
Insert Coin for “Arcade” on Blu-ray!
Arcade, the future of advanced, virtual reality-based video games, piques the interest of a group of teenagers eager to beta test the system in an underground arcade. Vertigo, who engineered and programmed the game, sends the project manager to also hand out at-home editions of the game for continued testing. When Arcade sucks in Alex’s boyfriend, Greg, into the game, she pleads to video game aficionado and good friend Nick about the game’s sentient dangers. Nick experiences firsthand the horrors as their friend Laurie becomes entranced by its manipulative power and disappears during Arcade’s reach into reality. Alex and Nick must venture into Arcade’s world to save Greg and their friends from a malicious machine seeking to invade and takeover the world, but they must find the hidden keys in all seven stages to reach Arcade’s soul and that’s no easy task when the game becomes very real when dying in the game will not grant respawn in the game or reality.

A movie ahead of its time but not ahead of the game, the Full Moon production “Arcade” is a live-action in a CGI-world thriller that’s one part “Tron” and one part “Virtuosity” for independent cinema, directed by the cybernetic and dystopian familiar filmmaker Albert Pyun (“Nemesis,” “Cyborg”). Charles Band, founder of Full Moon and of a number of low-budget hit franchises, such as “Puppet Master” and “Demonic Toys,” light bulbs “Arcade’s” concept while David S. Goyer, the same David S. Goyer behind “Dark City,” “The Dark Knight,” and the 2022 “Hellraiser,” penned the script, marking the second collaborative production between Pyun and Goyer (“Kickboxer II”) as well as between Band and Goyer (“Demonic Toys”). Band serves as executive producer alongside Michael Catalano and is show running produced by Cathy Gesualdo, all of whom were involved in the back-to-back productions with Albert Pyun with “Arcade” and “Dollman.”

Early Full Moon films always had an interest cast mix of known and unknown actors and “Arcade” is no exception with the tragically inclined Alex, a teen with nightmares about her mother’s year ago gruesome suicide and her father’s inability to cope since, played by an early 90’s recognizable beauty and then Full Moon regular Megan Ward (“Crash and Burn,” “Trancers II,”), coming off her success costarring alongside Brendan Fraser, Polly Shore, and Sean Astin as the love interest in “Encino Man.” Ward role isn’t a damsel in distress one as Alex isn’t afraid to take and dive into a game of certain death to be the lone riser up against all odds. An interesting piece of casting is Peter Billingsley, a name and face that might be familiar as Ralphie from Bob Clark’s “The Christmas Story.” Instead of pining over a Red Ryder BB Gun that will undoubtedly shoot his eye out, Billingsley embodies the serious gamer amongst his group of friends who pines for the next level of gaming but also pines secretly for Alex, a subplot that’s not explored as well as it was technically setup. The lone survivors of Arcade’s acute takeover embark into virtual reality to save the rest of their friends, under the cast of Bryan Dattilo as boyfriend Greg, Brandon Rane, A.J. Langer (“The People Under the Stairs”), and Seth Green (“Idle Hands”) in his early years, all of whom either disappear at moment’s notice of the game’s turn to complete evil or have a moment to stand out with dialogue or a pyshical scene. John de Lancie’s role is small in comparison to his costars but the Q actor for “Star Trek: The Next Generation” and “Picard” has the gift to protrude positively amongst the cast with Lancie’s quick-wit and timed deliveries as the Vertigo gaming production representative Difford unaware of the game’s conscious, dark design. Norbert Weisser (“The Thing”), Don Stark (“Evilspeak”), Sharon Farrell (“Night of the Comet), and the voice of Jonathan Fuller (“The Pit and the Pendulum”) as Arcade’s voice round out the film’s amazingly cult chic cast.

In terms of computer-generated graphics of the early 1990s just eking out of the last decade, “Arcade’s” virtual world is of a clunky, chunky enterprise that epitomizes the era’s current technology. One could argue “Tron” had that same boxiness only forgiven by its award-winning cast. “Arcade” may not have an accolade-laden cast but the Band and Pyun production does, too, receive a pass for its eclectic and curious cast of well-rounded and peculiar-implanted actors and actresses, and also crew, that gives “Arcade” not only a reason to subdue the heavily-contrasted and bulky CGI but also rises it up to be larger than life, more than perhaps it deserved to be in regard to the story’s influences. However, this poor man’s version still has a gimmick coating and the third act editing is atrociously choppy to a point where nowhere could possibly know what’s going on as Alex flies through the seven-level pyramid, easily unearthing the hidden keys, and ending in the summit of Arcade’s human brain wave laced soul. Pieces of the reel were left on the cutting room floor, pieces that would have depicted more rigorous opposition to thwart Alex’s climb in the levels and would explains a whole lot more why she appears bangs up by the end. Albert Pyun resurfaces some of his best directional work to create unsettling moments of possession or of being unhinged as well as using smoke to diffuse the primary hue vibrance starkly contrasted against the computerized gaming world.

Newly remastered in high-definition with touched up color and detail refinement, “Arcade” now has a new Blu-ray release from the Full Moon Feature catalogue. Compounding and restoring various elements, the Full Moon team pulls together the best pieces for the best, up-to-date version available encoded on a MPEG-2 AVC, 1080p, BD25 disc. Honestly, a BD50 would have been better suited for the compression as “Arcade” runs the gamut of effects, coloring, and dark scenes in which, those scenes outside of virtual reality, aka green screen, Albert Pyun’s infuses smoke for the underground arcade to diffuse the colors, spreading them amongst the crowd and the room to create that dive bar atmosphere. However, there’s a bit of artificial banding surrounding the natural banding that delineates the colors within the darkness. Details are also impossible to gauge with the choice styles of hazy and CGI but there are moments of clarity that gives “Arcade” a clean bill of image health around the skin textures. “Arcade” must have been made from televisions as the label remasters the ’93 feature inside it’s full screen 4:3 aspect ratio. Full Moon offers two audio formats: an English PCM 5.1 surround sound and a Stereo 2.0. Dialogue has clear projection without any damage or interference for an independent, 30+ year old film from the early 90’s, but the track isn’t as hardy as desired, especially in the multi-channel that doesn’t diffuse anemically through the side and back channels. Separation also can’t decipher between reality and virtual reality with the layers melding together on a level playing field. Range decently plays a wide berth of tonal shades in computerized, “Tron”-like synth-cycling and in-game explosions and distortions. There are no English subtitles available. Special features include an audio commentary with Full Moon found and producer Charles Band and Alex star Megan Ward in a good one-on-one conversational piece about the past production and a little insight rom Ward’s thoughts and Band’s history as a child to a movie mogul but there’s also a lot of Band flirting with Megan Ward. There’s an archival interview with John De Lancie, a rare VFX reel that extends a few scenes plus displays the scrapped original CGI, the typical accompanying Videozone marketing of Full Moon’s streaming catalogue, other Full Moon trailers, and the original film trailer. Inside the blue Amaray case, the cover art features the original VHS composition artwork and a disc concentratedly pressed with one version of “Arcade’s” virtual villains. The region free release is rated R and has a runtime of 101 minutes.
Last Rites: “Arcade” respawns in a newly remastered high-definition transfer that’s greatly cleaned up the flecked rough patches in front of the computer-generated engine but doesn’t smooth out the rocky terrain of the last act that suffers erratic editing for quick pinch pacing instead of really fleshing out the story flow.



















