It’s a Dog-Evil-Dog World. “White God” review!

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Lili and her mixed breed dog, Hagen, are best friends and are inseparable. When Lili’s mother and stepfather travel to a three month conference in Australia, she is dropped off to live with her humdrum father who takes a special disliking toward canines, especially mutts. After Lili and her father get into a heated argument about the friendly Hagen, her father forces Hagen out of the car and leaves him at the side of the road to defend for himself. Hagen goes through a series of misfortune adventures: being chased down by merciless dog catchers, being abused to train for a dog fighting circuit, and narrowly escaping being euthanized by a local dog pound employee.

“White God” is a hybrid film from Hungary by director Kornél Mundruczó. Part canine drama and part vicious animal thriller, “White God” is equivalent to the string of 1980 films where the day of the animal comes to snout and man takes an unwanted step down from the dominance hierarchy. With stunning cinematography of Hungarian landscape and an uncanny look at two terrific animal actors, “White God” deserves to be one of the top foreign films in the United States and one of the better movies to be have been released from Hungary in the last few years.
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Mundruczó, who also had a pen-ship hand in the screenplay, tightrope-walks that fine line between drama and horror and with familiar collaborating co-writers Kata Wéber and Viktória Petrányi, “White God” is no different. The story molds Hagen, the leading dog actor, into the displaying of a human personality and expressing human-like feelings. Hagen, a once lovable, dependent, and faithful companion to 13-year-old Lili, is forced to defend for himself, learning that the real world is nothing like the cozy comforts of his adored Lili who catered to his every whim. When Hagen reaches that breaking point of when enough is enough, he becomes the “Rise of the Planet of the Ape'” Caesar to “White God,” breaking free his fellow mutts, constructing a ruthless canine army, and seeking vengeance on all who took advantage or mistreated him by severing their throats from the rest of their necks. The film quickly becomes bloody with mauled bodies and the sharp turn from a sad “Marley & Me” to a “The Breed” thriller, proceeding with a smooth transition without much notice.
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Luke and Body, the two unwanted mixed breed dogs that were adopted to play Hagen, are well trained, delivering emotion that told the downfall story of Hagen and expressing a physical acting style very rare in animal actors. The production company also adopted from the pound a record breaking 274 dogs for the final scenes, a massive undertaking that shouldn’t go unnoticed. The same kind of enthusiasm can’t be said about the human actors. The young and beautiful Zsófia Psotta portrays an unsympathetic, robot-like Lili and she’s suppose to be heartbroken and devastated by her father’s rash decision to discard Hagen; instead, she dissolves back into her normal mundane routine after a few feeble attempts to locate Hagen and adhering to her father’s commands with prompt attention. If my father scraps my loved pet to the curb, I would be insanely mad for months, ignoring him until he couldn’t take it. There also must be a Hungarian law or code about mutts as their fondness in the film is on the lower end of the totem pole and where tenants must pay a fee for owning them or put them down for a single bite on hand. Many other countries do have an out of control mutt population problem and “White God” feels about right when concerning that system of controlling the mutt population.
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“White God” doesn’t claim to be an intense when-animals-attack horror movie, but serves as a beautifully blended sub-genre film, shot and edited with the intention of classing up, and slightly educating, an issue that warrants attention of an unwanted dog’s mistreatment. I wasn’t able to cover the DVD or Blu-ray release as Magnolia just provided, very generously I might add, a streaming link and with streaming links, the quality wasn’t up to par and didn’t include any extras. “White God” feels like a PETA over-executed attempt to make cruelty to animals a horrifying act that will cost you your life in the end.

Layers of Fear. First impression review

Since this game is still in early access and not yet finished, I will wait til it is a finished product then do a full review. 

Layers of Fear is a first person horror game that came out in early access on Steam. You play as a insane artist who walks through his own mind to discover what happened in his life.

After playing what is available in the game, all I can say is that this game has some GREAT potential. Layers of Fear has to be one of the most unique horror games I have played in a long time and I will go into detail on why I loved it.

Gameplay: The game is set in a first person perspective . There are no enemies and no combat, you simply walk through the area and move on, kind of like a haunted house attraction. I will say the gameplay is heavily inspired by P.T. So if you’re familiar with P.T. then this won’t feel all too different.

Graphics: The game’s visual are just flat out amazing. There is just so much detail in the environment, so much that it got me to looking and admiring the surroundings before moving on. The game runs on the Unity engine, which surprised me because I thought this game ran on the Unreal engine. This game is by far the best looking horror game I have seen on Unity and should be a great example on how to use Unity to make a game.

Atmosphere: This game has so much tension and that is how it should be. Every hallway I walked, every corner I turned I was very cautious and ready for what was coming. The game can even make you paranoid, which is good since this game is meant to be psychological horror. I just always felt like something was watching me.

Performance: Since this game is in early access, there are some performance issues. The game has a very choppy framerate. One area you will be at 40fps then the next area it will drop at 12fps. Even with the framerate drops, it is still very much playable so If you meet the system requirements then you shouldn’t have a problem. Just make sure to be patient until they optimize the game a bit more.

So there is my first impression of Layers of Fear. I highly recommend the game to any survival horror fan and I can’t wait to see what the developers do next.

Layers of Fear is on Steam for $9.99.

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Below Us Doesn’t Live Evil. “Above Us Lives Evil” review!

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After the tragic and accidental death of their young son, Richard and Doreen escape from their painful memories by moving to a quick-sell, rundown house with their two children, Jen and Ben. The house holds a unfathomable mysterious past with the previous family disappearing without a trace, leaving many of their possessions behind in the house’s desolate rooms. Ben, who hasn’t spoken much after the untimely death of his twin brother, encounters humanoid creatures in the attic at night when they roam the house. Ben becomes unsuccessful communicating about the horrifying creatures to his parents and even his older sister, shrugging his warnings off as a sign of his continuous grief. When Richard and Doreen leave Jen and Ben home alone in order to go to all night work function, the creatures descend from their attic abode and seek to devour people they can get their hungry hands on.
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“Above Us Lives Evil” is the freshman film of Jason Mills circa 2009 and transpires to be a visually interesting piece of creature feature horror cinema even though the story is a bit undercooked and the acting more than often feels like watching a robotic cluster, monotonously reading the script line-by-line. The story opens ambiguously enough with a glum looking man, sitting in his car with a young boy laying motionless at the foot of man’s front bumper while Doreen cries hysterically over him and another boy, Ben, stands in tragic shock over the dead body of his brother. The opening only connects the rest of the story by the segue of the family driving, moving away antagonistically from their tragic past, but the melodramatically written opening needs being revisited, perhaps in the third act, but doesn’t make a reappearance, missing the opportunity to explore deeper into the family’s separation, and becomes sorely adrift from the rest of story’s girth.
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The story continues to plug along of a supposedly grieving family, starting a new life in a new home where we’re informed by the strange neighbors that the previous family just up and vanishes. That sums up the complete backstory revealed of the previous inhabitants. Similar types of voids also rear their ugly little heads. The development upon the creature’s existence isn’t forthright nor is there any explanation into their background, making their existence to be fixtures of the house. These human devouring beings could have been born in the house and lived in that house since the beginning of time for all we’re led to understand.
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The Canadian based produced film stars 30 year old Vancouver native Nicola Elbro as the eldest sister Jen. Nicola maintains a solid performance throughout to pull off this low key creature feature and with a little elbow grease added on, I can see Nicola moving from low budget features to the major leagues of horror Hollywood. However, the rest of the cast shares similar generic performances that painfully lead us by the hand, as if we’re not-yet-ready-for-horror-movie toddlers, through the exposition of everything that could have been just simply implied. Even though being one of the more experienced actors on this project, Robert Duncan’s monotony only suffers more drastically from his dimwitted, excuse-ridden character as Nicola’s father Richard. Richard neglects his children’s immediate needs and fears, dismissing them as if they’re too young and naive to know how the world works. Combine everything said here about Richard and he becomes the worst character amongst the rest of underdeveloped characters and there are quite a few.
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The creatures had more personality with their caveman-like gaits and ghastly limber appendages, chasing down quickly disposable characters (which inconsequentially are also the main characters). Jason Mills and his relative Simon and Johnny take on “The Strain” resembling creature roles; the Mills’ lanky builds added that extra something to the overall appearance of the creature. Jason Mills took the creature look and ability a bit further with the adjunct mandibles that cover the snake-like tentacles; the construction of this achievement is a mixture of practical effect and CGI. Usually, I’m not a big fan of CGI, but Mills strategically, and successfully at that, obscures much of the creature, hiding the full overlook in the shadows, in the quick cuts, and in the low-light. Many of the effects are obscured; the special effects team mainly uses slight CGI and a bucket of blood or two to create their desired creature attacking effect. Most of the attacks are implied or too far in a long shot, creating the allusion of vicious creature film.
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The Sector 5 Films and Chemical Burn distributed home DVD release technically suffers. Digital interference plays havoc, graining certain portions of night scenes while also causing digital waves on other night scenes. The loss of frame rate during other night time moments result in an awkward slow motion. “Above Us Lives Evil,” much like the creatures, should store itself in the attic until ready to descend for blood and to be more captivating with the characters. Jason Mills and Nicola Elbro show promising attributes that can contribute to the horror community and while their contribution may not be with this particular Jason Mills film starring Nicola Elbro, I’m sure we’ll see more of the two in the near future either on another collaboration or separate projects that could, and probably should, begin to turn some heads.

Return to the world of Survival Horror. Resident Evil 2 Remake announcement.

YES! It is finally happening RE fans, we are finally getting our Resident Evil 2 remake! On August 12th, Capcom’s HR person did a video announcing that the remake for Resident Evil 2 has been given a green light. No other news has surfaced about the remake but there are a few things I would love to see happen in it.

For starters, this remake better be like the Resident Evil 1 remake. Have it stay true to the original but also have modern graphics and new voice acting. Bring in new characters, monsters and areas for players to discover. Hell even give us the option for fixed camera positions, I know many people didn’t like those but that’s what made Resident Evil extra scary and for being a Resident Evil veteran like me, I prefer the fixed camera positions. Last thing I really hope Capcom keeps in the remake is the HORROR! Please Capcom you have been doing so well this past year and I want to see if you still have what it takes to be the masters of survival horror. Please don’t let us down.

So I am excited for this and you bet your ass I’ll be buying this day one! So for nostalgic reasons here is one of the first trailers for Resident Evil 2.

PuniTy: P.T. lives on!

Hell yes! P.T. still lives… well sorta. An awesome fan has remade the P.T. hallway on the Unity engine and it looks fantastic. The demo was developed from scratch simply going off Youtube videos and I must say this is just so fucking awesome.

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Everything in the demo stays true to how the original P.T. was. From movement and sound to the environment and even Lisa herself!

The demo is free to all so please, if you didn’t get to play P.T. go play it now!

Link: http://www.the-outline.com/portfolio/punity-pt-hallway-recreation/

It’s amazing that this person took the time to make this . It keeps P.T. alive in some way forever and gives everyone who don’t have a PS4 to go and try it. What I love most is that dumb fuck Konami can’t do shit about it since the author makes no profit from it, and Konami will have no legal ground to take it away. So I will say what i said a million times before and I’ll say it again. FUCK YOU KONAMI!