 2.39:1 to capture the majestic Jotunheimen mountains.  Despite having three different directors of photography in Daniel Voldheim, Anders Flatland, and Ari Willey, each “Cold Prey” entry has the same gray sepia grading with a solid reducing of color saturation in attempt to harness cold and bleak surroundings of a harsher landscape.  IN the same breath, each DoP also tries to make the mountains and forest feel awesome and breathtaking while coursing its perilously imposing strength in size and, ironically enough, confining isolation.  You may find the Blu-ray details and textures on “Cold Prey” and “Cold Prey 2” not to be a sharp as expected for an early mid-2000s slasher as both were shot on 35mm for a better film cell texture rather than a captured texture to accentuate the landscape in a cinematic view rather than the digital polish that often downgrades pictures with a one-note aesthetic.  Since the snowcapped mountains were not used in the prequel, replaced with a forest setting, digital film was used to flesh out more raw textural details amongst the dense foliage and in the midst of a dilapidated mountain property.  No compressions issues in the codec to note.  Each film is fitted with a Norwegian language DTS-HD Master Audio 5.1 surround sound, suited to bring the soundtrack and the directional tension to the frontlines of the sound design to setup an impacting impression when the action saunters into frame.  Diffused nicely throughout, depth and direction of sound creates not only the atmospheric of a malevolent presence, it also creates environmental anxiety when sounds go bump in the night or just in the abandoned motel or echoing forest setting.  Dialogue is crystal clear and the English subtitles pace well with the speed and have no noticeable grammatical errors.  Each disc comes with its own special features:  “Cold Prey,” Disc one, has a new audio commentary with Director Roar Uthaug and actress Ingrid Bolsø Berdal, a new interview with Uthaug This is the Vibe, a new interview with Ingrid Bolsø Berdal Draw the Process, an alternate ending shown in storyboard that extends the final cut ending, a behind-the-scenes look at the visual FX of the film, additional car scenes, blooper reel, two short films: “Mountain Rose Run Amok” and “An Evening in the Green,” and Bloodlights’ music video for their hit “One Eye Open.”  “Cold Prey 2,” Disc Two, has a new audio commentary with director Mats Stenberg, a new interview with Stenberg A Blessing and a Curse, new interview with actress Berdal Dissociation, a new interview with fomer director turned solely producer Roar Uthaug Stepping Aside, behind-the-scenes, blooper reel, and extended and deleted scenes.  “Cold Prey 3,” Disc 3,” has a new commentary by Christer Andresen and Phillip Escott of an outsiders’ perspective looking in on the film prequel and a behind-the-scenes featurette.  The limited-edition rigid slipbox is massive and perhaps one the biggest physical copies for a 3-disc production.  James Neal provides new artwork for the front cover that truly represents the story as well as the aesthetic to expect.  The trifold jewel snapcase holds all three discs and have dramatic character portrays from all three films.  Also inside are 5 collector art cards and a 120-page book with new essays from Matt Donato, J.A. Kerswell, Just LaLiberty, Paul Le, Ariel Powers-Schaub, and Nathaniel Thompson, plus the book comes with new artwork, stylized stills, cast and crew acknowledgements, and Blu-ray production acknowledgments and thanks.  The Blu-ray holds a UK certified 15 rating for strong horror, bloody violence, language, sexual threat, injury and abusive behavior.  This particular release is region locked on B and has a total runtime of 278 minutes.

Last Rites: The “Cold Prey” trilogy doesn’t flash new spins on the slasher genre that’s as old as horror itself. Instead, “Cold Prey” a satisfactory slasher that scratches the killer maniac itch with its mountainman maniac!

“Cold Prey” limited edition trilogy set! Get it while it lasts!

EVIL’s Imprint Doesn’t Like Your Friends! “The Girl Who Cried Her Eyes Out” reviewed! (MVD Visual / Blu-ray)

“The Girl Who Cried Her Eyes Out” Now Available on Blu-ray

Maddie’s reserved and loner behavior becomes frazzled when a promised small party in a wooded state park expands with invited surprised guests by best friend and roommate Kim.  What was supposed to be a gathering of letting lose with booze and drugs, tensions rise with Maddie at the center of it all.  A truth or dare game sends Maddie into the forest just after hearing a ghost story about a tragic young girl who haunts the woods, known as Caroline Woodsman, the girl who cried her eyes out.   When Maddie comes across an unsettling girl sitting alone on a bolder, she’s becomes marked by Caroline Woodsman’s spirit and all of her friends are in mortal danger.  After that night, they each are visited by the spirt and disappear, some found to have come to a tragic end, now Maddie and her friends that are left must find a way to stop the curse before Caroline takes them all. 

Inspired by J-horror’s folkloric Onryō subgenre, the vengeful spirit, “The Girl Who Cried Her Eyes Out” is an original American-made Onryō story with heavy influences from “Ringu” or “Ju-on”.  Fabrizio Fante and Debraoh Ricky were the top with the film is the feature length debut of co-writer and director Eugene John Bellida, known to dabble in the melancholic and horror affluent shorts with the tense-laden killer neighbor next door “Upstairs” in 2009 and the contemplative contra of an artist and a mental patient in “Empty Places” of 1999.  The move to a major, yet Independent, feature challenges Bellida to build and retain a taught and haunting tale, filmed in the wooded rural areas of Connecticut and released in 2024.  Like most notable vengeful spirit films, “The Girl Who Cried Her Eyes Out” has creepy children centerstage with a supernatural antagonist ready to curse the minding-their-business unfortunate who stumbles across them.  Deborah Rickey, Fabrizio Fante, and Aurora Athame produce the film for Bellida’s Mimage Pictures.

The characters are comprised of mostly black-garbed, rock-enthused, group of friends, if you can even call them friends because of the unsavory way they treat each other between the cheating on one’s significant other, the physical bullying, the mental bullying, the emotional bullying, the betrayal of trust, the leaving of friends behind, and other plenty more examples of anti-comradery that make this group highly unlikeable amongst an evil ghost child with no eyes.  Being a large cast of character is also detrimental to the narrative’s progression and success as there’s too many too many to pick off to pick off right in a slashersque horror.  A slew of off-screen kills takes over as the core mortality rate, leaving hardly any character confirmed dead or alive in what is mostly hearsay fate from another character.  The only time we know a character is in fact dead is when their ghost returns to play mind tricks on the living in a metaphorical medley of guilt.  Mari Blake’s feature film debut as the lead protagonist Maddie has her inexplicably marked by the urban legend ghost when she stumbles upon in the woods.  Blake’s angsty performance is akin to being an outcast, or the black sheep, amongst the character friends with a tie only to one friend, her roommate Kim (Suzanna Scorcia).  The sight challenged apparition Caroline Woodman whose powers are immense and reaching is played by “V/H/S/Halloween’s” Hallie Ruth Jacob and Woodman terrorize, in an arbitrary manner Maddie’s so-called friends that represent, in their own idiosyncratic way, the worst of friends with Cort (Jason Schlaman), Selene (Aleis Work), Jess (Kelsea Baker), Goose (Chandler Reed), Mikayla (Mikaela Seamans), Max (Mark Ashin), Nikki (Lisa Naso), Lindsay (Meena Knowles), Greg, Tyler (Meteu Bryan), and Landon (H.K. Moore).

Bellida constructs a script that has an elimination process that not only literally purges the social toxicity out of one’s life, Maddie’s life, but also puts Maddie into a downward spiral with the vengeful spirit representing Maddie’s breaking psyche as she’s the only one who can see the ghost and hear the fabricated noises eats at her patience.  Maddie also experiences the friend dysphoria  as a trickster device by the spirit.  “The Girl Who Cried Her Eyes Out” is a solid supernatural chiller but lacks tethering to keep the rising body count closer to the chest and the imprinting curse laid upon Maddie is a bit ham-fisted as the campfire ghost story is literally told by another friend and then sanctioned shortly after by a mere lone walk through the woods.  There’s no story device that stirs up the conflict, it just happens. There’s no unearthed video tape, no discovery of bones, an cursed object, or some ancient spell spoken and without this spurring device that makes the woods instilled with evil, then this would happen to anyone but the woods, which is mentioned to be a state park, don’t come with a warning as surely others would have been affected by the apparitional affliction.  The tale of Caroline Woodsman serves loosely as such catalytic crux.  Considering the special effects, the budget limits the visuals as makeup effects take the lead with Caroline’s pale aura and the illusion of bloody eye sockets.  Quick editing and opportunity sound bites, coupled with performances, provide the ghostly impulses over the group which also seems premeditated with taking the sullied friends out one-by-one in an isolated fashion, an interesting course for a child spirt to take in order to pluck souls just to invite Maddie back to where it all started, the woods, where her troubling, friend-induced psychosis began.

MVDVisual conjures “The Girl Who Cried Her Eyes Out” to Blu-ray home video. The AVC encoded, 1080p Hi-Def resolution, BD25 exhibits the film in a widescreen 1.78:1 aspect ration. The codec has fair reproduction value of the digitally shot film with a dark-natural saturation scheme that favors more natural lighting than key lighting, even the woods scenes utilize a more translucent tint that offers muted illumination rather than bright as day illumination. Details are a bit fuzzy and less defined but delineation objects and subobjects more than most indie valued releases. There are arranged characters in background and foreground that create measured depth but the lack of color reduces range to mostly blacks and grays of an achromatic color palette. The English surround sound has a compressed, moderate pop with a clear dialogue track that varies in strength, often times the speech stamina goes below other character dialogue despite being in the same scene and on the same depth level of which they’re talking, suggesting a singular or stationary mic placement. There is also a second English audio option of a 2.0 Stereo and, personally, this was option had a better fidelity that didn’t suppress the strength without compromising depth and range. Special features include an audio commentary with director Eugene John Bellida and producer Deobrah Rickey, “Sick Sick Sick” short film by Fabrizio Fante, behind-the-scenes video clips, and a photo gallery. The physical release is pretty bare with a standard Amaray Blu-ray case with a blow up image of Mari Blake’s bloodied and tear-stricken face. The unrated Blu-ray has a runtime of 94 minutes and is region free.

Last Rites: A busy American Onryō clutters, “The Girl Who Cried Her Eyes Out” is stifled on its fair stab on the subgenre but the themes of rocky friendships and the true nature of people become diluted by the sudden deluge of little ghost girl wrath and her pick of the litter within a large group of toxic friends.

“The Girl Who Cried Her Eyes Out” Now Available on Blu-ray

One EVIL AI Knows Our Ultimate Fears, We’re all Doomed! “Jitters” reviewed! (Reel2Reel Films / Blu-ray)

After being suspended for roughing a fellow detective, Collymore returns to the middle of a nightmarish case of people killing themselves within the throes of their worst fears.  Struggling through a terminal health issue and sharing his young daughter in shared custody, Collymore focuses his efforts on the case with evidence pointing directly toward a new immersive video game called Jitters that uses brain scans and artificial intelligence to infiltrate the network of the human brain.  A maniacal clown with a twisted sense of humor and electrifying headgear presents players with a riddle and if they can solve it, players will be free from his delusion-creating hold that’ll eventually send a person gravely mad to death with fear.  Collymore plays the game to try and stop Jitters from spreading across the city, protecting his daughter from being exposed, but he must investigate through a team of infected developers puzzled by their tailored riddle before they meet their fate. 

Clowns are not a new trope to horror – “Killer Klowns from Outer Space,” “Funhouse,” and we can even through in the infamous, now-mostly banned “Clownhouse” – but in the past five years there has been a reemergence of the killer clown, thanks to one Art the Clown of the “Terrified” films who put the funny bone back into the assortment of removed human bones with a bone saw.  “The Jester,” “Clown in a Cornfield,” and “Helloween” use the bright blue, red, white face paint to mask their malevolent Jokesters outside the circus tent and into our safe space to crank up the coulrophobia in “Terrifier’s” wake, and perhaps with a little help from Pennywise in the “IT” remakes.  “Jitters” is the next clownsploitation feature with a sophomore screenplay by George Wilcox (“Homeless Ashes”) and directed by Marc Zammit (“Witch”).  The 2016, United Kingdom film is an Aptitude Films production and crowdfunded by Indiegogo patrons with nearly £13,000.

In the role of a Jitters, the clown face riddler with ostentatious electro-lit up headgear, is Daniel Jordan (“Witch,” “Embryonic”) harnessing his best virtual AI assistant from Hell, infiltrating every software system to organic system with mischievous jester poise with wicked wordplay.  Jordan can be jaunty enough to make the clownish killer be mad with a “Virtuosity” spread of fear through the global cyberspace network but there’s room for terror toying improvement as the fear doesn’t carry over much to the audience.  Opposite Jordan is Fabrizio Santino (“Are We Dead Yet,” “Witch”) as the black sheep detective Collymore hot on his first case back with the investigation of a girl scared to death while playing a computer game.  Santino’s low gruff and breathy tone naturally gives me the leg up on Collymore’s terminal ailment that has the detective coughing up blood in private.  Yet, that illness never has a purpose to the story other than to garner sympathy from ex-wife Julia (Lauren Budd, “Cinderella’s Curse”).  As Jitters rival, or as another play in the Jitters deadly game, Collymore’s determination to beat the AI clown levels the playing field but the detective is hardly challenged by Jitter’s strong and influential manipulating powers others succumb so easily to in their own version of fear-induced hell.  “Jitters” supporting cast rounds out with Boo Miller (“Afraid of the Dark”), Guillaume Rivaud (“Big Bad CGI Monsters”), Jessica Impiazzi (“The Tombs”), Russell Shaw (“The Lockdown Hauntings”), Richard Wisker and introducing Chloe Hews.  There’s also Anto Sharp (“Witch”) who I follow as a comedic content creator and who did a phenomenal job as Collymore’s partner as I did not realize it was content creator Sharp, suggesting good acting to step into a less funny role. 

“Jitters” is not a direct riff on the “Terrifier” series or any other notable previous killer clown movie but adding a clown mascot to a not-so-carnivalesque AI program can seem like a bandwagon move to cash-in on clownsploitation craze that’s currently happening.  However, with the “Brainscan” edge to the story, the clown getup has unnecessary written all over it.  What Jitters does very well is the themes it tackles, such as video game brain rot, an artificial intelligence takeover, and facing one’s fears no matter how overwhelming they can be.  Jitters, the clown, toys with players’ intrinsic fears that can affect so much on a granular level that they don’t even know exactly what they’re afraid of and that gives the narrative more suspense when time ticks away toward an inexplicable runout threshold and the clown brings an end to the game in stylish fashion involving their fear.  There’re some on-screen gory bits but “Jitters,” overall, is tame on the blood and violence that leaves a few moments to the imagination but leaves just enough to sate the primal, gut-level reaction.  While the story adds a layer of hypothetical futuristic technology that doesn’t quite make sense when you think about it but glad to indulge for the sake of movie progression, I found more distracting detective Collymore’s life complexity to be a softball toss up that never challenges his being or puts his back against the wall.  Collymore evokes workplace violence against an unscrupulous, yet lawfully acquitted, officer that goes without receiving himself a severe managerial punishment for socking him in the office other than some unpaid leave, Collymore also has terminal cancer that’s a narrative non-key element that spurs no action and no conflict.  Lastly, ex-wife Julia gives him too little pushback on their former marriage and how he raises their daughter when she’s with him, and there’s an almost near reconnection between them that’s hastened toward dye to the lack of contention in what’s mostly amiable co-parenting.  Julie and their daughter Chloe never face true peril and have become also naïve or ignorant to Collymore’s pursuit of ridden the world of “Jitters” and that seems task is too big to let potential collateral damage be ignored. 

101Films and Reel2Reel’s AI-gone-bad and videogame rot thriller “Jitters” arrives onto Blu-ray home video with an AVC encoded 1080p Hi-Def resolution, BD25.  Presented in a widescreen.  Presented in a 2.40:1 widescreen aspect ratio, “Jitters” has compressed cinematic coveralls that’s noir polished with a darker grading of blues, greens, and browns.  The digital image delineates details more than fine within the Blu-ray codec with no compression issues to note.  Textures and fabrics are tangibly perceived; there’s great detail on Jitter’s electric headgear that has a heavier appearance than it probably is in reality, and this is a testament to the fabricated work of the production and art design crew.  Surprisingly, the 2026 release only has an encoded uncompressed PCM 2.0 Stereo track and not surround sound.  The omnipresent AI infiltrator of hardware and organic hookup gives “Jitters” ample range and breadth of depth but instead of a multi-channel 5.1 or 7.1 surround sound, the release is limited to a dual output between the audio of dialogue and everything else.  Usually, stereo formats are adequate, but “Jitters” requires the extra legroom as the boisterous soundtrack does insidiously creep onto the other audio layers, diluting the dialogue strength to an elucidating mumble and barely perceivable.  English subtitles are available for selection.  “Jitters” is a feature only release with only the trailer as a title menu option.  The 101 Films and Reel2Reel Blu-ray is housed in a clear Scanova case with a one-sided sleeve that’s detailed and contrast heavy of the titular villain.  The 94-minute film is region encoded B as it’s a UK release with UK certified 15 for strong horror, gore, violence, suicide, self-harm and language.

Last Rites: “Jitters” pulls off being an AI-inspired horror in another round-about of us set on destroying ourselves with our own creation but the added clown element can’t help but think the killer clown craze has struck again, this time negatively.