Once You Let EVIL In, EVIL Will Never Let Go. “The Babadook” reviewed! (Second Sight Films / Blu-ray Screener)



Stage set six years after a car accident involving the death of her husband, single mother Amelia and her difficult six-year-old son, Samuel, struggle to find a harmonious balance in their mother-son relationship.  Samuel’s outbursts and aggressive behaviors deflate the boy’s sometimes sweet nature that has oppressed Amelia into her wits end, alienating her from connecting with other people, even her own sister.  For days Amelia can’t sleep as the stress mounds and Samuel’s erratic temperament continues to worsen, especially when Samuel discovers a mysterious book from the shelf entitled Mister Babadook.  A book he can’t shake from his mind.  The frightening book, filled with graphic imagery and popups, tells of an ominous, dark figure eager to be let into their lives and when the Babadook presence lurks from the pages to reality, hiding in the darkest corners of their home and leeching on the strained anxiety and fear, Amelia and Samuel must rely on each other to wade out the Babadook’s horrible wretchedness only to realize that the way to stop from succumbing to the Babadook’s wrath is to face it head on. 

I can not believe that nearly 7 years has gone by and I have not once sat with a viewing of Jennifer Kent’s “The Babadook.”  Well, luckily for me, genre UK curator and distributor Second Sight Films is releasing the golden egg of limited edition 4K UHD/Bluray sets and was able to snag a screener for review!  The Australian film is an emotionally complex and enormously identifiable thriller that demonizes the post-death states of those dealing with loss and struggling to live on tasked with what’s typically a two person responsibility of mutual support and care.  Kent, who wrote and directed the film, expands upon her original 2005 short entitled “Monster,” by keeping the wrenching core that close in tighter and tighter on the mother and son while upping the visual and audio stylistic elements to make an immersive sympathetic undergo and not just an empathetic one.  “The Babadook” is a production of a conglomerate of companies, including Screen Australia, Causeway Films, Smoking Gun Productions, The South Australian Film Corporation, and Entertainment One and is produced by “Cargo’s” Kristina Ceyton and Jeff Harrison along with “The 13th House’s” Kristian Moliere.

Tackling these performances of a suppressed grief-stricken mother on the edge of snapping and a young boy growing up without a father and innocently oblivious to his own autistic like behavioral issues come with layers upon layers of character depth and, in my firm opinion, Essie Davis and Noah Wiseman crush the roles with a heartbreaking dynamic.   “The Matrix Reloaded” and “Revolutions” star Davis has a tangible wearied performance of a single parent with no one to turn to for help as your unconditional love for her troubled son runs on fumes, dangerously low without an outlet for support, encouragement, or relief.  Samuel has more familiarity in the genre as a relatively new trope, an autistic child that becomes intertwined with a wicked presence that has popped up more recent films, such as Jacob Chase’s “Come Play” and Greg McLean’s “The Darkness,”  as researches learn more about autism and society has been able to authenticate the condition over the years.  The debut feature performance from young Noah Wiseman can get under-your-skin being a restless busy body, a screeching backseat thrasher, and a poke and prod child in constant need of attention, but Noah is able to switch right into a sweet natured young boy with lots of wonderment and love for his mother.  Noah’s inventive, creative, and has a knack for self-preservation when dealing with a looming evil hungry for his fearful submission but because Noah is different from other children, he’s society labeled “disadvantage” is actually advantage, a tool for survival, that keeps him fixated on what’s important.  Focally attuned to just Amelia and Samuel in the story, the film barely registers the supporting cast that rounds out with Hayley McElhinney, Daniel Henshall, Barbara West, and Tim Purcell as the obscured Babadook.

Right from the opening scene, director Jennifer Kent instills a visually stylish premise geared to layer Amelia’s troubled mindset with an etherealized environment nightmare of her husband’s tragic death followed with the reality-grounding energy drain of raising single-handedly a difficult child and the rest of Amelia’s social bubble imploding without a sense of compassion.  From Samuel’s school to her own sister, Amelia is bombarded with delineation of Samuel’s behavior, riddling her psyche with shot after shot of disparaging remarks compounded upon a lingering pain that goes all the way back to her husband’s death nearly seven years ago and to which she subconsciously assigns Samuel blame.  Culminating to a head on Samuel’s birthday, the exact same date of her husband’s death, is a flood of weary and breakdown overtaking Amelia’s last bit of hope for her child and for herself.  This manifests an internalized darkness protruding out into the exterior in the form of Mister Babadook, the embodiment of grief pent up and let loose, feeding off Amelia’s exhaustion and malevolently possessing her being to want to do the worst possible thing overly stressed and repressed parents can do – take out their pain on their children.  Kent masterfully crafts symbolizing grief as an atypical presence of our normal selves.  The sheer amount of dimly lit negative space for the Babadook lying in waiting goes not to waste as when you think something is there, perhaps the Babadook, nothing actually materializes from the ominous shadows, but, in the realm of the story’s reality, that sensation of feeling a presence in the room with you is beyond a tauten tangibility and Kent, playing with that construct, adds stomach knotting audible cues, a guttural discordance, that narrow the eyes, pull the covers over the head, and have you wait with bated breath.

Let the “The Babadook” in with Second Sight Films’ 3-disc limited edition dual formatted, region free 4K UHD and region B Blu-ray, release arriving in the UK on June 21st.  The 4K presentation, an upscaled 2160p, is mastered by the original post production facility and presented in a 10-bit HDR10.  Both 4K and Blu-ray have an aspect ratio of 2.35:1 widescreen.  Audio options include the an English language DTS-HD master audio 5.1 and an English LPCM 2.0, complete with perplexing creature roaring soundbites from the original Resident Evil game on PlayStation.  Since only a screener disc was provided for this review, I am unable to comment on the exact quality of the release’s audio and video outputs; however, the rigid slipcase, with artwork from Peter Diamond, sheaths an abundance of special features, including a new audio commentary by Alexandra Heller-Nicholas and Josh Nelson, “This is My House!” – an interview with lead actress Essie Davis working with the cast and crew as well as her impressions of the story, “The Sister:  Interview with Hayley McElhinney” who talks about her character’s uncompassionate sibling role, and interviews with producers Kristina Ceyton and Kristian Moliere, editor Simon Njoo, production designer Alex Homes, composer Jud Kurzel, and book illustrator of Mister Babadook Alexander Juhasz.  The release also comes with Jennifer Kent’s inspirational short film, “Monster,” the making-off “”They Call Him Mister Babadook,” featurette about production design and set location in “There’s No Place Like Home:  Creating the House,” special effects talk about the sole stabbing scene, segment on stunt work, “Illustrating Evil: Creating the Book” that was illustrated by Alexander Juhasz, and a 150-page hardback book with brand new essays, an achieved interview with the director, concept illustrations, and behind the scenes photos  and collectors’ art cards that were not included with the screener.   Broodingly topical and harrowingly acted with perfection, “The Babadook” is the epithet for silent deadly threats, squirrelled and suppressed away by innate survival instincts only to be a subsonic explosion when the unstable psyche’s flashing point is sparked. 

A Diary Full of EVIL Secrets. “The Darkness” reviewed! (Reel2Reel / Digital Screener)

David inherits his ailing grandmother’s countryside cottage and holidays with his novelist girlfriend, Lisa, who seeks a little refuge to inspire her next big bestseller.  As soon as they arrive and Lisa discovers an old storage chest in the attic, Lisa’s is pulled by a call of a supernatural entity that lures her outside to an unmarked grave, an ominous cave suspected with evil fairies, and a diary that tells the horrifying accounts of a murdered woman.  Their time at the cottage take a toll on Lisa who’s strange behavior places concern on David.  An ostracized priest forewarns possession, death, and the stakes if Lisa remains in the area that’s haunted with witches, ghosts, changelings, and betrayers. 

Originally titled “Dorcha,” an Irish term for dark, and then rebranded as “The Darkness” for the remainder of the English speaking residents of the world, the 2021 released multifaced specter and fairy Irish folklore spectacle is the directorial debut of Tharun Mohan, a current producer for the 2021 United Kingdom vampire versus human boiling point coexistence television series, “Age of the Living Dead,” co-starring our good genre loving friend and actor, Bill Oberst Jr.  While Bill Oberst Jr. is not a part of “The Darkness” (my apologies if I gave a sense of false hope), Mohan, from off the pages of his screenplay, aspires to illuminate Irish mythology as an alluring gothic horror mixture of mystery with fear sans the more popular little green men defending pots of gold.  The self-produced film under the Tharun Productions is the banner’s first feature with Aoun Khan, Neenu Mathai, Anoop Pillai, and Monique R. White serving as executive producers.

While we don’t get Bill Oberst Jr. (still hurts), we do get someone just as good with “The House of Bly Manor’s” Amelia Eve!  The UK actress headlines “The Darkness” in the role of Lisa, the struggling novelist looking for a slice of inspiration but instead receives the whole pie of possession.  Eve lives it up as an entity puppeteering her youthful outer shell in the filth and muck, stuffing her face with all the food in the cottage, and, at times, imitating an urbanity style of death.  Meanwhile, her boyfriend David (Cyril Blake) would have probably unintentionally babe’d her to death if she wasn’t already being haunted by a vindictive Victorian spirit.  “The Darkness” is Blake’s introductory role into feature films and the 36 year old, South Yorkshire actor can’t quite capture sincerity when it comes to his girlfriend’s unusual behavior.  David also just wanders to-and-fro around town in an aloof manner for more than just one reason until things become dire with Lisa and  then is that only when he’s starts to get really involved and attempt to fix whatever’s afflicting  Lisa, even if he has to entertain an informed, but shunned, eccentric priest (John Sudgen) with tea and biscuits in order to get just what the hell is going on.  A number of side characters pop up with an inclining of importance, such as the nosy waitress (Marian Elizabeth), a powerful witch (Gillian Kirkpatrick), and a determined historian (Mary Drake), but fall short of any real significance by fluttering in with just enough motivational tidbits and then flutter out of the scene and let the principle characters work out the rest.  “The Darkness” is a dual timeline narrative with the current story focusing on Lisa’s bubbling black enchantment slowly taking over her body with the backbone base layer account of events providing a tell-all mystery driving Lisa mad with a menacing spirit.  Occurring around a few decades ago before Lisa and David arrive, Niav O’Connor (Katherine Harthshorne) mysteriously disappears from her husband Bryan (Adam Bond), but much of this is revealed through the Lisa’s obsessive reading of Niav’s diary which begs the question, how did Niav write her demise in the diary pages if she was already dead?

And that last sentiment ultimately describes Mohan’s film, as an unfocused and trite expression of amateur storytelling.  There’s difficulty in trying to nail down, or taking a stab at anything as the saying goes, in the “The Darkness’” many moving parts and many fiends in the off shoots Mohan tries to tie in from all various directions.  Even in the film’s final scenes, Mohan had to pen in one more twist that corrodes even further the integrity of a much desired narrative about Irish mythologies and the malevolencies that spur them. Myths are the heart of “The Darkness,” more specifically with the changelings who are fairies that replace real people, and Niav and Bryan O’Connor’s ghastly tale echoes the non-fictional account of Bridget Cleary, an Irish wife murdered by her husband under the suspicion that his wife was a changeling. Connections made between the past and present are roughly tied together at best with only Niav’s unearthed and charmed diary serving as a conduit to possess Lisa’s curious id. The pursuit of revenge for her untimely demise falls upon… well, that part of the story is undoubtedly vague as Niav seems to be resurrecting from the grave, so to speak, to reveal dubious secrets held by relatives from the lineage of her husband Bryan and cling her spiteful lifeforce to that bloodline and haunt O’Connor descendants like a severe post traumatic stress disorder; yet the vapid ending doesn’t justify the means, falling short the buildup of the hallmarks of folklore horror in witches, changelings, fairies, dark arts priests, and ghosts with anything but spectacular.

No cheap thrills, no gore, no nudity. “The Darkness” relies heavily on the suspense of the gothic tale itself to drawn in and spook audiences as the Mohan film creeps onto digital streaming services and video on demand this month, May 3rd, from the fresh-faced independent UK distribution label, Reel2Reel. The production value on “The Darkness” catches the passing aesthetically expensive eye while still being an economically financed and that’s a big credit to director of photography, Ariel Artur, getting the artistic shots that displays time and patience in getting the minor key angles right to at least extract a gripping moment of apprehension, resembling 60’s and 70’s European horror to likes of Hammer Horror or Amicus in appearance alone. As far as bonus scenes during or after the credits, there are none. As a starting line feature, “The Darkness” is not terrible. Let’s be clear on this as Tharun Mohan understand the fundamentals of filmmaking with sound positioning of characters in scenes, a superb, expensive look on a value size budget, and the Amalie Eve’s crazed performance is a thrill in itself, but envisioning the structure still remains behind the blinders, leaving “the Darkness” just an aimless shot in the dark.

Evil Climbs the Cut-Throat Corporate Ladder! “Mayhem” review!


In a world under sieged from a highly contagious virus, known as the ID-7 virus, that blocks the uninhibited and explosive impulses, workaholic Derek Choe attempts to make a footprint at his ruthless, white collar firm, but lands on the receiving end of a frame job that results in a pink slip and being escorted out of the building. Before being able to walk through the exit by security, an ID-7 invasion as quarantined the office and symptoms are seeping to the surface. All hell breaks loose amongst co-workers, exacerbating the already highly caffeinated, extremely strung out, intensely coked up, and amoral aggressive behaviors of a volatile workplace environment, and an infected Choe aims to reach the top floor to violently express to the firm’s board on why they should reconsider his termination, but a drug-fueled, and also infected, boss strives to make that endeavor challenging with the assistance of his lower tiered, corporate suits.

“Mayhem” is a HR nightmare! The Joy Lynch 2017 directed action-horror film is “The Firm” meets “The Raid: Redemption!” Luckily for the viewers, “Mayhem” is a hardcore insight into unlocking all of your deepest, darkest inhibitions to the tun of explicitly telling off your boss with every four letter expletive in the book, giving your rotten colleague a firm piece of your mind, or just knocking everyone’s teeth down their smug throat. Yeah, it’s that kind of movie. Lynch (Wrong Turn 2: Dead End) runs with the first time feature film from screenwriter, Matias Caruso, who designs a virus, called the ID-7, that removes or ceases to function what defines us as human, from compassion to sympathy, in order to frankenstein a demented rendition of Donkey Kong and Caruso’s characters basically all have singular mode – asshole – but that subversive level stems from an infection induced state and the characters, deep down, maintain a slither of their original selves in an extremely dark comedic sense.

On the coattails of his character’s brutal demise on AMC’s “The Walking Dead,” Steven Yeun remains in an dimension plagued by a different kind of viral infection. Instead of blowing the brains out of walkers, Yeun brilliantly and entertainingly fills the ambitious workaholic shoes of account manager Derek Choe who literally battles his way to the top after being canned by his unscrupulous consulting firm and when the ID-7 overwhelms each and every employee. Choe is a far cry from Glenn on “The Walking Dead,” a pure hearted character with a good moral compass. Yeun’s character’s moral compass is skewed without doubt and double skewed with introduced by the virus. Choe forms an unlikely pact with a desperately disgruntled borrower Melanie Cross fighting against the firm, and the firm’s bank, looming foreclosure and the sassy, blond ass kicker, embraced by “The Babysitter’s” Samara Weaving, can chew gum and kick tail all at the same time. The pair are pitted against the some of the office’s most ruthless suits, such as a sociopathic HR enforcer known as The Reaper (played by “The Walking Dead” vet in Dallas Roberts), a manipulative snake charmer Cara Powell (Caroline Chikezie of “Æon Flux”) and at the top is none of than the big boss played by “Hellraiser: Revelations'” Steven Brand. Not only does “Mayhem” have colorful, well-scribed anchoring characters, but the supporting parts are just as well-quick-e-quipped too with Kerry Fox, Claire Dellamar, André Eriksen, and Mark Frost (“Faust”).

“Mayhem” relishes in the ferocity of that of a Mark Neveldine “Crank” franchise, but lacks a certain coherency untuned to seamlessly sustain the story to the end. Moments of purely poor editing don’t convey the full message intended, leaving much desired when considering the hero and heroine’s plight through the firm’s ruthless hierarchy to the top. These moments don’t make or break the story and are minuscule in portion size but are large enough to thwart going unnoticed. Another annoyance of how the story is told is the off screen violence. With a feature entitled “Mayhem,” by very definition states, “violent or damage disorder, chaos,” one would imagine that any and all violence would be in full display, showcased proudly and exhibited without ambivalence, and the beginning starts off energetic enough with an explosive scene of a conference room brawl involving the attendees in a all out melee, a half naked couple sexing right on the conference table, and ending the scene with a murderous gashing of one’s carotid artery. Narrating why these berserkers are killing and humping each other is Steven Yeun’s Derek Choe, setting up the ID-7 as the uninhibited virus. The violence that pursues goes into a hot or cold state where the latter involves off-screen violence, especially between Chikezie and Clarie Dellamar’s characters in a fight to the death between boss and assistant, but in a heated exchanges that had more girth in the dialogue, their actual bout screens over to Choe and Cross’ blank stare expressions and the determination of who bests who goes into a big question mark status.

RLJ Entertainment releases “Mayhem” onto various formats include a not rated DVD, Blu-ray, and streaming platforms. I am unable to comment or critique on the audio and video qualities of the film as I was provided a streaming link that didn’t include bonus material; instead, I’ll comment on how Lynch and the rest of filmmakers did a remarkable job constructing an ambiguous building structure along with the help of the two Stateside based production companies Royal Viking Entertainment and Circle of Confusion. Though the film was shot in Bulgaria, the location could have been right in downtown of your nearest city and that fairs in “Mayhem’s” success to establish anywhere as a victim to the virus or a workplace go array in the world. The next time you want to take a heavy duty Swingling stapler to you’re supervisor’s noggin for assigning to many TPS reports to you, check out “Mayhem” to instill that visceral courage and audacity to do so all the while being entertained by utter, unadulterated violence and violent thoughts and actions that usually spur underneath the breath of a common office environment.

Evil Review: Little Nightmares

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Developer: Trasier Studios

Publisher: Bandai Namco Entertainment

Platforms: Xbox One, Playstation 4, PC

Imagine taking Tim Burton and the video game Limbo and just mashing them together. You got yourself a little gem called ”Little Nightmares”. I remember back in 2014 seeing gameplay videos of ”Little Nightmares” and never heard anything after that. The project was originally called ”Hunger” and it was quiet for few years until late 2016, when Bandai Namco announced they were the publishers. After following the game a little bit more I started to get really interested in it. So interested that I even bought the collectors edition on the day it came out. After finishing my first playthrough, I’d like to go into how this little horror game became one of my favorite games of the year.

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In ”Little Nightmares” you play as a nine-year-old girl named Six, who must journey through a dark and mysterious prison known as the ”Maw”. Armed with just a lighter, Six will have to solve puzzles and use her wits to avoid traps and monsters during her escape.

The one thing that I’m sure caught peoples eyes, especially mine is the games visuals. The level backgrounds and character designs are dark and gloomy and look amazing. The entire game looks like it came straight out of a Tim Burton stop-motion movie. The games soundtrack mixed with the graphics makes this one of the most atmospheric games that I have ever played. Hell even if all the puzzle solving and platforming was removed I still would’ve enjoyed it. Just walking through each level admiring the scenery.

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like most horror games today. Most of the gameplay is you hiding and running from enemies. Each level has specific enemies that you will have to hide, run, or sneak past in order to beat the level. Other than that there is also puzzle solving and platforming. I kind of wish there were harder puzzles, pretty much every puzzle you’re faced with is incredibly easy and you can get through the game pretty fast if you just blow through all of them. The game isn’t long at all, on your first playthrough it’ll take you an easy 2 hours, but when you play again and just speed through it, I’m sure you can finish it within an hour or even less.

Now of course not every game is perfect and unfortunately ”Little Nightmares” suffers from a slightly annoying flaw. The controls are a bit finicky and some times they’re not all that responsive. Several times I will be walking over pipes or bridges and Six will just randomly fall off or I’ll try to pick up a key item and Six will just stand there. If you play on PC the controls will be pretty annoying and I highly recommend using a gamepad, since that’s what the game seems to be optimized for. But again this was a slight inconvenience and in no way ruined the game for me.

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”Little Nightmares” is a fantastic game and I am so happy I decided to buy it day one. I enjoyed it from beginning to end. Along with ”Resident Evil 7”, ”Little Nightmares” is going to be right up there with being one of my favorite horror games off all time. It offers an experience that is unique and different from other games and that it should be cherished for it. If you have $20 to spend then I highly recommend you buy this game, it is a must own. I hope in the future, Trasier Studios comes out with a sequel or at least a spiritual successor.

My final score for ”Little Nightmares” is a 9/10

 

 

 

 

Welcome to the Family. Resident Evil 7: Biohazard Review

I want you all to try to go back to 1996. You just got your Playstation and you picked up the newest game called Resident Evil. You know nothing about it and when you start playing you have a wave of emotions hit you. You feel fear, excitement, and anxiety; but yet you keep playing. You were just introduced to the world of Survival Horror. Now it’s 2017 and we are now into seventh main installment of the Resident Evil franchise and sort of a moment of truth for Capcom. Last few years have been rough for Resident Evil so lets see how the latest installment stands.

Resident Evil 7: Biohazard is a survival horror video game developed and published by Capcom. It is the seventh main installment in the Resident Evil series and was released on the Playstation 4, Xbox One, and PC.

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The game takes place in the fictional town of Dulvey, Louisiana. You play as Ethan Winters who goes searching for his wife 3 years after her disappearance. The only information you have of her location is at the Baker estate, this is where your nightmare begins.

There is no denying that the RE engine is amazing. Resident Evil 7 passes with flying colors when it comes to visuals, the game is absolutely gorgeous. Realistic graphics with so much attention to detail really makes the atmosphere. Paired up with its excellent sound design which really puts you on edge, hearing random foot steps and loud bangs some where in the house can quickly make you stop what you’re doing and check behind you. Unlike older Resident Evil games, there really isn’t much background music. The only time i’ll hear music is either in the save rooms or during cut scenes, which is fine. No music really does build the tension and makes you listen to your environment.

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The most controversial aspect of the game is its change to game play. Resident Evil 7 now puts the player in first person view, which this isn’t the first time they’ve experimented with this. Resident Evil: Survivor being the first one that was in first person, so I was quite interested when they said they were trying it again. As a big Resident Evil fan I can tell the skeptical fans that the first person view works. Resident Evil now feels even more immersive with it. The game still has its slow and sluggish movement, puzzle solving, save rooms , and combat just like the previous titles and the first person view fits perfectly. I haven’t played the game in VR because I’m broke but I have heard that game is even better with it, so now I guess I’ll have start saving up for one.

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I feel I have to talk more about combat since I still see people complain how the game is like other non combat horror games, like Amnesia or Outlast. The combat feels just like an older Resident Evil, except Resident Evil 5 and 6. Thank god Capcom abandon the combat from the previous two and went right back to how Resident Evil 1 through 3 combat worked. Ammo and healing items are extremely scarce and you must manage your inventory to survive in certain situations. Enemies will move unpredictably and you must control your shots and keep your distance if you want to take down your foe. When it comes to difficulty, the game on normal is pretty easy, some parts can be a little challenging but if you’re careful and know where to go, then the game is a breeze.

Now Resident Evil 7 isn’t a long game. It took me about 7 to 8 hours to beat on normal difficulty my first time. It can easily be finished faster when you know where to go and what to do, There have been people who finished it in under 2 hours. But if you’re like me and like to explore then it will take you a while to finish. The story is where this game made me fall in love with it. This is by far my favorite Resident Evil story. The team they have behind this game is solid, the director behind the Revelation games is directing it and the writer behind the F.E.A.R 2 expansions made this a memorable experience and I hope Capcom keeps this team for future installments. Everything about the story is great, every character was interesting, and every location was awesome. The story to Resident Evil 7 is definitely more competent compared to the previous games.

As much as I love Resident Evil 7, I do have some minor gripes with the game. First one isn’t a big deal but I was a bit disappointed. Resident Evil has a tradition, when a player presses start on the main menu, they will hear a loud, deep voice reading the title of the game. Example:

Like I said this isn’t a big deal or a turn off for me but I was a bit bummed they broke tradition. Another gripe I had was the lack of variety with enemies. Before you always fought zombies, mutant dogs, and big hulking monsters. But now the only enemy you fight besides the Baker family are the ”Molded” which look very similar to Resident Evil 4 ”Regeneradors”. Yes these enemies are creepy and hard to take down but after a while you just get tired of fighting them and want something else. Hopefully in Resident Evil 8 we get a bigger cast of monsters.

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In conclusion, Resident Evil 7: Biohazard is a great game. I’m so happy that Capcom put the brakes on the franchise and went back to how it originally was. Unlike other companies that have completely abandon their horror franchises. I’m glad that I stuck with Capcom all these years and going through many disappointments to finally see my favorite horror series come back on top. Resident Evil veterans would love this and for new people I highly recommend it. It is a great starting point for newcomers to get invested into world of survival horror.

My final score for Resident Evil 7: Biohazard is a 9/10