Never Had An EVIL Friend Like Me! “Come Play” reviewed! (Focus Features / Digital Screener)

Elementary student Oliver has autism that impedes his speech, requiring near obsessive use of the phone and tablet to communicate with touchtone words as well as using the device for recreational binge watching of SpongeBob SquarePants to calm him when agitated.  Unable to make friends, Oliver’s loneliness causes him to sink deeper into his devices while his parents bicker amongst themselves on the endless topic of caring, treating, and assisting with Oliver’s needs, such as speech therapy and daily routine.  On another dimensional plane, looking inside-out of Oliver’s devices, is Larry, an equally lonely, misunderstood monster trying to break into Oliver’s world and take him away to be forever friends.  It’s up to his overprotective mother and insouciant father to stop Larry’s aggressively desperate out reach into Oliver’s world and pluck him forever from a life of being misunderstood. 

Forget the monsters lying in wait underneath the bed!  Forget the monsters lurking inside the dark closet!  The monster in your phone, capturing your attention span on a glossy-eyed level, should be the monster we all fear from Jacob Chase’s written and directed tech creature feature, “Come Play.”  “Come Play” introduces Jacob Chase into feature filmmaking after being involved wearing multiple hats in a series of short films, spanning over in the last decade and half, with his 5-minute long short film, “Larry,” plotted out as one third shift bored parking lot attendant who discovers an abandoned iPad inside the lost and found box located in his booth and releases a disfigured titular creature that lumbers toward him after reading through  “The Misunderstood Monster” children’s tale on the device, becoming the foundational work inspiring a 96 minute, fully fleshed out narrative with dangerous undercurrents of voyeurism and loneliness coinciding with an equally-hazardous theme in the detriments of being a helicopter parent, hindering the independent growth and maturity of youth. “Come Play” is a co-production of Amblin and Reliance Entertainment.

When they’re in a career hot zone, child actors flourish and grow inside a broad base of horror, being nurtured either from or by the creepy child sub-category or from or by being the unlikely hero that has the save the oblivious adults (just look at the kiddie cast of “Stranger Thingsfor example). Azhy Robertson falls into the latter as the epitome of innocence in playing Oliver, a young boy with autism unable to communicate clearly the monster stalking him from a stratum between two existences. “Marriage Story’s” Robertson continues to gleam versatilely as an actor who can use his imagination to not only react to a rendered behemoth creature but also submerse into the characteristics of autism and not oversell beyond what’s needed. Robertson also continues his girth toward a well-rounded career that now has a notch for horror under his broadening belt. Like many monster-plagued kid horror, the parents are always oblivious and dismissive to the situation and “Come Play” continues the trope with a pair of quarrelling parents in the midst of separation that undoubtedly adds to the extramundane energy fueling Larry’s need for Oliver. Gillian Jacobs (“Bad Milo”) and John Gallaghar Jr. (“Underwater”) butt heads sorely on one topic: Oliver. As their marriage dissolves through unspoken subtleties under the Oliver epicenter, that missed mightier connection could have been more powerful on how the split up affects the reactionary consequences of Oliver’s developmental disorder, an affect so tremendous that it componentizes Larry and his aggressive and brazen abduction tactics that are not so discreet. However there characters are perceived, Jacobs and Gallaghar modestly pack a punch in what has been laid to be the Azhy Robertson show of a vulnerable, yet smart, child versus a relentless and grotesque monster. Winslow Fegley, Jayden Marine, Gavin MacIver-Wright, and Eboni Booth round out the cast.

Jacob Chase has proven to be able to handle building breath-holding suspense and tension with the otherworldly plane Larry, a Slenderman-like in appearance and character inspired villain lumbering around not only in Oliver’s house, coursing through the electrical currents in his sub-plane world, but also by peering from out of closets, shying away in the darkest corners of the house, and looming around in a parking lot’s graveyard shift hours only to be perceptible through the phone and tablet camera lenses and, at times, manifesting a translucent presence that has force behind, the latter being an added side dish, transcending from Chase’s short film, to Larry’s predacious tech-manipulating arsenal when obstacles stand in the way of his BFF.  Even if “Come Play’s” superlative thrills ride on the heels of potent jump scares and unnerving silence with bated breathed, hiccups do arise in a more alleviated roller-coaster that shreds holes into the well-established terror instead of nurturing the tone.  Now while I understand the rating is PG-13 to secure a wider audience and, maybe, be a little lighthearted at times, an awkward diluted dread douses the credibility of the characters in strife with actions, such a scene include Oliver’s parents striking down upon his tablet with alternating hammer blows.  In what almost seems like a joke with an archaic technique that old-timey railroad workers use when nailing in track spikes or when carnies – one being a clown – hammer in spokes in unison to erect the big top, the scene is just out of focus in regards to the rest of the scope and there are other scenes like these sprinkled in throughout that raises character quandary concerns.  Why not just one parent whack away on the destruction of the dag’on device?  A handful of the reactionary actions to protect Oliver are glazed with an unreasonable, panic-stricken defense that begs the question whether they’re fit to actually be parents, which, if looking on the flipside of the argument, might also play into more of the unbeneficial family structure that originated the Larry intrusion.  Speaking of originating and the monster, Larry’s exact origins is obscured from the audiences as no plot points touch in depth upon Larry’s background and, you know what, that’s okay here; the more mysterious path is sometimes the best and, in “Come Play,” Larry’s inexplicable being as a child seducing abductor relates much more frighteningly and unfortunately in real world occurrences. 

Predators come in all shapes and sizes.  In this case, Larry’s atrocious presence, trying to obscure his real identity innately, symbolizes the very personalities of the real monstrous predators living among us, trolling online to prey on the vulnerable.  “Come Play” is an oxymoronic subtle hyperbole that serves as a cautionary warning for parents and children molded with pure monster in the closet entertainment in mind releasing theatrically on October 30, pushed from its original July release due to COVID-19, courtesy of Focus Features.  Serving as director to photographer is French cinematographer and serial shadow worker, Maxime Alexandre, who was worked with acclaimed horror director Alexandre Aja on “High Tension,” “P2,” and “Crawl.”  Alexandra manipulates the space, melding wide, full and closeups, to work the perceptions toward a post-production visual design in adding Larry into the frames and honing in on the lighting to just show enough of the space to make the allusion of Larry’s presence even more ominous. The back and forth of the underused practical Larry and the mostly CGI Larry sparsely have any difference between the final product outcome. The visual effects team of Mr. X saunter with what could have been a clear disaster of composite creature imagery with all the trademarks of synthetic splicing; instead, Larry matches well to the point of an indistinguishable challenge between what’s real and what’s not. The score by the “Don’t Breathe” and “Evil Dead” remake’s Roque Banos does the job to subversively infiltrate the security earmuffs to wring your cochlea to an inch of its life, but doesn’t resonate with you much more than the length of the film; however, Larry’s clicking and snapping of his appendageal joints and his guttural clatters emanate vicinity apprehension, as if the audiences can hear the dun dun hook as a tall tale sign of a circling shark in the water.  Sound design is half the fun in the film as the monster is more than half there when it’s on screen. No bonus material accompanied the release and there were no bonus scenes during or after the credits, but I’ve included Chase’s short, “Larry,” below for your own comparison and enjoyment!  “Come Play” boosts many unsavory themes between the parameters of technology and children underneath a mask of a faceless friend willing to frighten and fight anyone into submission to obtain complete, domineering companionship to end his chilling fairytale story.

Larry: Short Film

Evil Wants Your Children! “Slender Man” review


A Massachusetts foursome of girls, Wren, Chloe, Hallie, and Katie, invoke the summoning of an internet lore named Slender Man after watching an instructional online video on how to evoke his presence to reality. After the video completes and the girls dismissively chalk this activity up as hoax-filled rubbish, an embattled and disconnected Katie vanishes a few weeks later during a school sanctioned field trip to a historical graveyard, thrusting the remaining three friends into investigating her abrupt disappearance all the while they each experience an ominous figure haunting them in and out of consciousness. As the continue to look for Katie, Slender Man keeps popping up into the findings. Wren’s convinced, after suffering from terrifying visions, that Slender Man wants the four who’ve contacted him and when her friends dismiss Wren’s frantic ravings, she employs Hallie’s sister, Lizzie, to assist in stopping Slender Man. All of reality is being skewed while Slender Man hunts them down one-by-one and if they’re not taken, those left in Slender Man’s wake will forever be deranged with madness.

Straight from it’s internet meme playbook origins comes the constructed next chapter in “Slender Man’s” mythology from the “I’ll Always Know What You Did Last Summer” director Sylvain White and written by David Birke (“Elle”) that feels very familiar to “The Ring” premise. Based of the mythos created by Victor Surge, aka Eric Knudsen, “Slender Man” fruition onto the Hollywood scene finds a home under Sony’s Screen Gems division, the same division that delivered the Paul W.S. Anderson “Resident Evil” franchise. While not a mega-glossy action horror piece for Sony and Screen Gems, White’s take on one of the internet’s most popular and mysterious spawns revels in it’s own crowd funded supernatural element and White is the grand puppeteer behind the scenes piecing the material together that builds upon, and extends, “Slender Man” canon into film and video visuals. “Slender Man” provides the character flesh, extenuating doubt where special effects can make monolith his presence of inception and flourish from imagination to terrifying reality. If looking outside the box, “Slender Man” could also be translated into symbolism for the online predatory habits men take towards young, sometimes teenage and impressionable girls. There in lies references to this notion with such in Katie, who is a runaway teenage girl with a fixation toward an obscured man from the internet, aka Slender Man, and also Hallie’s vivid nightmares of being pregnant with the very Lovecraftian-esque spawn of Slender Man as tentacles shoot out from her large, protruding stomach. Yes, she’s a high school girl…

“Slender Man” centers around a four female, high school age characters: Chloe, Katie, Wren, and Hallie. The latter being the leader, Hallie, played by Julie Goldani Telles, is an unwavering non-believer of Slender Man, contributing her visions and feelings as some sort of coming of age Freudian bizarro show. The now 23-year old Telles convinces to pull off a well adjusted teenage girl spiraling into Slender Man’s otherworldly oblivion and absolutely turns the corner when younger sister Lizzie, Taylor Richardson, becomes an unwitting participate. Hallie almost comes toe-to-toe with her confident and frantic friend Wren, a character bestowed to Joey King of “Quarantine” and “White House Down.” King’s townboy-ish approach has served well to keep her character apart in order to not clash with other warring personalities. Yet, there’s not a whole lot interesting aspects associated with the other two characters, Chloe and Katie. If audiences were expected to be concerned for Katie, then Annalise Basso needed her character to have more screen time. The “Ouija: Origin of Evil” actress barely had a handful scenes to try to convey a poignant life with an alcoholic father before she’s whisked away to never been seen again. Chloe had a slight more substance as means to exhibit the result of not being taken by Slender Man; “Chilling Adventures of Sabrina’s” Jaz Sinclair didn’t really add any pizzaz to her poorly written flat character.

Though Slender Man’s origins surpasses being a byproduct of an internet meme and becomes woven into a lore of all it’s own through a global, technological network, the very fabric “Slender Man’s” tech horror theme had laid a negligent foundation. Viewers without a hint of Slender Man knowledge will find the connection between the shadowy figure that stalks and kidnaps children and the domain from which it was born, witnessing the technology used in the film being wielded as a tool of evil rather than a conduit of to connect two worlds. What works for Sylvain White is his knack for shaping Slender Man into physicality in an applauding effort that combines chilling atmospherics, well timed visual and audio cues, above decent special effects, and the crunchy, contorted body of Javier Botet as the Slender Man. We’ve covered Botet before in “Insidious: The Last Key” as the antagonistic KeyFace creature. KeyFace and Slender Man, two similar but still vastly different villains, wouldn’t be as influential or be brought to such a horrifying fruition if Botet was not behind the mask and it’s because of Botet’s blessing, but also a curse, Marfan Syndrome physique that he’s able to accomplish a wide range of distorted and malformed characters.

Sony Pictures presents “Slender Man” onto HD 1080p Blu-ray under the Screen Gems label. The Blu-ray is presented in widescreen of the film’s original aspect ratio, 2.39:1. “Slender Man” doesn’t sell itself as high performance, resulting in more details in the range of textures rather than relying on a clean, finished look. Colors are remain behind a cloak of darker shades to pull of gloomy atmospherics, but do brighten when the scene calls for it. The digital film looks great, if not fairly standard, for movies of today. The English DTS-HD Master Audio 5.1 track is quite high performance, like revving an engine on an imported roadster. Slender Man comes with his own cache of audio tinglers to send chills up your spin and invoke cold sweats. Every branch breaking ambiance and desperate and exasperated breath being took by the teen girls aligns cleanly and nicely with the visual representations. Dialogue is lossless and prevalent as well as being integrated seamlessly during more active sequences in a well balanced fit all with range and depth. Thin extras do put a damper on the release with a bland featurette entitled “Summoning ‘Slender Man:’ Meet the Cast.” The featurette doesn’t do much more than give the actors’ and White’s opinion of their characters and Slender Man. The shame of it is that the internet is a vast place of information and knowledge and, yet, the featurette doesn’t knick the surface of who and what is Slender Man. Plus, if remembering correctly, there are scenes omitted from this release; more intense and bloodshed scenes that would have granted a more adult friendly rating. This release doesn’t offer up two versions of the film. Despite embodying a rehashed, bi-annual story of supernatural and psychological tech horror of the PG-13 variety, “Slender Man” endures through with a sliver of appreciation for the easily missed facets that work as a positive in Sylvain White’s 2018 film, such as bleak atmospheric qualities and Javier Botet’s performance, but the diluted final product, released on Blu-ray, benches what could have an at home video entertainment home run for Sony Pictures.

Become Internet Famous From Being Buried Alive by Evil! “6 Plots” review!

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Seven close friends use “Screen It” to live stream online a drug and alcohol bender while partying hard at a vacant swanky home. When Brie awakes in a quiet, dark room of the luxurious house with no sign of her friends, she believes an odd prank is being played at her expense, but when she receives a frantic call from one of her frightened friends trapped inside a wooden box, Brie becomes their only hope of survival. She realizes that her six friends were abducted and buried in wooden boxes around the city, all of which contain it’s own deadly nightmare coinciding with each teen’s personal life. To heighten the tension, their fates are live streamed on the internet for the world to witness. Brie must connect the dots, find the pattern, and save the survivors before they all perish alone.
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Australian survival horror “6 Plots” capitalizes on popular teens being terrorized and murdered by a game mastering and mysterious sadist. The story, devised along with live streaming online the six teens’ fates, stems from director Leigh Sheehan and was commercially penned by the newcomer Tim C. Patterson. Alice Darling stars as Brie, the girl left untouched to save her shallowly engrained friends, along with “Wolf Creek 2” star Ryan Corr, Penelope Mitchell (“The Vampire Diaries”), Eliza Taylor, Emily Wheaton, Joey Coley-Sowry, Damien Harrison, Andrew Clarke, and PJ Lane. “6 Plots” introduces characters to face their fears, putting them up against a destined wall of death if unable to overcome challenges inspired by their own lives. Though the challenges are no where near the legacy of the “Saw” games where players have an opportunity to win their freedom themselves by sacrificing something dear to them and are constructed with their good fortune resting in the hands on one sole person, Sheehan’s race against the clock suspense thriller loses steam, never establishing momentum to strike the edge-of-your-seat nerve.
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Conceptually, placing unconscious disrespectful teens claustrophobic coffin structures and strategically scattering them along a small island coastal town only to direly drown their body and minds in a game of their own primal fears sounds amusingly devious. To pull off a grand recipe of intertwining cruelty, time would be the most difficult obstacle to hurdle and the plan’s organization and successfulness was ultimately determined on whether or not Brie and her friends were having a party at some random swanky house, which was on the verge of possibly being canceled priorly stated by one of the characters. Time spatially speaking, getting all six of her friends completely setup in boxes miles a part from each other would have taken most of the night, pending on how many hands were involved, and the story indulges a, perhaps, 3 to 4 hour workable time frame from each of seven passing out unconsciously due in part of whatever their drugs were laced with to the time they wake up alone in a confinement of darkness with only an element of personal fear accompanying them. In short, and this might spoil the end for a few readers, The Flash was able to accomplish casket coordination without much hassle. Just kidding…
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The biggest issue with “6 Plots” is the story never really comes to a head, never really providing that spark-lit surge of intensity at the point of apex. Instead, the course of action flounders at a lifeless flat line when a moment of clarity for Brie dawns upon her and she figures out the bedeviled jokester’s pentagram pattern, simply by hooking up to the internet and plotting lines onto charts of the island of possible casket locations. Brie made their tormentor’s Russian signal jamming plan the most elementary scheme to deconstruct and solve to date, but that’s due in part to poor character development as well. We know absolutely zilch about Brie, except for the facts that the daredevil rides a motorcycle off road, gives the local authoritative putz a run for his money, and likes to partake in drugs and alcohol. That’s basically all the information we’re given about Brie’s character and, somehow, a character who traditionally would have been nixed right about now was able to unravel a plan much too elaborate for her primitive Netgear hookup intelligence. Not even her tech savvy friend, Marty, could keep up with Brie’s uncanny genius, remarking a couple instances where Brie outthought his intellect about their predicament.
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Sheehan’s directorial style hinges upon a fair amount on the horrendously oppressive alternative music soundtrack and mawkish scenes of melodramatics with an example being after witnessing the horrifying demise of one of the teens on live stream, Sheriff Gary awkwardly drops the phone and hastily crosses the room to give Brie a clutching embrace as they both sob in each others’ arms. I’ve seen less over the top performances in soap operas. Certainly a first where melodrama meets tech horror, I found the technology to be sorely obsolete, especially for a film produced only four years ago. “6 Plots” was for sure a champion for Apple products, focal pointing on MacBooks and a Safari internet browser, but, yet, iPhones are rarely used and, instead, a healthy combination of Brie’s Blackberry and Sheriff Gary’s flip phone ultimately saves the day, proving that the latest and greatest tech gear can’t save you from a casket and can’t aid you in murdering people any faster.
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Lionsgate home entertainment label delivers the 87 minute Eagle I production onto DVD and Digital Video with a widescreen 2.35:1 presentation and an English 5.1 Dolby Digital audio mix. A high point of this “6 Plots” DVD is the video quality, though now fairly standard with current films in their home release formats. Image quality pops with detail and clarity bringing out the worst specifics in the poorly illustrated representation of the antagonist on ancient cell phones. Audio, again, lies in the realm of modern day conventions, albeit the down under accents are sometimes difficult to decipher. From the start, survival horror “6 Plots” quickly snuffs itself out from ever materializing into, what could have been, a gripping thriller by burying the best parts under a 6-foot deep layer of indigestible fluff that’s rudimentary right to the bone.

Go Graveside with “6 Plots” on DVD!