Layers of Fear. First impression review

Since this game is still in early access and not yet finished, I will wait til it is a finished product then do a full review. 

Layers of Fear is a first person horror game that came out in early access on Steam. You play as a insane artist who walks through his own mind to discover what happened in his life.

After playing what is available in the game, all I can say is that this game has some GREAT potential. Layers of Fear has to be one of the most unique horror games I have played in a long time and I will go into detail on why I loved it.

Gameplay: The game is set in a first person perspective . There are no enemies and no combat, you simply walk through the area and move on, kind of like a haunted house attraction. I will say the gameplay is heavily inspired by P.T. So if you’re familiar with P.T. then this won’t feel all too different.

Graphics: The game’s visual are just flat out amazing. There is just so much detail in the environment, so much that it got me to looking and admiring the surroundings before moving on. The game runs on the Unity engine, which surprised me because I thought this game ran on the Unreal engine. This game is by far the best looking horror game I have seen on Unity and should be a great example on how to use Unity to make a game.

Atmosphere: This game has so much tension and that is how it should be. Every hallway I walked, every corner I turned I was very cautious and ready for what was coming. The game can even make you paranoid, which is good since this game is meant to be psychological horror. I just always felt like something was watching me.

Performance: Since this game is in early access, there are some performance issues. The game has a very choppy framerate. One area you will be at 40fps then the next area it will drop at 12fps. Even with the framerate drops, it is still very much playable so If you meet the system requirements then you shouldn’t have a problem. Just make sure to be patient until they optimize the game a bit more.

So there is my first impression of Layers of Fear. I highly recommend the game to any survival horror fan and I can’t wait to see what the developers do next.

Layers of Fear is on Steam for $9.99.

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Below Us Doesn’t Live Evil. “Above Us Lives Evil” review!

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After the tragic and accidental death of their young son, Richard and Doreen escape from their painful memories by moving to a quick-sell, rundown house with their two children, Jen and Ben. The house holds a unfathomable mysterious past with the previous family disappearing without a trace, leaving many of their possessions behind in the house’s desolate rooms. Ben, who hasn’t spoken much after the untimely death of his twin brother, encounters humanoid creatures in the attic at night when they roam the house. Ben becomes unsuccessful communicating about the horrifying creatures to his parents and even his older sister, shrugging his warnings off as a sign of his continuous grief. When Richard and Doreen leave Jen and Ben home alone in order to go to all night work function, the creatures descend from their attic abode and seek to devour people they can get their hungry hands on.
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“Above Us Lives Evil” is the freshman film of Jason Mills circa 2009 and transpires to be a visually interesting piece of creature feature horror cinema even though the story is a bit undercooked and the acting more than often feels like watching a robotic cluster, monotonously reading the script line-by-line. The story opens ambiguously enough with a glum looking man, sitting in his car with a young boy laying motionless at the foot of man’s front bumper while Doreen cries hysterically over him and another boy, Ben, stands in tragic shock over the dead body of his brother. The opening only connects the rest of the story by the segue of the family driving, moving away antagonistically from their tragic past, but the melodramatically written opening needs being revisited, perhaps in the third act, but doesn’t make a reappearance, missing the opportunity to explore deeper into the family’s separation, and becomes sorely adrift from the rest of story’s girth.
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The story continues to plug along of a supposedly grieving family, starting a new life in a new home where we’re informed by the strange neighbors that the previous family just up and vanishes. That sums up the complete backstory revealed of the previous inhabitants. Similar types of voids also rear their ugly little heads. The development upon the creature’s existence isn’t forthright nor is there any explanation into their background, making their existence to be fixtures of the house. These human devouring beings could have been born in the house and lived in that house since the beginning of time for all we’re led to understand.
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The Canadian based produced film stars 30 year old Vancouver native Nicola Elbro as the eldest sister Jen. Nicola maintains a solid performance throughout to pull off this low key creature feature and with a little elbow grease added on, I can see Nicola moving from low budget features to the major leagues of horror Hollywood. However, the rest of the cast shares similar generic performances that painfully lead us by the hand, as if we’re not-yet-ready-for-horror-movie toddlers, through the exposition of everything that could have been just simply implied. Even though being one of the more experienced actors on this project, Robert Duncan’s monotony only suffers more drastically from his dimwitted, excuse-ridden character as Nicola’s father Richard. Richard neglects his children’s immediate needs and fears, dismissing them as if they’re too young and naive to know how the world works. Combine everything said here about Richard and he becomes the worst character amongst the rest of underdeveloped characters and there are quite a few.
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The creatures had more personality with their caveman-like gaits and ghastly limber appendages, chasing down quickly disposable characters (which inconsequentially are also the main characters). Jason Mills and his relative Simon and Johnny take on “The Strain” resembling creature roles; the Mills’ lanky builds added that extra something to the overall appearance of the creature. Jason Mills took the creature look and ability a bit further with the adjunct mandibles that cover the snake-like tentacles; the construction of this achievement is a mixture of practical effect and CGI. Usually, I’m not a big fan of CGI, but Mills strategically, and successfully at that, obscures much of the creature, hiding the full overlook in the shadows, in the quick cuts, and in the low-light. Many of the effects are obscured; the special effects team mainly uses slight CGI and a bucket of blood or two to create their desired creature attacking effect. Most of the attacks are implied or too far in a long shot, creating the allusion of vicious creature film.
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The Sector 5 Films and Chemical Burn distributed home DVD release technically suffers. Digital interference plays havoc, graining certain portions of night scenes while also causing digital waves on other night scenes. The loss of frame rate during other night time moments result in an awkward slow motion. “Above Us Lives Evil,” much like the creatures, should store itself in the attic until ready to descend for blood and to be more captivating with the characters. Jason Mills and Nicola Elbro show promising attributes that can contribute to the horror community and while their contribution may not be with this particular Jason Mills film starring Nicola Elbro, I’m sure we’ll see more of the two in the near future either on another collaboration or separate projects that could, and probably should, begin to turn some heads.

Return to the world of Survival Horror. Resident Evil 2 Remake announcement.

YES! It is finally happening RE fans, we are finally getting our Resident Evil 2 remake! On August 12th, Capcom’s HR person did a video announcing that the remake for Resident Evil 2 has been given a green light. No other news has surfaced about the remake but there are a few things I would love to see happen in it.

For starters, this remake better be like the Resident Evil 1 remake. Have it stay true to the original but also have modern graphics and new voice acting. Bring in new characters, monsters and areas for players to discover. Hell even give us the option for fixed camera positions, I know many people didn’t like those but that’s what made Resident Evil extra scary and for being a Resident Evil veteran like me, I prefer the fixed camera positions. Last thing I really hope Capcom keeps in the remake is the HORROR! Please Capcom you have been doing so well this past year and I want to see if you still have what it takes to be the masters of survival horror. Please don’t let us down.

So I am excited for this and you bet your ass I’ll be buying this day one! So for nostalgic reasons here is one of the first trailers for Resident Evil 2.

PuniTy: P.T. lives on!

Hell yes! P.T. still lives… well sorta. An awesome fan has remade the P.T. hallway on the Unity engine and it looks fantastic. The demo was developed from scratch simply going off Youtube videos and I must say this is just so fucking awesome.

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Everything in the demo stays true to how the original P.T. was. From movement and sound to the environment and even Lisa herself!

The demo is free to all so please, if you didn’t get to play P.T. go play it now!

Link: http://www.the-outline.com/portfolio/punity-pt-hallway-recreation/

It’s amazing that this person took the time to make this . It keeps P.T. alive in some way forever and gives everyone who don’t have a PS4 to go and try it. What I love most is that dumb fuck Konami can’t do shit about it since the author makes no profit from it, and Konami will have no legal ground to take it away. So I will say what i said a million times before and I’ll say it again. FUCK YOU KONAMI!

Gun Woman vs. Evil! “Gun Woman” review!

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A determined doctor pledges revenge after his wife fell victim to a crazy, sadistic, cannibalistic, sex-fiend killer. Known by only the Mastermind, his quest lures him to buy a junkie from an underground trafficking organization and trains her, without given her a choice, to be an lethal assassin. The Mastermind teaches her hand-to-hand combat, how to handle a handgun, and even how to survive surgical procedures in order to have the mechanical parts of a handgun implanted into various portions of her body and then abstract the bulky pieces when the time is right. The dastardly plan for assassination comes to fruition when the Mastermind’s target makes his rounds at a necrophilia and cannibalistic business called “The Room” where Gun Woman feigns her death to infiltrate and carry out the hit.
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“Gun Woman” is an insane Japanese action-thriller concept from the mind of a relatively new director Kurando Mitsutake. From this reviewer’s point of view, Mitsutake’s film is much more tame compared to the other numerous Japanese’s extreme and unthinkable plot lines. Basically, the Japan film industry produces three solid genres that hover around outside the realm of their mega-popular Japanese Adult Video and Pinku markets: Dramatic noris involving a various range of characters from gangsters to samurais, the Americanized popular ghost films such as Ringu or Ju-on, and the outrageous, ultra-violent films, spreading amongst various sub-genres from action to horror. “Gun Woman” suits the latter category with it’s necrophilia, super-soaking blood, rape and torture, cannibalism, and the odd jobs of the reproductive body parts. Remember when I said that “Gun Woman” is the fairly tame?
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The Maxam produced film stars the ever gorgeous actress Asami of “Machine Girl” fame. You may remember my last Asami film review for the Pink Eiga released “Prison Girls” starring the once former JAV actress turned phenomenal B-movie heroine. Asami’s uncanny ability to conform to any role heightens the film’s viewing and enjoyable factors and “Gun Woman” is the epitome of B-movie schlock, almost as if her role as Gun Woman was made just for Asami. Alongside Asami are Kairi Narita as the Mastermind and Noriaki Kamata as the heinous sex-fiend only known as Hamazaki’s son. Narita towers over Asami with a strong muscular face, proving to be a powerhouse character even though the Mastermind character is partially crippled. Kamata possesses such a freaky super thin, yet muscular build with defined facial features that his role as a necrophiliac, a cannibal, and a rapist-murderer wouldn’t be so far from the truth if bumping into Kamata randomly on the street.
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While Asami’s character might be the heroine of the film, “Gun Woman” surely feels like an anti-woman film. Many of the female roles, no matter how minor, are subjected to some sort of abuse. Hamazaki’s son rapes and strangles various American women while also raping and killing the Mastermind’s wife. The Mastermind himself kidnaps an innocent woman and uses her as a tool to create a lethal weapon in Asami. Even Hamazaki’s female body guard doesn’t get a chance to have one line in the entire film, does really nothing at all, and ultimately meets her end and I can’t help but wonder why even have this character at all if the character serves so little a purpose? Like I aforementioned, Asami might be this kick-ass, gun-toting, deadly femme-fatal, but her mission for revenge isn’t even her mission for revenge; its the Mastermind’s and he’s using her, a junkie bought off a secret organization, with given a single choice: to either kill for him or die.
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“Gun Woman” markets itself as a “no-holds-barred revenge flick” and has all the makings of a cult film. Blood gushes out of gaping wounds, intense fight and gun scenes, and naked women galore grace the film’s entire presence. However, “Gun Woman’s” enticing premise isn’t without major flaws including obvious plot holes, inaccurate medical procedures, and some unbalanced acting from not the Japanese, but from the English speaking Anglo-Saxons driving the car during the outer-story. Hey, this is the movie industry where anything can happen as long as someone can think of whatever it is up and as long as someone can construct it as well. The whole premise behind the film is bogus in reality and Asami’s character might as well be a part of the IMF because her mission is impossible. To provide an example, nobody could withstand having three parts of a firearm surgically implanted into their body and then live 22 minutes later after removing the said parts by reopening the wounds to assassinate everybody in “The Room.” Other factors are involved when contemplating blood loss and time such as what if Asami is additionally injured resulting in blood loss? What if her pulse rate increases during heart-pounding scenarios causing a faster blood flow?
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Show business is all smoke screens, lengthy mirrors, and customized misdirection and Mitsutake’s “Gun Woman” certainly provides just that while pushing the boundaries of taboo subjects and being, what I consider, a chauvinistic perspective against women. If a viewer wishes to suspend disbelief for 87 minutes, witness a bloody-stellar end game, and see their fair share of naked and abused women, then “Gun Woman” would be right up their mentally deranged alley. The Scream Factor (Shout Factory) Blu-ray release is presented with little digital noise interference in a 1080p High-Definition widescreen 1.78:1 aspect ration with DTS-HD Master Audio 5.1 mix with English subtitles available. I’m not sold on the Scream Factory Blu-ray cover of a closeup of Asami’s face and holding two smoking sidearms in a criss-cross way (think Kate Beckinsail on the “Underworld Evolution” DVD). This doesn’t actually represent the movie as she never really garnishes two handguns. Other releases are more accurate with a naked and bloodied Asami, aiming one handgun. Still, the release is solid and I wouldn’t discourage anybody, especially Asami fans, of a good time.