Press Start to Play EVIL. “First Person Shooter” reviewed!


A nasty viral plague eats and decays victims from the inside out, blood oozes from every poor in the skin and boils fester, and can be transmitted through the saliva and blood. The hot zone spreads fast among the nation’s crumbling society, but one isolated clinic, the also epicenter of the disease, experiments with a cure, testing the trials on the infected. Young, wife Linda, a nurse at the clinic, goes suddenly missing and her husband gears up to search for her at the clinic to only find out that his wife has fell into the grasps of a maniacal scientist exploiting the cure as a baleful booster to create the already plagued-ridden with another side effect – extreme violence. The playing level turns increasingly difficult with maximum carnage when finding himself trapped deep inside the callous clinic straight from hell and must use any melee weapon to his advantage in each ghastly stage if he wants to save his wife from the deranged creatures and the complete governmental noxious gas eradication of the disease in the next 24 hours.

For those of us who’ve fired up a DELL computer with Radeon gaming hardware installed, sat large noise-reduction earphones over our ears, and ran a CD-ROM through the disc drive to start up a MS-DOS video game, a bit of nostalgia will revert the senses back to a more primordial time of a young gaming culture and evoke the obsessive behaviors of our adolescent selves. A game that will inherently put you into the player’s shoes with a weapon at hand and many antagonists to cut down at the whim of a mouse click as the priding first person shooter. That’s what one German filmmaker, Andreas Luetzelschwab, who goes by the credit Andreas Tom, titled his script now film project, “FPS: First Person Shooter,” that harks back to the good, yet not so old days of 8-bit blood, command cheat codes, and with a hero bestowing a snarky, snide tongue. The 2014 action-horror recalls the disk operating system gaming graphics of the early 1990s that’s been long lost and seemingly forever forgotten for nearly 20 years.

Now, since Andreas Tom’s “First Person Shooter” puts the viewer in place as the player, a BDSM gimp dressed hero ready to face the mutated virus head on. No real character takes the stage with only the voice of the iconic voice actor, Stephan Weyte, resurrecting his distinctive and black vocal quips for the player hammering away at the ghoulish zombies. Weyte’s a famous name in the world of first person shooter games being the voice of the antihero Caleb in the excessively violent and demonic “Blood” and “Blood II: The Chosen” horror inspired FPS PC games from the late 90s. Weyte’s deep, sometimes raspy, tone suits the film’s temperament much the same of those gloriously carnage cult classic PC games and he’s essentially doing all the dialogue for the film, with the exception of some in and out characters. The genetic makeup of the remaining cast are relatives of Andreas Tom, including co-producer Atlanta Lützelschwab as the attic’s nurse zombie complete with barbed wire around the eyes, Hans Lützelschwab as a boss-level surgeon zombie, and assistant director Achim Lützelschwab as the cook who whips vats of stew made of human chunks. Obviously, these are German actors being voiced with an overlay language from English speaking actors, such as Stephen Weyte, and so other vocal and action performances come from Tobias Winkler as a tall clown zombie, Sebastian Kettner, Ines Klein, Rick Whelan, Rob Banks, Jürgen Sütterlin, and Sascha Strack.

This past August, another first person shooter was reviewed, Giulio De Santi’s “Hotel Inferno,” which delivered an energetic and chaotic run amuck bloodbath that really sold the experience of playing a FPS and though “First Person Shooter” was released after, the film still provides the same kind of gun-toting, ass-kicking euphoria while on a smaller scale and focusing more on making that connection to the audience that you’re the gamer playing the game. For example, the movie begins with the DOS game’s screen of a static menu and once all your difficult settings are set and in place and the press start button is pressed, a virtual newscaster delivers the backstory of the viral outbreak and dons a principal figure, in the form of a 8-bit man, going to the clinic to search for his missing wife. The, the video game seamlessly transitions into live action, but the attributes of the game are still abound with a life bar, the gaining of objects, autosave, and disappearing bodies (that are a symptom of the virus). At the surface level comparison of “First Person Shooter” and “Hotel Inferno,” both films are akin to characterization, but differ in executions with “Hotel Inferno” just outright more violent without referring to itself outside the context of just another movie whereas the focus here is centered on video game idiosyncrasies inside that very context. The patients in developing scenes out of the virtual combat simulation ethos exhibits remarkable talent to fathom-to-fruition all the nuances like weapon caching, ominous camera angles and interpersonal communications to push the story along menacingly, and splicing the recording of level playing video with the composition of a pair of gesturing and weaponized hands to simulate that type of game play. For a loyal gamer, “First Person Shooter” bares the berserk survival horror instincts while for the loyal cinema goer, the ostentatious design is unique and graphic, even for the casual horror fan.

For the first time on US DVD home video, “First Person Shooter” is distributed by Wild Eye under the Raw & Extreme banner, the same as “Hotel Inferno,” with a widescreen, 16:9 aspect ratio, presentation that’s clean and composed of a double recording, along with an 8-bit Wolfenstein or Doom gameplay edited in for some extracurricular slaughter activity. The colors reduced some, I’d say by 20-30%, to exact a bit of bleakness atmospherics and some details are smoothed over due exact a true video game effect, like in muzzle flashes. The English language stereo dialogue track is an obvious dub on the German made film and another good dead giveaway is that all actors have their mouths covered by surgical masks, gas masks, hockey masks, etc., but Stephen Weyte’s crystal clear derogatory comments show no sign of being muddled. The ambient track’s a little soft at times, especially with the gatling gun, that should be ripping bullets and fling casings with puncturing hundreds of holes into zombie girth. Bonus features include behind-the-scenes outtakes, a walkthrough examination of the set, composing the looming score, and trailers. Wild Eye’s illustrated DVD front cover also pays homage to Duke Nukem with a tall standing and beefy dark hero blasting holes through zombies at his feet. “First Person Shooter” markets goods sold as advertised of intense game play without the need for a single controller and without omitting one single ounce of blood to shed in this mercurial fascination of when gory cinema magic meets gory computer gaming.

Come Get Some!!! Available on DVD today!

Evil Review: F.E.A.R. 3: A late review

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I know I am 3 years late on doing this but I finally finished the F.E.A.R. series and would love to give my opinion on the 3rd installment. What can I say about F.E.A.R. that has already been said? Well its one hell of a unique game series, very interesting story and gameplay mechanics. Its one of the only games that does a good job balancing action and horror. I fell in love with the first two games the first one being my favorite, but I never got a chance to play the third game until recently.

F.E.A.R. 3 takes place directly after the 2nd game and you reprise the role of point man again (main character of fear 1). I’m very happy you play as point man again in the 3rd game, he is just too badass. There is also a 2nd protagonist you play as for co-op mode but to avoid spoilers I won’t talk much about him. Gameplay has changed since the first two games; they removed the badass cover system that you could perform in F.E.A.R. 2 like for example you could run up to a table and flip it over and use it as cover. They removed this feature in F.E.A.R. 3 which was a bummer, but added a different cover system which all you do is hide behind an object and quickly swap between different obstacles which is pretty cool. You no longer have to use medkits, you can now regenerate health which takes away some difficulty. Gameplay is more fast paced unlike others, there is little to no silent, walking segments like we’ve seen in the first two games. Each part of every level is full of fast pace action and it gets very repetitive.

The mystery of the story is no longer there. Everything about the campaign seemed too predictable, and not much of a mystery or being left in the dark like the first F.e.a.r. game did. Each interval got more annoying then the last, it felt like the game was forcing you to play co-op because if you didn’t then you are going to have a frustrating time with the intervals. They felt more like endurance test than levels. The co-op in the game isn’t too bad, it’s quite fun actually and even has some competitive aspect to it which is very unique. Both players can effect the outcome of the game by competing against each other in getting the highest score, by the end of the game both players scores will be calculated and the game will choose the best player and go with their ending.

F.E.A.R. is one of my favorite action/horror games and I hope they will continue the series in the future. With F.E.A.R. Online coming out soon on Steam I  felt it was time for me to finish the main series and give my opinion on the final game. F.E.A.R. 3 is no where close to being as good as the first two F.e.a.r. games. It focuses way too much on action and it is too face pace, if anyone wants to try the F.E.A.R. games then please start with the first one. It has an amazing atmosphere, fun gameplay, and good story. My personal rating of F.E.A.R. 3 will have to be a 6/10 its a fun game but as for a true F.E.A.R. game compared the others,  it didn’t meet the expectations.

Free your fears: F.E.A.R. online coming to Steam

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Alma is back and it is time to fear her once again. Yes, F.E.A.R. online is finally coming to Steam after it’s long ass beta test on areia games. For people who don’t know what F.E.A.R. is, it is an extremely kick ass first person horror game with the first one being released back in 2005 on XBOX 360 and Playstation 3. The series has spawned two sequels and now a free to play spin off is on its way to Steam this fall. It will be free and will feature both a co-op campaign and competitive multiplayer. I know I will be playing it the day it comes out and give a review of the game since my happy ass loves the F.E.A.R. games to death. F.E.A.R. Online has a scheduled release date for October 17.

Outlast: A refreshing entry in the survival horror genre

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Today in gaming there is a genre that is lacking and that is survival horror. After the golden age of horror games during the playstation 1 & 2 era, horror games are no longer the norm. Today all we have is the same recycled shooters that have little to no innovation. Even Capcom the company that made survival horror into a genre with its acclaimed Resident evil franchise, has taken the dark path and has destroyed the beloved horror series. But there is no need to give up hope yet. In the last few years we have seen a rising in indie horror games come out (mostly on PC) and has shown that there is still a horror fan base in gaming. Games like Amnesia: The dark descent, Slender and many others have kept the horror genre in the field but there is one game that I have played recently that has given me my survival horror fix and that game is Outlast.

Outlast is a 2013 First person survival horror game. Developed and Published by Red Barrels and was released on PC, Plastation 4 and  XBOX ONE.

The game’s plot is rather simple. You play as  freelance journalist  Miles Upshur who after an anonymous tip, travels to a remote psychiatric hospital located deep in the mountains of Colorado. There Miles must find out what dark secrets the Hospital holds. The story line of the game is not very long depending on the difficulty you play. If you play it on normal then the game will last you from 5 to 6 hours of game play. In the game you are only equipped with a camcorder and must use the camera’s night vision to navigate through the dark halls of the Asylum. The camera does have a battery life so in order to keep it running you must find batteries located around the Asylum. There is absolutely NO weapons in this game, in order for you to survive you must run and hide from the  homicidal inmates that roam the asylum. This makes the game very suspenseful and very nerve-racking, not to mention that the inmates will become more aggressive each time they are alerted of your whereabouts.

Moving on from game play, Outlast has the most terrifying atmosphere I have seen in a horror game in years. From the bright lit rooms with corpses and blood covering the floor to dark, run down cell blocks which are still inhabited by crazed inmates, you will have the feeling you are not alone and that there is always something around the corner. Most of the scares in Outlast mostly depend on the environment. Sure there may be some jump scares here and there but the environment around you supplies the feeling of fear you have while playing. To add to the atmosphere of the game, Outlast has a very good soundtrack. Both terrifying and relaxing depending on the situation you are in.

Now onto the performance of the game. If you are planning to get it on PC (which I highly recommend) then you have no worries the game does not require a huge rig on steroids, but just to be safe please check the game’s requirements. I currently run the game on my laptop which has a intel core i5 processor, 8gb of ram, 500gb hard drive, and Intel HD 4400 graphics card; and I am able to play the game on maxed settings with 40 to 50 fps.

If you miss the good old days of horror back on PS1 and PS2 then I highly recommend Outlast. It has everything you need for a late night scare. Outlast is now available for PC, Playstation 4, and XBOX ONE for $19.99 as well as the Whistleblower expansion for $9.99.

Awesome Evil! Biting Elbow’s music video for Bad Motherfucker!

The best first person video ever from the latest music video, called Insane Office Escape part II, of the single from Biting Elbows and you’ve probably never even heard of this of punk band before – I know I didn’t – but after viewing this awesome gangster-style, kill them any way possible video, you might want to know more? The video reminds me a lot of the drug induced, alcoholic, and perversive The Prodigy’s “Smack My Bitch Up” and even has that edgy feel to it. In Biting Elbow’s music video (the song “Bad Motherfucker” is great as well) pits a lone man against many expendable henchmen and he is fighting for his life and for a portable teleporter. Check it out below.

I have to track down part I of this series created by the very talented Ilya Naishuller and Sergey Valyaev.

The Prodigy’s “Smack My Bitch Up” (Uncut)