Put a Quarter in the Slot to Play EVIL’s Game! “Arcade” reviewed! (Full Moon / Blu-ray)

Insert Coin for “Arcade” on Blu-ray!

Arcade, the future of advanced, virtual reality-based video games, piques the interest of a group of teenagers eager to beta test the system in an underground arcade.  Vertigo, who engineered and programmed the game, sends the project manager to also hand out at-home editions of the game for continued testing.  When Arcade sucks in Alex’s boyfriend, Greg, into the game, she pleads to video game aficionado and good friend Nick about the game’s sentient dangers.  Nick experiences firsthand the horrors as their friend Laurie becomes entranced by its manipulative power and disappears during Arcade’s reach into reality.  Alex and Nick must venture into Arcade’s world to save Greg and their friends from a malicious machine seeking to invade and takeover the world, but they must find the hidden keys in all seven stages to reach Arcade’s soul and that’s no easy task when the game becomes very real when dying in the game will not grant respawn in the game or reality.

A movie ahead of its time but not ahead of the game, the Full Moon production “Arcade” is a live-action in a CGI-world thriller that’s one part “Tron” and one part “Virtuosity” for independent cinema, directed by the cybernetic and dystopian familiar filmmaker Albert Pyun (“Nemesis,” “Cyborg”).  Charles Band, founder of Full Moon and of a number of low-budget hit franchises, such as “Puppet Master” and “Demonic Toys,” light bulbs “Arcade’s” concept while David S. Goyer, the same David S. Goyer behind “Dark City,” “The Dark Knight,” and the 2022 “Hellraiser,” penned the script, marking the second collaborative production between Pyun and Goyer (“Kickboxer II”) as well as between Band and Goyer (“Demonic Toys”).  Band serves as executive producer alongside Michael Catalano and is show running produced by Cathy Gesualdo, all of whom were involved in the back-to-back productions with Albert Pyun with “Arcade” and “Dollman.”

Early Full Moon films always had an interest cast mix of known and unknown actors and “Arcade” is no exception with the tragically inclined Alex, a teen with nightmares about her mother’s year ago gruesome suicide and her father’s inability to cope since, played by an early 90’s recognizable beauty and then Full Moon regular Megan Ward (“Crash and Burn,” “Trancers II,”), coming off her success costarring alongside Brendan Fraser, Polly Shore, and Sean Astin as the love interest in “Encino Man.”  Ward role isn’t a damsel in distress one as Alex isn’t afraid to take and dive into a game of certain death to be the lone riser up against all odds.  An interesting piece of casting is Peter Billingsley, a name and face that might be familiar as Ralphie from Bob Clark’s “The Christmas Story.”  Instead of pining over a Red Ryder BB Gun that will undoubtedly shoot his eye out, Billingsley embodies the serious gamer amongst his group of friends who pines for the next level of gaming but also pines secretly for Alex, a subplot that’s not explored as well as it was technically setup.  The lone survivors of Arcade’s acute takeover embark into virtual reality to save the rest of their friends, under the cast of Bryan Dattilo as boyfriend Greg, Brandon Rane, A.J. Langer (“The People Under the Stairs”), and Seth Green (“Idle Hands”) in his early years, all of whom either disappear at moment’s notice of the game’s turn to complete evil or have a moment to stand out with dialogue or a pyshical scene.  John de Lancie’s role is small in comparison to his costars but the Q actor for “Star Trek:  The Next Generation” and “Picard” has the gift to protrude positively amongst the cast with Lancie’s quick-wit and timed deliveries as the Vertigo gaming production representative Difford unaware of the game’s conscious, dark design.   Norbert Weisser (“The Thing”), Don Stark (“Evilspeak”), Sharon Farrell (“Night of the Comet), and the voice of Jonathan Fuller (“The Pit and the Pendulum”) as Arcade’s voice round out the film’s amazingly cult chic cast.

In terms of computer-generated graphics of the early 1990s just eking out of the last decade, “Arcade’s” virtual world is of a clunky, chunky enterprise that epitomizes the era’s current technology.  One could argue “Tron” had that same boxiness only forgiven by its award-winning cast.  “Arcade” may not have an accolade-laden cast but the Band and Pyun production does, too, receive a pass for its eclectic and curious cast of well-rounded and peculiar-implanted actors and actresses, and also crew, that gives “Arcade” not only a reason to subdue the heavily-contrasted and bulky CGI but also rises it up to be larger than life, more than perhaps it deserved to be in regard to the story’s influences.  However, this poor man’s version still has a gimmick coating and the third act editing is atrociously choppy to a point where nowhere could possibly know what’s going on as Alex flies through the seven-level pyramid, easily unearthing the hidden keys, and ending in the summit of Arcade’s human brain wave laced soul.  Pieces of the reel were left on the cutting room floor, pieces that would have depicted more rigorous opposition to thwart Alex’s climb in the levels and would explains a whole lot more why she appears bangs up by the end.  Albert Pyun resurfaces some of his best directional work to create unsettling moments of possession or of being unhinged as well as using smoke to diffuse the primary hue vibrance starkly contrasted against the computerized gaming world.

Newly remastered in high-definition with touched up color and detail refinement, “Arcade” now has a new Blu-ray release from the Full Moon Feature catalogue.  Compounding and restoring various elements, the Full Moon team pulls together the best pieces for the best, up-to-date version available encoded on a MPEG-2 AVC, 1080p, BD25 disc.  Honestly, a BD50 would have been better suited for the compression as “Arcade” runs the gamut of effects, coloring, and dark scenes in which, those scenes outside of virtual reality, aka green screen, Albert Pyun’s infuses smoke for the underground arcade to diffuse the colors, spreading them amongst the crowd and the room to create that dive bar atmosphere.  However, there’s a bit of artificial banding surrounding the natural banding that delineates the colors within the darkness.  Details are also impossible to gauge with the choice styles of hazy and CGI but there are moments of clarity that gives “Arcade” a clean bill of image health around the skin textures. “Arcade” must have been made from televisions as the label remasters the ’93 feature inside it’s full screen 4:3 aspect ratio. Full Moon offers two audio formats: an English PCM 5.1 surround sound and a Stereo 2.0. Dialogue has clear projection without any damage or interference for an independent, 30+ year old film from the early 90’s, but the track isn’t as hardy as desired, especially in the multi-channel that doesn’t diffuse anemically through the side and back channels. Separation also can’t decipher between reality and virtual reality with the layers melding together on a level playing field. Range decently plays a wide berth of tonal shades in computerized, “Tron”-like synth-cycling and in-game explosions and distortions. There are no English subtitles available. Special features include an audio commentary with Full Moon found and producer Charles Band and Alex star Megan Ward in a good one-on-one conversational piece about the past production and a little insight rom Ward’s thoughts and Band’s history as a child to a movie mogul but there’s also a lot of Band flirting with Megan Ward. There’s an archival interview with John De Lancie, a rare VFX reel that extends a few scenes plus displays the scrapped original CGI, the typical accompanying Videozone marketing of Full Moon’s streaming catalogue, other Full Moon trailers, and the original film trailer. Inside the blue Amaray case, the cover art features the original VHS composition artwork and a disc concentratedly pressed with one version of “Arcade’s” virtual villains. The region free release is rated R and has a runtime of 101 minutes.

Last Rites: “Arcade” respawns in a newly remastered high-definition transfer that’s greatly cleaned up the flecked rough patches in front of the computer-generated engine but doesn’t smooth out the rocky terrain of the last act that suffers erratic editing for quick pinch pacing instead of really fleshing out the story flow.

Insert Coin for “Arcade” on Blu-ray!

Press Start to Play EVIL. “First Person Shooter” reviewed!


A nasty viral plague eats and decays victims from the inside out, blood oozes from every poor in the skin and boils fester, and can be transmitted through the saliva and blood. The hot zone spreads fast among the nation’s crumbling society, but one isolated clinic, the also epicenter of the disease, experiments with a cure, testing the trials on the infected. Young, wife Linda, a nurse at the clinic, goes suddenly missing and her husband gears up to search for her at the clinic to only find out that his wife has fell into the grasps of a maniacal scientist exploiting the cure as a baleful booster to create the already plagued-ridden with another side effect – extreme violence. The playing level turns increasingly difficult with maximum carnage when finding himself trapped deep inside the callous clinic straight from hell and must use any melee weapon to his advantage in each ghastly stage if he wants to save his wife from the deranged creatures and the complete governmental noxious gas eradication of the disease in the next 24 hours.

For those of us who’ve fired up a DELL computer with Radeon gaming hardware installed, sat large noise-reduction earphones over our ears, and ran a CD-ROM through the disc drive to start up a MS-DOS video game, a bit of nostalgia will revert the senses back to a more primordial time of a young gaming culture and evoke the obsessive behaviors of our adolescent selves. A game that will inherently put you into the player’s shoes with a weapon at hand and many antagonists to cut down at the whim of a mouse click as the priding first person shooter. That’s what one German filmmaker, Andreas Luetzelschwab, who goes by the credit Andreas Tom, titled his script now film project, “FPS: First Person Shooter,” that harks back to the good, yet not so old days of 8-bit blood, command cheat codes, and with a hero bestowing a snarky, snide tongue. The 2014 action-horror recalls the disk operating system gaming graphics of the early 1990s that’s been long lost and seemingly forever forgotten for nearly 20 years.

Now, since Andreas Tom’s “First Person Shooter” puts the viewer in place as the player, a BDSM gimp dressed hero ready to face the mutated virus head on. No real character takes the stage with only the voice of the iconic voice actor, Stephan Weyte, resurrecting his distinctive and black vocal quips for the player hammering away at the ghoulish zombies. Weyte’s a famous name in the world of first person shooter games being the voice of the antihero Caleb in the excessively violent and demonic “Blood” and “Blood II: The Chosen” horror inspired FPS PC games from the late 90s. Weyte’s deep, sometimes raspy, tone suits the film’s temperament much the same of those gloriously carnage cult classic PC games and he’s essentially doing all the dialogue for the film, with the exception of some in and out characters. The genetic makeup of the remaining cast are relatives of Andreas Tom, including co-producer Atlanta Lützelschwab as the attic’s nurse zombie complete with barbed wire around the eyes, Hans Lützelschwab as a boss-level surgeon zombie, and assistant director Achim Lützelschwab as the cook who whips vats of stew made of human chunks. Obviously, these are German actors being voiced with an overlay language from English speaking actors, such as Stephen Weyte, and so other vocal and action performances come from Tobias Winkler as a tall clown zombie, Sebastian Kettner, Ines Klein, Rick Whelan, Rob Banks, Jürgen Sütterlin, and Sascha Strack.

This past August, another first person shooter was reviewed, Giulio De Santi’s “Hotel Inferno,” which delivered an energetic and chaotic run amuck bloodbath that really sold the experience of playing a FPS and though “First Person Shooter” was released after, the film still provides the same kind of gun-toting, ass-kicking euphoria while on a smaller scale and focusing more on making that connection to the audience that you’re the gamer playing the game. For example, the movie begins with the DOS game’s screen of a static menu and once all your difficult settings are set and in place and the press start button is pressed, a virtual newscaster delivers the backstory of the viral outbreak and dons a principal figure, in the form of a 8-bit man, going to the clinic to search for his missing wife. The, the video game seamlessly transitions into live action, but the attributes of the game are still abound with a life bar, the gaining of objects, autosave, and disappearing bodies (that are a symptom of the virus). At the surface level comparison of “First Person Shooter” and “Hotel Inferno,” both films are akin to characterization, but differ in executions with “Hotel Inferno” just outright more violent without referring to itself outside the context of just another movie whereas the focus here is centered on video game idiosyncrasies inside that very context. The patients in developing scenes out of the virtual combat simulation ethos exhibits remarkable talent to fathom-to-fruition all the nuances like weapon caching, ominous camera angles and interpersonal communications to push the story along menacingly, and splicing the recording of level playing video with the composition of a pair of gesturing and weaponized hands to simulate that type of game play. For a loyal gamer, “First Person Shooter” bares the berserk survival horror instincts while for the loyal cinema goer, the ostentatious design is unique and graphic, even for the casual horror fan.

For the first time on US DVD home video, “First Person Shooter” is distributed by Wild Eye under the Raw & Extreme banner, the same as “Hotel Inferno,” with a widescreen, 16:9 aspect ratio, presentation that’s clean and composed of a double recording, along with an 8-bit Wolfenstein or Doom gameplay edited in for some extracurricular slaughter activity. The colors reduced some, I’d say by 20-30%, to exact a bit of bleakness atmospherics and some details are smoothed over due exact a true video game effect, like in muzzle flashes. The English language stereo dialogue track is an obvious dub on the German made film and another good dead giveaway is that all actors have their mouths covered by surgical masks, gas masks, hockey masks, etc., but Stephen Weyte’s crystal clear derogatory comments show no sign of being muddled. The ambient track’s a little soft at times, especially with the gatling gun, that should be ripping bullets and fling casings with puncturing hundreds of holes into zombie girth. Bonus features include behind-the-scenes outtakes, a walkthrough examination of the set, composing the looming score, and trailers. Wild Eye’s illustrated DVD front cover also pays homage to Duke Nukem with a tall standing and beefy dark hero blasting holes through zombies at his feet. “First Person Shooter” markets goods sold as advertised of intense game play without the need for a single controller and without omitting one single ounce of blood to shed in this mercurial fascination of when gory cinema magic meets gory computer gaming.

Come Get Some!!! Available on DVD today!

”The only way out is in.” The Evil Within 2 announced.

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Well E3 has definitely started off great. I was already excited after watching the awesome Xbox conference, that I thought to myself how can this get any better? Well Bethesda came out and made my night even better with the announcement to ”The Evil Within 2.”

”The Evil Within 2” takes place 3 years after the first game. Players reprise the role of Detective Sebastian Castellanos as he must go back into STEM to rescue his daughter, who he thought had died years ago.

”The Evil Within 2” will be released on Octobar 13th, 2017 for Xbox One, Playstation 4, and PC.

Evil Review: Little Nightmares

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Developer: Trasier Studios

Publisher: Bandai Namco Entertainment

Platforms: Xbox One, Playstation 4, PC

Imagine taking Tim Burton and the video game Limbo and just mashing them together. You got yourself a little gem called ”Little Nightmares”. I remember back in 2014 seeing gameplay videos of ”Little Nightmares” and never heard anything after that. The project was originally called ”Hunger” and it was quiet for few years until late 2016, when Bandai Namco announced they were the publishers. After following the game a little bit more I started to get really interested in it. So interested that I even bought the collectors edition on the day it came out. After finishing my first playthrough, I’d like to go into how this little horror game became one of my favorite games of the year.

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In ”Little Nightmares” you play as a nine-year-old girl named Six, who must journey through a dark and mysterious prison known as the ”Maw”. Armed with just a lighter, Six will have to solve puzzles and use her wits to avoid traps and monsters during her escape.

The one thing that I’m sure caught peoples eyes, especially mine is the games visuals. The level backgrounds and character designs are dark and gloomy and look amazing. The entire game looks like it came straight out of a Tim Burton stop-motion movie. The games soundtrack mixed with the graphics makes this one of the most atmospheric games that I have ever played. Hell even if all the puzzle solving and platforming was removed I still would’ve enjoyed it. Just walking through each level admiring the scenery.

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like most horror games today. Most of the gameplay is you hiding and running from enemies. Each level has specific enemies that you will have to hide, run, or sneak past in order to beat the level. Other than that there is also puzzle solving and platforming. I kind of wish there were harder puzzles, pretty much every puzzle you’re faced with is incredibly easy and you can get through the game pretty fast if you just blow through all of them. The game isn’t long at all, on your first playthrough it’ll take you an easy 2 hours, but when you play again and just speed through it, I’m sure you can finish it within an hour or even less.

Now of course not every game is perfect and unfortunately ”Little Nightmares” suffers from a slightly annoying flaw. The controls are a bit finicky and some times they’re not all that responsive. Several times I will be walking over pipes or bridges and Six will just randomly fall off or I’ll try to pick up a key item and Six will just stand there. If you play on PC the controls will be pretty annoying and I highly recommend using a gamepad, since that’s what the game seems to be optimized for. But again this was a slight inconvenience and in no way ruined the game for me.

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”Little Nightmares” is a fantastic game and I am so happy I decided to buy it day one. I enjoyed it from beginning to end. Along with ”Resident Evil 7”, ”Little Nightmares” is going to be right up there with being one of my favorite horror games off all time. It offers an experience that is unique and different from other games and that it should be cherished for it. If you have $20 to spend then I highly recommend you buy this game, it is a must own. I hope in the future, Trasier Studios comes out with a sequel or at least a spiritual successor.

My final score for ”Little Nightmares” is a 9/10

 

 

 

 

Welcome to the Family. Resident Evil 7: Biohazard Review

I want you all to try to go back to 1996. You just got your Playstation and you picked up the newest game called Resident Evil. You know nothing about it and when you start playing you have a wave of emotions hit you. You feel fear, excitement, and anxiety; but yet you keep playing. You were just introduced to the world of Survival Horror. Now it’s 2017 and we are now into seventh main installment of the Resident Evil franchise and sort of a moment of truth for Capcom. Last few years have been rough for Resident Evil so lets see how the latest installment stands.

Resident Evil 7: Biohazard is a survival horror video game developed and published by Capcom. It is the seventh main installment in the Resident Evil series and was released on the Playstation 4, Xbox One, and PC.

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The game takes place in the fictional town of Dulvey, Louisiana. You play as Ethan Winters who goes searching for his wife 3 years after her disappearance. The only information you have of her location is at the Baker estate, this is where your nightmare begins.

There is no denying that the RE engine is amazing. Resident Evil 7 passes with flying colors when it comes to visuals, the game is absolutely gorgeous. Realistic graphics with so much attention to detail really makes the atmosphere. Paired up with its excellent sound design which really puts you on edge, hearing random foot steps and loud bangs some where in the house can quickly make you stop what you’re doing and check behind you. Unlike older Resident Evil games, there really isn’t much background music. The only time i’ll hear music is either in the save rooms or during cut scenes, which is fine. No music really does build the tension and makes you listen to your environment.

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The most controversial aspect of the game is its change to game play. Resident Evil 7 now puts the player in first person view, which this isn’t the first time they’ve experimented with this. Resident Evil: Survivor being the first one that was in first person, so I was quite interested when they said they were trying it again. As a big Resident Evil fan I can tell the skeptical fans that the first person view works. Resident Evil now feels even more immersive with it. The game still has its slow and sluggish movement, puzzle solving, save rooms , and combat just like the previous titles and the first person view fits perfectly. I haven’t played the game in VR because I’m broke but I have heard that game is even better with it, so now I guess I’ll have start saving up for one.

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I feel I have to talk more about combat since I still see people complain how the game is like other non combat horror games, like Amnesia or Outlast. The combat feels just like an older Resident Evil, except Resident Evil 5 and 6. Thank god Capcom abandon the combat from the previous two and went right back to how Resident Evil 1 through 3 combat worked. Ammo and healing items are extremely scarce and you must manage your inventory to survive in certain situations. Enemies will move unpredictably and you must control your shots and keep your distance if you want to take down your foe. When it comes to difficulty, the game on normal is pretty easy, some parts can be a little challenging but if you’re careful and know where to go, then the game is a breeze.

Now Resident Evil 7 isn’t a long game. It took me about 7 to 8 hours to beat on normal difficulty my first time. It can easily be finished faster when you know where to go and what to do, There have been people who finished it in under 2 hours. But if you’re like me and like to explore then it will take you a while to finish. The story is where this game made me fall in love with it. This is by far my favorite Resident Evil story. The team they have behind this game is solid, the director behind the Revelation games is directing it and the writer behind the F.E.A.R 2 expansions made this a memorable experience and I hope Capcom keeps this team for future installments. Everything about the story is great, every character was interesting, and every location was awesome. The story to Resident Evil 7 is definitely more competent compared to the previous games.

As much as I love Resident Evil 7, I do have some minor gripes with the game. First one isn’t a big deal but I was a bit disappointed. Resident Evil has a tradition, when a player presses start on the main menu, they will hear a loud, deep voice reading the title of the game. Example:

Like I said this isn’t a big deal or a turn off for me but I was a bit bummed they broke tradition. Another gripe I had was the lack of variety with enemies. Before you always fought zombies, mutant dogs, and big hulking monsters. But now the only enemy you fight besides the Baker family are the ”Molded” which look very similar to Resident Evil 4 ”Regeneradors”. Yes these enemies are creepy and hard to take down but after a while you just get tired of fighting them and want something else. Hopefully in Resident Evil 8 we get a bigger cast of monsters.

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In conclusion, Resident Evil 7: Biohazard is a great game. I’m so happy that Capcom put the brakes on the franchise and went back to how it originally was. Unlike other companies that have completely abandon their horror franchises. I’m glad that I stuck with Capcom all these years and going through many disappointments to finally see my favorite horror series come back on top. Resident Evil veterans would love this and for new people I highly recommend it. It is a great starting point for newcomers to get invested into world of survival horror.

My final score for Resident Evil 7: Biohazard is a 9/10