Trapped in a Tomb of Evil! Day of the Mummy review!

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Too few and far in between does a current release for a horror film about mummies comes out. Right off the top of my head, I can only recall Universal’s remake of The Mummy trilogy and Sands of Oblivion. I’m sure if I really thought more about this I could come up with one or two more films about mummies. When I was contacted to screen and review “Day of the Mummy,” a little piece of me couldn’t wait because the mummy genre is the neglected red-headed step child that the public doesn’t like and production companies just don’t know how to market Egyptian crypt keepers. Exploring “Day of the Mummy” was exciting at first but my finds remind me again why being dead, wrapped in bandages, and buried in an ancient tomb can’t catch a break in cinema land.
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Well-experienced and notorious Egyptologist Jack Wells is contracted to joins a group of archeologist in a Egyptian desert where a hidden tomb of an infamous and cursed king named Neferu is supposedly buried. Jack’s intentions are not to locate the tomb, but rather recover the Codix Stone that was buried with Neferu. When the team locates the cavernous tomb, a collapse of the cave’s structure traps them inside a tomb that doesn’t exactly hold a dead, mummified King. Their search brings them face to face with undead King seeking human parts to devour and regain strength. Now their only hope for survival lies in the hands of the treasure hunter Jack Wells.
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“Day of the Mummy” big named actor attached to the project is Danny Glover. Now, Glover isn’t the Indiana Jones type Jack Wells. His character Carl is a wealthy collector of the finer things and hires Jack, played by William McNamara, to bring back the Codex Stone for him. Glover’s role is a bit odd as he only interacts with Jack through a technology advance pair of wearing glasses that has built-in microphone, video camera, and satellite reception. I’ve known the Lethal Weapon and Predator 2 actor to be more of an interactive professional with other actors and actress around him. For Glover to play an isolated role with no one else in a scene with him takes his stardom away from the movie. He might have been better being the lead character of Jack Wells.
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Speaking of the hidden video camera glasses, the film’s perspective majority plays through the eyes Jack Wells. The effect comes off like an adventurous amusement park ride rather than a found footage film where the you explore a cave and strap into a hydraulic seat and give whipped around while a movie screen plays through the action. Part of the adventure amusement park ride feel is due to Carl’s in-screen image that pops up inquiring about the diamond every so often. The only thing missing from this ‘ride’ is the 4-D effects. Now, this perspective makes the film naturally unique, but also takes a bit of maturity out of the plot. Yeah, the film profane dialogue tries to spark life into, but the first person effect can be more effective if a more grotesque view of events comes across one’s sights.
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The sophomore film of director Johnny Tabor deserves to be recognized as a fair attempt at a genre that doesn’t spark any life into audiences. One thing that would have helped would have been to fill in the plot holes. The reason the team of archeologists venture to Neferu’s tomb was the result of a recovered video of another archeologist who found the tomb before them. The question is, how did the video get recovered in the first place once the first archeologist disappeared? How is Carl’s satellite feed still working in a sealed cave? Questions like these are annoying and baffling even if the logic is skewed just for the sake of a interesting story.
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Along with Glover and McNamara, the cast rounds out with “The Black Water Vampire’s” Andrea Monier, Brandon DeSpain, and Robin Steffen, and along with Eric Young and Michael Cortez. A fine cast with loads of talent behind them, but Tabor’s mummy film entry lives up to others in which fall short of horrifying and thrilling. The hopes of fresh air are stiffened with mummified rotting remains of the past. The perspective is unique and welcomed, but could be fine tuned sieze an opportunity to scare the pants off audiences. The wait continues for a mummy movie to resurrect the floundering, most likely currently defunct, genre. “Day of the Mummy” is an interesting and entertaining ride non-the-less. Image Entertainment’s release hits retail shelves October 20th on DVD in the UK.

Syfy’s “Z Nation” S1Ep5 “Home Sweet Zombie”

After a rampant, blood-soaked four episodes into the first season of Syfy’s “Z Nation”, the fifth episode showed signs of slowing down the film’s onslaught of zombie bashing and disemboweling humans and drives a nail deep into the emotional side of most of the characters. This doesn’t mean that “Z Nation” is turning for gold to bronze, but rather taking a path change that will keep the show fresh because sometimes, you know, carnage can get a bit old (yeah, right!)

Roberta, Garnett, and the rest of the survivors land in Tornado Alley country where a nasty weather storm is brewing and they must find shelter before mother nature starts to rain down flesh devouring zombies on them. Low of supplies, they bunker down at Roberta’s hometown home while also trying to find her long lost husband who may or may not be one of the living dead. As the wind whips all around them with debris and, literally, zombies, Roberta searches for her husband while the others just try to stay bolted to the ground.
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Like I was saying, “Home Sweet Zombie” focuses on more on character development especially with Roberta, Addy, Murphy, and a little bit between 10K and Cassandra. Roberta struggles with the memory of being called to National Guard deployment without waiting her firefighting husband to come out to say goodbye and in part the reason why the group goes to her home. Roberta, through the first four episodes, doesn’t lose much of her cool and, in fact, she is downright ruthless, but episode five gives her character more girth than an icy vein zombie fragger.

Addy’s memory is triggered by the thunderous storm outside. A memory that recalls the death of perhaps her undead parents – my theory. She becomes distant and paralyzed by quick flashbacks of knives giving mercy to zombies. This is isolating Mack from his ever-fun and beautiful girlfriend. Addy’s story will come soon and maybe in the next episode much like Cassandra’s story did – a two part episode displaying their background.

Being a possible answer to the human race’s survival, Murphy pessimistic attitude and outlook on life has been nothing but a pain in the ass for the team who didn’t exactly want to take this road trip mission to the west coast in the first place. Gradually, Murphy is coming around to the idea of being with the ground mostly because of the fun loving Doc character. However, Murphy is struggling internally. The virus antidote might not be working and Murphy feels to slow transformation into a Z. To thwart the group from suspecting his physical transformation, he shaves his head and facial hair making him even more creepy. His scene with one of the zombies speaks to this notion and we’ll have to see what happens with Murphy in later episodes.
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The little thing between 10K and Cassandra is more sexual than anything else. The tension between them can be cut with a knife. Nothing really more to say there.

“Home Sweet Zombie” is the “Sharknado” homage episode. Both “Z Nation” and “Sharknado” are produced by The Asylum so there lies no surprise here that this idea was concocted. Plus, witnessing zombies fly through the area spattering into trees and overturned cars can’t be beat. You won’t see that on The Walking Dead. Not a bad fifth episode and I’m sure we’ll see mroe of our fair share of zombie massacring through the rest of the season, but take this episode for what that is – character development.

Evil Review: F.E.A.R. 3: A late review

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I know I am 3 years late on doing this but I finally finished the F.E.A.R. series and would love to give my opinion on the 3rd installment. What can I say about F.E.A.R. that has already been said? Well its one hell of a unique game series, very interesting story and gameplay mechanics. Its one of the only games that does a good job balancing action and horror. I fell in love with the first two games the first one being my favorite, but I never got a chance to play the third game until recently.

F.E.A.R. 3 takes place directly after the 2nd game and you reprise the role of point man again (main character of fear 1). I’m very happy you play as point man again in the 3rd game, he is just too badass. There is also a 2nd protagonist you play as for co-op mode but to avoid spoilers I won’t talk much about him. Gameplay has changed since the first two games; they removed the badass cover system that you could perform in F.E.A.R. 2 like for example you could run up to a table and flip it over and use it as cover. They removed this feature in F.E.A.R. 3 which was a bummer, but added a different cover system which all you do is hide behind an object and quickly swap between different obstacles which is pretty cool. You no longer have to use medkits, you can now regenerate health which takes away some difficulty. Gameplay is more fast paced unlike others, there is little to no silent, walking segments like we’ve seen in the first two games. Each part of every level is full of fast pace action and it gets very repetitive.

The mystery of the story is no longer there. Everything about the campaign seemed too predictable, and not much of a mystery or being left in the dark like the first F.e.a.r. game did. Each interval got more annoying then the last, it felt like the game was forcing you to play co-op because if you didn’t then you are going to have a frustrating time with the intervals. They felt more like endurance test than levels. The co-op in the game isn’t too bad, it’s quite fun actually and even has some competitive aspect to it which is very unique. Both players can effect the outcome of the game by competing against each other in getting the highest score, by the end of the game both players scores will be calculated and the game will choose the best player and go with their ending.

F.E.A.R. is one of my favorite action/horror games and I hope they will continue the series in the future. With F.E.A.R. Online coming out soon on Steam I  felt it was time for me to finish the main series and give my opinion on the final game. F.E.A.R. 3 is no where close to being as good as the first two F.e.a.r. games. It focuses way too much on action and it is too face pace, if anyone wants to try the F.E.A.R. games then please start with the first one. It has an amazing atmosphere, fun gameplay, and good story. My personal rating of F.E.A.R. 3 will have to be a 6/10 its a fun game but as for a true F.E.A.R. game compared the others,  it didn’t meet the expectations.

Legacy of Evil! “Legacy of Thorn” review!

What truly makes an ultimate killer and when I say “ultimate” I mean a killer with great power and will stop at nothing to get a prey? Jason Voorhees is an ultimate killer as he’s able to resurrect over and over and over again in order to slaughter mischievous camp goers. Michael Myers is an ultimate killer as he’s able to pick a victim up by the victim’s head and gouge his eyes while crushing his skull at the same time. Both Voorhees and Myers contain a certain kind of ruthful, limitless evil that makes Ted Bundy and Ed Gacy seem like cut and cuddly kittens. These ultimate killers are the very definition of the moniker. We can now add one more name to that list: Thorn.

Jess and three other survivors look to save their town and see revenge after a night of hell four years ago, February 29th – leap year. Every leap year, Thorn, a vicious, supernatural, and unstoppable killer, roams the town of Avondale to reek chaos and death until he locates his sacrifice. Four years later, Jess and her friends are able to capture Thorn and when their decision to kill Thorn backfires, another night of hell ensues and this time nothing will stop Thorn from taking what Thorn seeks.
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The character that is Thorn is a mixture of Jason Voorhees and the DC Universe and Batman villain Bane in a sense that while Thorn has an immense amount of strength and rejuvenation, Thorn is dependent. Bane relies on Venom to induce superhuman strength. The same goes for Thorn but with his mask giving Thorn also superhuman strength and while Voorhees has his machete, Thorn has two machetes for double the decapitations but he wasn’t limited to just his machetes as crushed multiple skulls with his bare hand and tore a woman half also with his bare hands – best scene ever. This will be Richard Daniel Thomas Holloran (whew) second time playing the Thorn character and he has the slow stalking walk down and the menacing posture that resembles the posture of the iconic horror legend Kane Hodder!
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Director-writer MJ Dixon captures the essence of an ultimate killer combining brutal deaths and a silent hatred while giving Thorn his own murderous theme soundtrack that is a necessity amongst all ultimate killers. Dixon’s editing techniques are top-notch and can rival many of today’s A-list directors; he has talented eye for editing and from “Legacy of Thorn” and “Slasher House” (a semi-sequel to “Legacy of Thorn” – read my review here), I’d trust the director with my low-budget screenplay and precious backing money. I’m certainly thought fond of the linear progression of current time and the reverse chronological order of four years ago when the group of friends were attacked. This editing choice resulted in more dramatic character developed. I actually give a shit about these people who are being hunted. The writing could use a bit of work especially in the first act as the pace slowly builds. There was also a scene where the hero characters – Jess (Jade Wallis), Eric (Paris Rivers), Alice (Jane Haslehurst), and Clark (Craig Canning) – kept debating why they should or should not kill Thorn. Another little annoyance was the blue tint. Much like in Slasher House with the yellowish green tint, Dixon’s heavy hand on blue tint made the film nearly too dark; however, the Duke blue tint did bring an ominous feel. The special effects involved with Thorn’s kills were subtle and the use of slight of hand came off a bit obvious, but overall the deaths were well executed, if I may use that pun.
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Thorn will never die like the ultimate killer he is and will need more stories in the future. His Legacy will live on and I hope to see him again in another rampage involving another group of shaken and distressed teens. There definitely needs to be more background on the character as we don’t know much about Thorn but the facts that returns to Avondale on every leap year and the majority of the town has conspired to keep Thorn pleased with their assistance. Lets establish more of that and make it more coherent in Legacy of Thorn: Chapter 3! “Legacy of Thorn” is now available for DVD pre-order in the UK and the US from MyCho Entertainment Group and Red:Fuse Releasing and looking to hit retail shelves on Tuesday October 27th – just in time for Halloween.

This Evil Island is More Like a Luxurious Resort: “Zombie Isle” review!

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When I first read the title “Zombie Isle,” the first thought was the popular survival horror game “Dead Island” where you can take on a horde of bikini clad, thong and thong wearing, tropicana-sippin’ zombies with various melee weapons. Sounds blood thirsty enough to be turned into a movie, right? Well “Zombie Isle” is obviously not the same brainchild from the people behind the “Dead Island” video game. One could only help and what happens to high hopes usually? High hopes are usually squashed and sure enough “Zombie Isle” was a big bust for not only meeting my expectations of being like the “Dead Island,” but for also being one of the many sheep in the undead genre.
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A group of university students and their teacher embark on a field trip to an uninhabited island to study the habitat. When they split up into groups of two, all hell on the island is unleashed and the students succumb as meals for the zombies that inhabit the uninhabited island. Not only do the flesh eaters swarm the island, but a mad Nazi doctor looks to replace the brain his deceased love into one of the bodies of the gorgeous girls trespassing on his island.
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“Zombie Isle’s” plot is, first off, way too scattered to fully explained how this island became ground zero for possible Nazi or U.S. Army experimentation – it’s not really explained. The Nazi mad doctor has a syringe he injects into the neck of the dead bodies to awaken them into flesh eaters. Nobody knows how he got to the island and no one really seems to ask. Also, the doctor keeps a giant three headed mutated zombie chained to a tree. Again, this all goes unexplained. Half the characters gets rip to shreds in the first 15 minutes of the film and that makes caring for characters really difficult.
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On the positive spectrum of “Zombie Isle,” the gory schlock really is potent. Zombies scooping out brains with their hands, stomachs being ripped open and disemboweled, and brains being munched on. With the gory and the blood, the parodical nature of the film, especially with the two dimwitted hotties, can kind of keep us awake at times; as for the rest of the duration, watch your eyelids become heavy and heavier. The zombies themselves do a good job. Hell, even the three headed mutant zombie has a certain ghoulish charm to it even though it’s obviously fake and goofy cladded, but with director Robert Elkins’ use of cigarette burns and faux faulty-like film strips the creature is hidden behind the throwback grindhouse cinematic style. The cast consisting of Crystal Howell, Tony Jones, Apryl Crowell, Kyle Billeter, Davids S. Witt, and Jonathan Moody are seemly a tight-knit group of people who’ve worked on films together before. They feel comfortable in what they’re trying to accomplish, but their really is no depth in their personas.
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On a technical note, the dialogue audibility is absolute crap. One minute you can hear the characters fine and then the next you’re turning up the volume. Constantly I was fiddling with the controls to find a ideal setting and just wasted my time and energy. Also, the soundtracks is very repetitive and drowns out most of the dialogue as well. The sure signs of low budget filmmaking and not making use of something better than to just repeat soundtrack audio. The foley sounds of squished heads and knocks to people’s dome pieces might as well come straight out of a Roadrunner and Coyote cartoon.
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“Zombie Isle” heart and soul likes with the gore effects not leaving the film to be an empty shell. The characters are the empty shells and the production kind have been better along with fine tuned story in which the parody could have stayed as some of bits were smirk-able. Surprisingly, no nudity for a zombie film with a bunch of university students, but that doesn’t give the film low marks at all. With that being said, “Zombie Isle” releases this Tuesday October 7th, but if you must venture into an overplayed genre, there are better zombie films out there that won’t leave you stranded on an island.